Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Shield Generators

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> War Room >> Shield Generators Page: [1]
Login
Message << Older Topic   Newer Topic >>
Shield Generators - 2/3/2021 7:52:42 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
How do this work? Just put small one in same hex with units and large one on cities?
Post #: 1
RE: Shield Generators - 2/3/2021 10:45:58 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
15 views, no one knows?

(in reply to Twotribes)
Post #: 2
RE: Shield Generators - 2/3/2021 10:53:54 AM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
Yeah, that's what the manual says...

(I guess that you can put the large one anywhere you have the logistic points, but you won't be able to attack with it ? I also wonder how it works for multi-side attacks when the shields don't cover all sides ?)

I might soon have either/both kinds of shields fielded in my first game, I'll get back to you when/if I do...

(in reply to Twotribes)
Post #: 3
RE: Shield Generators - 2/3/2021 1:27:46 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
If there's a shield generator involved in a battle, it will have a chance to absorb attacks targeting friendly units. Shield generators (either type) offer no protection to assets.

(in reply to BlueTemplar)
Post #: 4
RE: Shield Generators - 4/2/2021 10:30:34 PM   
Mercutio

 

Posts: 256
Joined: 12/26/2006
Status: offline
That find of sucks. I would like a field generator to absorb things like bombardments or nukes. It would seem to make sense to me.

(in reply to Soar_Slitherine)
Post #: 5
RE: Shield Generators - 4/2/2021 11:56:19 PM   
Pratapon51

 

Posts: 100
Joined: 6/28/2020
Status: offline
Yeah, it's kind of a bummer, but from what I understand, forms of protection from asset damage are something on Vic's long-term to-do list. Maybe realistic, but not really fun!

(in reply to Mercutio)
Post #: 6
RE: Shield Generators - 4/3/2021 9:53:04 AM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: Twotribes

How do this work? Just put small one in same hex with units and large one on cities?

As far as I can tell:
1. Shield Generators are in the Backline.
2. They got a 50% chance to become the target of any attack (protecting any target)
3. Their HP are reduced by each damage roll they stop, but recover to full every combat turn.
4. If their HP reaches 0, they retreat
5. Units that broke through deal 10 times damage (a order of magnitude more then the normal bonus). And if a broken through unit reduces HP to 0, it is destroyed.

< Message edited by zgrssd -- 4/3/2021 9:55:57 AM >

(in reply to Twotribes)
Post #: 7
RE: Shield Generators - 7/27/2021 1:55:50 PM   
mattpilot

 

Posts: 65
Joined: 3/8/2018
Status: offline
do "wide area shield generators" do anything different from the normal shield generators?

(in reply to zgrssd)
Post #: 8
RE: Shield Generators - 7/28/2021 2:32:21 AM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline

quote:

ORIGINAL: mattpilot

do "wide area shield generators" do anything different from the normal shield generators?


No, their only difference its their bigger Shield pool

_____________________________

Amateurs talk about strategy. Professionals talk about logistics!

(in reply to mattpilot)
Post #: 9
RE: Shield Generators - 7/28/2021 4:01:54 AM   
Pratapon51

 

Posts: 100
Joined: 6/28/2020
Status: offline
Since they can't move themselves, Wide Area Shields are indirectly also defense-only.

I build Wide Area Shieldsaround zone cities and important chokepoints/installations, but in general I find they appear too late in the game to make a significant impact, since later game almost invariably involves battlefields full of heavy metal that are not only highly mobile but easily overpower most shields. Mobile Shield Generators suffer both from having smaller pools and by slowing down most other vehicle groups they could be attached to.

I haven't yet had the chance to combine bunkers + shield generators.

< Message edited by Pratapon51 -- 7/28/2021 4:03:19 AM >

(in reply to Clux)
Post #: 10
RE: Shield Generators - 9/25/2021 8:50:10 PM   
ParadoxSong

 

Posts: 6
Joined: 7/8/2019
Status: offline
Do wide area shield generators not even protect a wide area? Like, do they have an effect in other hexes, or just the one they're located in?

(in reply to Pratapon51)
Post #: 11
RE: Shield Generators - 9/25/2021 9:38:30 PM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline

quote:

ORIGINAL: ParadoxSong

Do wide area shield generators not even protect a wide area? Like, do they have an effect in other hexes, or just the one they're located in?


They only protect the hex where they're located.

_____________________________

Amateurs talk about strategy. Professionals talk about logistics!

(in reply to ParadoxSong)
Post #: 12
RE: Shield Generators - 9/26/2021 8:31:28 AM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: ParadoxSong

Do wide area shield generators not even protect a wide area? Like, do they have an effect in other hexes, or just the one they're located in?

One Hex is 200 km on the short diagonal.
So one hex is a pretty wide area, if you ask me :)

(in reply to ParadoxSong)
Post #: 13
RE: Shield Generators - 9/26/2021 10:18:06 AM   
ParadoxSong

 

Posts: 6
Joined: 7/8/2019
Status: offline
Still, that's shocking, I guess it's cheaper to build than a comparable number of Mobile, but it's incredibly niche. Thanks for clarifying, though.

(in reply to zgrssd)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> War Room >> Shield Generators Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328