AlvaroSousa
Posts: 9927
Joined: 7/29/2013 Status: offline
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I'll just post the game change list. October 29th 2019 Added A.I. declaration of war on Italy when they have 100% status. Added $DeclareWar command to event scripts Added $if_NegotiatedSurrender command to event scripts Fixed typos on the map Fixed border of Netherlands and Belgium Fixed mouse scroll on border of screen Fixed map shift buttons in editor Removed auto naming when saving game Timer on popup messages set to 5 seconds with a close button Added messaging to political attemps at intimidation Improved A.I. defense in North Africa and in UK A.I. now auto-declares war on Italy when they are at 100% status Fixed overrunning neutral air units Land units now move to closest hex when in neutral territory or get destroyed Fixed wrong manpower maintanance showing Fixed DOW bug Divisions now have ZoC vs partisans Lowered chance of partisan unit in game Fixed capital relocation Fixed Iraq and Persia joining Axis powers Fixed wrong mechanized unit technology Added historical minefields to the east coast of England and Germany Removed major powers from being influenced by diplomacy Fixed surrending of France Fixed infinite unescorted support bomber Fixed end scenario problems Fixed garrison logistic and production check Slightly improved on toggle image Fixed locked details window so it doesn't close on button click Added message when enemy fleet is overrun Corrected strategic bombardment damage Fixed end game victory when no there are no enemies left Influence points are gained based on the current morale and the diplomatic power of the nation Shifted Greece colors closer to tan Fixed HQ reinforcement toggle showing proper unit reinforcement icons Changed the way convoys are show on the map to path lines Reduced German and Italian landing craft from 40 to 10 Minor Power's escorts added to the major controller's pool Moved menu panel items up 30 pixels to fit better on 1366x768 windowed mode Fixed air offensive operation point cost use. It was using double. Fixed German bomber tech in Prussia 1939 scenario Fixed Russian mech and armor tech in 1939 scenario Fixed countries having influence points at start of 1939 scenario Fixed surrendered nation build queue not clearing Fixed influence point gains Improved A.I. scripts and internal actions For France and Russia Modified Partisans to increase in frequency by year and country November 10th 2019 Increased map scrolling to fall +30 pixels off the edge of the screen. Land units on the coast are now properly destroyed by air power. Units limited to 25 characters for name changing, was 40. Fixed resource #31 to include label of "port" Fixed 2 locations in England Fixed custom image loading when choosing another game Fixed late war retreat script in USSR Fixed minor country supply source retreat error Removed undu from merging and splitting units Adjusted unit ID image so air units are more clear Added unit type sorting to reports and statistics unit column Fixed air overrun adding to game stats Adjusted Allied A.I. for invading North Africa and Normandy Fixed only fleet mode navies intercept enemy forces Fixed hotseat games changing fleet modes on load Fixed misaligned victory location Added Allied Norway convoy route Fixed mine fields in all scenarios Fixed ZoC issue with neutral countries that was impacting rail movement Fixed plane range formula Changed Italy's morale break from 52 to 32 until the USA is in the war Fixed naval port attack indicator not showing on empty enemy ports or transport fleets Fixed showing proper invadable hexes Turned off main menu when doing PBEM upload Fixed paratrooper jump bug Added South Africa to map as an Allied supply source Kuwait is a main supply source Pacific Resources is now a main supply source Added port supply denial if port can't reach main supply source Corrected Aqaba tile Fixed showing invisible convoy routes on information panel Fixed 2/2 patrol groups in 1939 scenario Fixed contested hex move cost Fixed naval operation points when undoing move Fixed WarPlan crash bug Added beach to Gibraltar Fixed oiler resupply in blizzard frozen ocean and port Fixed out of supply fleet able to perform beachhead supply Fixed graphical alignment on unknown land unit images on bottom of image Adjusted Netherlands coast Added tile for Netherlands coast to tiles.png for custom images Fixed major alignments for minors Improved Netherlands, Belgium, Turkey, and Greece defenses Corrected rail in Turkey and made them scortched earth Fixed reinforcements and priority for naval and air Added ability to disable convoy route Corrected Spain does not enter Axis side if Gibraltar is Axis in scenario notes Added Baltic convoy route USSR set to surrender at 0 morale Cleared data corruption in stats for scenarios Adjusted air combat damage slightly for more losses Added Italian option scenario where Italy may declare war from the start of the war Fixed splitting units popping up on a different land mass Fixed Turkish rail Fixed trade tracing bug through major power hexes on the same side Fixed advancement rounding error in attempts Added stockpile damage to raider attacks Fixed delete file error in saved games Fixed surrendered nation research progression Added 50% chance unit does not expend oil for moving or attacking if under 50% of maximum strength Fixed effectiveness recovery rounding error Fixed paratroopers landing in Alpine Fixed Gibraltar script USA entry error Fixed minor country trade bug Fixed victory point bug giving more points than it should Fixed Italian BB group setup names in 1939 scenarios Removed UK requirement dealing with Vichy and Syria Fixed A.I. support mode Fixed air units reverting mode at start of a saved game Removed roads in Iraq East of oil fields to properly have Iraqi oil ship to the Allies via convoys Fixed A.I. splitting garrison order units Added A.I. moving Canadians to UK Added advancements= to event.txt scripting for $GiveUnit Fixed suicidal A.I. air units Fixed lifespan=once Fixed garrison status on splitting or detaching units Increased Large Warship technology bonuses Modified newer battle groups in the scenarios with Large Warship advancement for most countries Fixed A.I. long range transport bug Fixed improved 1 hex minimum move... hopefully Changed rail to road in Turkey to correct convoy routes in the Middle East Fixed A.I. escort scripts Increased anti-tank advancement defense +1 over the years USSR Mech adjusted down early and better later in the war USSR script for tanks attribute increases corrected Added specialty indication in reports Minor countries give all their merchant marine and escorts to their major power controller Minor countries use all their major power controller's merchant marine and escorts Changed UK strategic bomber to tactical in 1939 and 1940 scenarios Added Engineer modifier to combat log Lowered USSR mech by 1 gun until 1942 where they gain +1 guns, artillery, and tanks Added UK Pacific Bases in Canada for deployment of units and a small production amount Added naval bombardment message to combat logs Added ability to resign on opponent's turn with PBEM Added resolution scaling Fixed password UI behind challenge text Scaled luck results while keeping same extremes Fixed so that units that are partisans or in garrison status can't invade or disembark off landing craft Reduced 1939 UK starting escorts Reduced change of escorts to hit submarines Increase escort advancement by 1 year with bonus Fixed some map and unit typos Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance Fixed weather map errors Added $ChangeLogistics to game events detailed in the modding document Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans Fixed destroyers for bases +5 escorts event Fixed deployment bug Added requirement to disband unit holding ALT key down and pressing button Fixed invisible logistics error Moved Copenhagen to make taking Denmark easier Vichy France morale break changed from 0 to 20 so one city only needs to be taken and a negotiated surrender Added F1-F6 keys for modding which changes A.I. planning as assigned by script Fixed lifespan=once bug Fixed enemy fleet not being overrun on invasion January 8th 2020 Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance Fixed weather map errors Added $ChangeLogistics to game events detailed in the modding document Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans Fixed destroyers for bases +5 escorts event Fixed deployment bug Added requirement to disband unit holding ALT key down and pressing button Fixed invisible logistics error Moved Copenhagen to make taking Denmark easier Vichy France morale break changed from 0 to 20 so one city only needs to be taken and a negotiated surrender Added F1-F6 keys for modding which changes A.I. planning as assigned by script Fixed lifespan=once bug Fixed enemy fleet not being overrun on invasion Fixed flashing on land move Fixed techs, ports, and empty map labels in all scenarios Fixed removing entrenchment on undo Fixed minefield in Denmark Fixed advance after combat Fixed enemy fleet moving out of invaded port Fixed multiplayer game name wrap Fixed tanker resupply Set all non-neutral countries at start of game to reparing 33% of their production and neutral countries to start at 0% Added defender naval support Fixed supply truck cheat bug Changed Zuider Zee to IJsselmeer in Netherlands Fixed Copenhagen victory point location Set Undo to clear if you specialize a unit Paratroopers lose 50% of their operation points when dropping Fixed Undo transport restore new operation points bug Fixed Undo HQ after AA transport by clearing out undo ability USA now gains entry if Axis control Alexandria instead of Cairo Added event if Portugal is invaded by Allies and USA is neutral Spain +30 Axis status Fixed Italian BB group stats Fixed advancements for units on map Fixed advance after combat again Added heavy artillery tag line to combat log results Corrected map typos Adjusted advancement cost to scale better with game Reduces submarine cost from 200 to 120 Changed requirements for Persia joining Axis. The Axis need to control Alexandria, Cairo, Jerusalem, Damascus, and Baghdad Fixed garrison status disbanding extra production With addition of Gibraltar beach Vichy colonies go Vichy regardless of who occupies the capital Fixed friendly naval not displaying correctly on A.I. turn Added units may only disband if they have not moved Fixed some script bugs Fixed France surrendering after total conquest Fixed ability to click enemy units on A.I. turn Expanded objectives on map for A.I. Fixed rail in Spain Fixed supply interdiction message to show which side is attacking instead of the word "enemy" Improved A.I. escort protection Fixed air ghosting on overrun Fixed DoW issues between Major and minor powers Manpower now displayed as ratio of what is available due to cities being taken Added error code display to login failure for multiplayer Fixed "Remove all objectives" button in editor Fixed main menu UI scaler Added title to combat logs so players can easily see which side is attacking Fixed ghost fleet after all ships sunk Fixed land ghosting bug (we hope) Changes USSR strat bombers to tactical bombers Fixed cooperation between nations Fixed swapping units when tiles not attached Fixed endless truck supply bug Fixed duplicate overrun air bug Fixed night missions. Now will work within 6 hexes Fixed alt key added to disbanding air units Fixed intimidate in diplomacy Fixed Sevastapol isolated supply problem by changing rail to road on the East side of the strait Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy Fixed and added morale city in Syria so Vichy Syria can happen properly Fixed trade partner selector Fixed loop undo by clearing the undo Fixed mini-map scaling with UI scaling Added A.I. defending its scripted ports with built AA Fixed trade agreements now properly use each other's merchant marine Fixed deployed submarines with proper unit supply levels Fixed supply truck message Added shift for trade creation which sets trade amount to maximum or zero Fixed new fleet bug on movement Fixed synth plant script Fixed France dou-surrender options and Vichy Fixed messaging when invading Fixed alliance title in convoy attacks Fixed intercepting CV vs night missions Air superiority units are at 1/3rd strength when flying as bombers Fixed Germany deploying in Poland in 1939 scenarios Fixed non-cooperating territories bug with invasions/movement Added no invasion message for garrison status or partisan Fixed invasion message Fixed double cost manpower Feb 9th 2020 - 1.00.06 complete update Ports will not damage rail on scorched earth Fixed Can't moving on top of enemy fleet message Fixed air rebase when invading from single fleet bug Fixed rail move exploit Fixed Axis A.I. collapsing Vichy France Added Vichy France joining Allies once Allies take Paris Fixed Carrier stacking bug Fixed Garrison invisible error bug Fixed Garrison/Partisan invasion bug Rule change only 3 subs allows in a hex outside a port like CVs Fixed raiders attacking escorts Fixed no rail on neutral controlled not-owned territory Changed 146,48 map label -> Geneva to Dijon Removed movepath from image importer in editor Fixed sub attack messages Advancement change - escorts now have same defense as interceptors. Air combat is still 1 point lower than interceptors Fixed replacing general with subordinate bug Fixed moving stack of subs from one port to another when neutral Fixed CV interdiction in bad weather Fixed out of supply raiders attacking convoys Fixed out of supply bombarding navies Fixed checking for convoy path to country that does not have a capital Fixed improved convoy transport and production system to remove bugs Fixed added message during fleet attacks if no enemy units were hit Fixed seeing A.I. units on their turn Naval units with land or air units can't perform a night move Naval units can't unload land or air units in port which do not start the turn in supply Added possible Sealion strategy for Axis A.I. Added total victory points to War Panel Increase UK production by 40 points. It is now in line with Third Reich's World at War Fixed repair bug that caused side to flip and multiplayer end of turn errors Changed consequence of land unit being relocated due to neutral country. They are 1st moved to closest hex within 20 hexes. If not possible sent to deployment queue for 2 months. Fixed port disembark on port with unit bug Change manpower production reduced by 25% for all countries in all scenarios except UK which was set at 26 for the Commonwealth Fixed tile #23 water code error Added toggle for unit symbols in options Change Armor now requires double landing craft costs Scripting for Vichy colonies corrected. Now you can give a resource to a hex with no ownership requirements by not putting an action country. Added yes/no button to Resign in multiplayer Fixed invasion combat log entries Corrected rail repair rate for 1942, 43, 44 scenarios Change German armor on border of Poland to be off rail in 1939, 1940 scenarios so armor can't be railed immediately to the West Fixed invasion and disembark on top of unit. Fixed naval undo move mode bug Fixed 1942 and 1944 scenarios USSR allowable builds of divisions Fixed interception where both air and naval have chance to intercept not one or the other Fixed ground support air component Added CV repair rate component to slow down CV air repair rate Added CV repair field to editor Fixed $GiveUnit technology field if "advancement=" not included in script Added script that USA becomes Allied if Canada is invaded by the Axis Fixed ZoC movement issue Added 1% snow turn to North Marine zone in winter months to prevent invasions Updated weather data in manual Added port blockade for Mediterranean ports if Axis control Gibraltar and Port Said Added extra Soviet scripts for Defense of Baku Change increased port blockade effectiveness by naval units Added forces list in the Reports and Statistics -> Forces tab. Clicking a flag of a country of your side will show the number of total units and strengths. A tooltip helper was also added to the section. Fixed game statistics improperly displaying amounts Fixed rail movement over non-cooperative nations Fixed merchants automatically go to the major power controller of a minor country upon production Change winter specialization from +30% combat bonus to +200% combat bonus in snow or blizzard Added hotkey "r" will toggle show friendly air ranges, show enemy air ranges, and off on the 3rd click Change all winter months in North temperate will now never be clear weather for game balance Added USA +25% entry increase if Iceland invaded Added Netherlands patrol group, 30 merchant marine, 3 escorts Change increased diminishing returns are air strikes by 10% Change land units not next to enemy land units suffer no strength point losses from air strikes. An attrition 1 point manpower loss will be taken instead Fixed allows countries without a primary supply source to build at their capital. Land retreats now destroy all AA in the hex they leave to prevent the enemy from capturing them Lowered casualties from supply interdiction with Air to Air as more of an attrition than full combat Fixed added merchants and escorts to the following countries: Belgium, Norway, Denmark, and Greece. Added France, Italy, and the USSR may only export production or oil to their own minor countries that they control. Added air units that are near 50% effectiveness or strength will have a red mode triangle to indicate it is too weak to fly full support missions. Added a port supply source with an exclamation point indicates that port has run out of supply stockpile Added rail from Aleppo to Turkey Change no more manpower loss from air attacks. Air units can only now damage strength on land units next to an enemy land unit and only on the first air strike. Other air strikes still can reduce the effectiveness of the unit and interdict movement. Fixed unit anti-air formula Fixed naval units transporting land or air can't attack convoys Fixed submarine naval icon when moving at night. Fixed sub groups are not allowed to move at night only surface fleets Added on Reports and Statistics -> Units -> order by if unit was repaired Change rail repair rate set to 3 per turn Fixed rounding issue with reinforcements Fixed improper support triangle on air units fixed Fixed editor crash problem in Resources menu item Fixed freeze on destroyed air unit air striking a hex Fixed Axis occupation of Gibraltar and Port Said affecting Allied port supply in the Mediterranean Change increased Italian logistics to 1900 Added port supply block when Axis occupy Leningrad Added retreating fleets now automatically enable raider mode so they don't try to intercept Fixed A.I. moving into non-connecting sea areas Added error text for multiplayer login codes Change Land and air units in basic supply do not get reinforcements (in supply, zero stockpile remaining) Change Increase Mountain unit cost 180 to 200 Fixed French mountain unit strength max 20 to 30 Added port near Lisbon and increased ports in Spain to help Allied invasion Change convoy course in Norway to better reflect coastal movement and make it more difficult to raid Fixed convoy blizzard freeze hexes Air units now only take physical damage from air strikes from the first air strike only. Added colorization to generals that are available or not available due to cost Added general experience messages Added undo production button Added ability for a modder to set all the map text to dark or light Added unit names on hover May 11th 1.00.7 Fixed paratroopers only can paradrop from hexes that are valid airfields Fixed air units in support mode flying in bad weather Fixed HQ area reinforcement on/off bug Fixed oil movement bugs for land and air Fixed oil attack bugs for land and air Change reduced unit partisan chance by 60% Naval units without zero oil stockpile can't move out of port Change improved unit display list on Reports and Statistics Editor added support unit builds in Country -> A.I. Fixed invasion error messages Change adjusted tooltip to be above mouse as it was blocking the tooltip Change units now show the initials of the technology instead of the full name so it doesn't run off the side Fixed Neutral country able to moved into annexed owned territory when neutral with occupier Fixed shortened tech display in unit box and added hover for full name Fixed unit name cut off in production screen Added logistics message to disbanding Added hotkeys 1, 2, 3, 4 to assign air mission to air and carrier units Fixed zero movement combining unit bug Added scenario notes tab in reports Change undo button for production stays up even if switching menu items Fixed cleared PBEM message when changing from PBEM game to A.I. game Fixed air unit hover over mouse when option turned off Fixed yes/no/save button at end of turn Fixed neutral countries lighting up convoy menu item Added new side tab to fleets to indicate available amphibs for a country so there is no confusion to which land units have landing craft Change land units will now have a 5 hex radius protection vs partisan units. Rail damage rules will remain the same Added rain-cold to identfies hexes which are rain in a cold weather zone during a cold month Fixed reources showing in convoy lanes Fixed naval interdiction range calculation Fixed movement bug Fixed damage popups for air resupply Improved invasion/disembark messaging and unloading Fixed Romanian general name Added side icons and damage popups for dead leaders Added dead leaders get replaced by a worse leader if possible Fixed zero movement after combat movement of land units Fixed moved flag after debarkation in occupied port for unit at port so it affects the debarked unit instead Fixed A.I. army split bug Added icon to show unit embarked on Reports -> Units Fixed airfield deployment to allow cooperative allies to deploy in each other's country. Fixed units repairing in basic supply Added message to beachhead supply from a fleet Fixed dead general replaced by his twin brother with the same name bug Fixed cleared out surrendered country's build queue Added general names to combat logs Fixed allied merchants not being sunk when destination country is out of merchant marines Added more safety features for A.I. parking naval groups in ports Changed North African weather hexes to allow all invasions along the coast in winter months Updated weather manual Fixed map orders in 1939-1940 scenarios Fixed scripts 1939-1944 scenarios Added port to Rabat and moved port in Morocco increasing sizes Updated scripts Change air units do not require manpower to repair, only construct Fixed used transports when embarking and undoing Improved naval A.I. during interceptions and combat Fixed air resupply mission popups Added popup messaged for invasions Fixed scrolling issue main menu multiplayer games Added status to general name when killed in combat Fixed split unit across watersides Fixed connecting tile for next to enemy determination Fixed scenario notes scrolling Fixed production undo several issues Fixed all crossing arrows are now also naval minefields Fixed out of supply air units losing strength and raiding supply Removed Eastern port across Black Sea straight Improved when capital is captured the game will prioritize the new capital next to a convoy Fixed minors use transports and landing craft from the major power that controls them. Their production of such units goes to the major power that controls them. Added scripts for port blockage in Rostov and the Caspian Sea Fixed AA removal from map on retreat, shatter, or surrender Enemy units forced to retreat, surrender, or shatter will destroy their anti-air guns before leaving the hex vacant to avoid capture. Added strategic bombers to air interdiction category Fixed garrison change on same unit loading onto transports Fixed air ranges showing up on opponent's turn Added escorting ships on supply convoys now damage submarines as escorts in convoy lanes Fixed landing craft display on fleets Added port suppression to Rostov for the Axis if the Soviets control the Kerch Straits Added message for stacking with neutral fleets Fixed port supply using correct transport amounts Fixed weather modifiers for strategic bombing missions Fixed rare trade bug that crashes games Change all cavalry 3 firearms, 1 gun, 2 artillery Change USSR large corps are now 3 firearms, 2 gun, 2 artillery USSR armies remained the same at 4 firearms, 2 gun, 2 artillery but +6 on strength over other nation's corps. Change port supply no longer created used transports for port supplies, instead is might randomly sink a merchant marine when raiders are present Added Yugoslavia general Fixed paratrooper false drop when should walk Added messaging when a country games merchants, transports, escorts, and landing craft when joining an alliance Fixed not next to land unit air damage Added Hungarian oil field event for 1942 Improved messaging for data load in editor Added 2 island groups north of England and a small event for occupying the Faroes Added strategic resource to Norway Added Lowlands Area small corps added to Glasgow in 1939 and 1940 scenarios Fixed no-name attacking land unit names during combat reports to read the type of unit Fixed single combat log report clicking Fixed/Improved bugs in A.I. processing Fixed air on transport undo bug Fixed game event trade bug Fixed duplicate division name when combining bug Fixed airfield placement bug Fixed damaged escort bug Fixed AA redeployment from land owner to hex owner Added loading alliance names to editor Removed non-functioning borders toggle in editor Fixed logistics error in editor Fixed minor country air defense vs supply raid bug Added message on multiplayer victory to End Turn so opponent can see final score Fixed fleet short on oil is based on naval groups selected Added ability to cancel blocked trade agreements Added option to show control hexes as Axis or Allied Add/Change added extra image to trades to indicate new trades and effects on merchant marine to the main participant of the trade that will be transporting production and oil. The green values will now just show how many merchant marines were available at the start of the turn Added AA color map reference for light, medium, and heavy Added information toggle on research menu item Added 3 reserve corps to Sweden Fixed USSR 1941 scenario large corps stats Fixed logistics calculation error Increased logistics for most major powers August 31st 2020 - version 1.00.8 Change reduced Italian partisans to zero Change Iraq aligned to the UK instead of the USSR when the Axis declares war on them Change Cherbourg now has a non-rugged terrain to allow A.I. to take the hex Fixed trade removal of new merchants used in convoy menu Added yes no to saving a game Fixed reset undo after a general is added to the HQ Fixed neutral countries may now place airfields Improved minor A.I. routines Fixed minor fleet bugs previously unnoticed Scenarios updated Manual updated Fixed event scripts $ChangeEntry for Spain, Portugal, Norway, Italy events Fixed oilers and air transports are the only items that are used by the minor country for the minor country due to their logistics use. Minor country oilers are only used when the fleet is all of that minor country. Otherwise the first major power in the list of a fleet is the country who's oilers will be used on a fleet resupply. Changed how minors show support items so it only shows the items its units use Change to Unity Engine 2019 Updated edit unit stats in editor to only show stats that the unit type uses Added to options window in game toggle full screen to windowed mode Removed old intro window to WarPlan Change fighter bombers advancements gets a boost Change tank destroyer bonus changed from +2 to +3 Changed broke down all the French corps in North Africa to divisions Changed the number of units France needs to keep in the colonies to prevent Italy from becoming a full Axis ally. 2 units are required in each colony except Tunisia where 3 units are required Reduced French colony unit experience to 40% matching main land units Fixed invasion/disembark popup messages Added water road logistics for Leningrad Reduced main supply sources on map Each country now has specific main supply sources on the map Change the Turkish rail above Ankara to road and lowered the port size from 6 to 3 at 192,34 Change Paratroopers now lose 24% of their effectiveness when successfully dropping +8% more per enemy land unit they are next to. Fixed undo rail move air unit wasn't returning the rail cost Added shows game version in multiplayer challenge list (will only affect new challengers next update) Fixed neutral major powers air units resetting their mode to support every turn the game is loaded Fixed formatting for strategic bombing damage to make sure it matches occupier's value Fixed air transport flying air supply in bad weather Fixed specialty undo error Change having scorched earth or being a major power yields partisan units on the map Change after an invasion units will have 50% of their operation points or 2 operation points, whichever is smaller remaining Added land and air units can change their advancement at a cost of 10% experience taking the lower of the two advancement levels Added new resource and flag for limited supply source. This extends map supply levels like a main or port supply while not adding stockpile Fixed air resupply infinite effectiveness bug Fixed air unit railing on one operation point bug Fixed naval units moving into blizzard sea areas Fixed new researchers, hopefully Added text line under unit stats in production to show how many are in queue. Fixed victory points adjusted for major powers still active for time remaining in game Fixed beach control when out of supply Fixed raider mode working while in port for naval detection Added Canadian HQ + Guy Simonds general Removed Canadian wargamers revolt because Canada didn't have an HQ and Guy Simmonds Moved Greek HQ to near Athens for a better defense Removed Yugoslavia event for joining Axis - too easy for Germans to get it 100% of the time Added North African Campaign scenario 1941-1943 Added color/white text toggle in options for color blind players Added ability to specific which alliance can use a naval loop Fixed transport loss bug in naval vs transport combat Change transports units will not be auto destroyed on a hit. They will take normal damage and triple effectiveness loss Improved selector and unit interaction to avoid map errors Fixed A.I. interceptors Added blockade locations to Gibraltar and Malta - 1 enemy naval group next to the port stops all supply. 1 friendly naval group next to port allows all supplies Change invading units now take damage for every 10 strength of defenders not every defender. Fixed search popup Fixed created countries will now popup units at the same turn they become a country. This mostly applies to Vichy France Fixed Blue Division text Fixed Kerch pass so USSR doesn't get port supply in Rostov if pass is controlled by Axis Fixed Finland moving into USSR captured territory when neutral Fixed stack overflow error when A.I. gets stuck trying to build units at low logistics Fixed typos Moved Russian capital to Urals to prevent Lend Lease problems Corrected repair cost for all units in all scenarios Fixed large warship technology in 39-42 scenarios Fixed Leningrad production due to limited supply sources Added Ice Road label Fixed DOW on surrendered nation Fixed convoys via blizzard sea hexes Fixed [ and ] now saves the scaler in the options file when you use it on the map Changed expensive generals now are darker red with an asterisk next to their name for color blind players Fixed air units not loading when a sub fleet is present Fixed air ranges display Fixed supply truck use by minors to use controllers supply trucks Fixed general improvement text Change advancement alteration to cost 1 production per strength on land units and air units and 2% experience on air units Fixed manpower and logistics issues with Italians September 13th - version 1.00.081 Fixed graphical and minor bugs from Unity 2019 engine upgrade Fixed coast resupply bug with fleets Change HQs may no longer be disbanded for production Fixed merging 2 divisions together name when none are available Fixed A.I. advance after combat bug Fixed Axis in Turkey supply problem by adding supply depot next to Istanbul Fixed Canadian air ranges Added Fleets with land units in which the port is occupied can CTRL-right click to unload land unit in an adjacent land hex when the fleet is in port. Added hotkeys text for the above in the help -> hotkeys section Added hotkeys for repair and mode "E" and "M" Fixed naval combat messages Fixed naval units no longer retreat from ports Change increased port sizes in Greenland and Azores to fully support a division garrison and air unit Added Persian Lend Lease route for USSR via event script. Change -5 production from 225,73 iron resource Change coast of Norway Added minefield West of Oslo Fixed Turkey Axis supply issues if Axis invade Fixed number of units being built so it doesn't merge with support pool units Fixed Vichy France logistics Added "k" hotkey for supply trucks when a land or air unit is selected Added bomb icons on map to show strategic bombardment damage Added graphical options menu in main and game menus (options) Fixed save game centering with non-1x UI scale Fixed minor country advancedment change bug Fixed Unity 2019 engine date text bug Change increase naval ID level increase from 35% to 40% chance Change lowered slightly search and spotting tables for naval battles Fixed Options screen offset Fixed airfield placement Removed Maginot line in 1941-44 scenarios Fixed event $GiveUnit now also gives CV air strength to naval group Fixed scenario flags for Malta and Gibraltar supply isolation Fixed deployment bug for minors November 9th - version 1.00.09 Change moved help panel button next to close button Added port-fleet move so any naval group in port that can move may move despite fleets coming in with no movement left Fixed Azores port size 1 -> 3... got left out of patch Fixed "k" hotkey for supply trucks Change Spain will now join the Axis if the Allies invade Portugal and updated the notes as well Added invasion zones for Gibraltar as there was a flaw in which the Allies couldn't invade it by sea from the west Fixed merging two divisions fat finger bug Fixed Norway manpower Improved graphic resolution options Change when CVs chase after subs Change fleets may only change modes in port or with max operation points due to gamey exploit Change air units only interdict port supplies when in support mode and naval mission Fixed land based air flying vs CV attacks Change retreat order 1 hex not ZoC, 2 hex not ZoC, 1 hex ZoC, 2 hex ZoC, shatter Fixed Alpine movement bug Change Sweden and Norway are winterized Fixed alliance/side toggle in options Fixed landing zone tile sides Fixed tanker appearing in port for fleets Fixed split operation point fleet movement from ports Fixed mode change in port Change Norway minefields for Germany will be an event now that takes place after Norway surrenders Fixed 2nd surrender bug Fixed mode hotkey for naval groups so it changes only with correct conditions Fixed partisan control of supply source re-surrender bug Fixed moving capital bug Change naval units moving into port use all their operation points Fixed bugs with new in port moving addon Fixed UI error in support items being cut off when over 999 stockpile Fixed convoy light up when having available free escorts Fixed capitol relocation again Change map edge scroll border from 20 pixels to 200 pixels Change increased range of UI scaling in options. 1024x768 was being cut off Added tooltip when hovering over image of unit in the deployment queue that shows the type Fixed erroneous data in calculating HQ distance Change land and air units being transported by sea take triple damage from surface and air (they were too easy to sink in 1.06 and too hard to sink in 1.08) Fixed movement vs neutral countries who are at 100% entry status Added Irish army Change France and UK starts with zero landing craft in 1939 scenarios Added scroll view to graphics settings for graphics cards with many resolutions Fixed invading units lose their entrenchment correctly Fixed paradropping units lose their entrenchment correctly Change Polish defense in 1939 scenarios slightly Added UK event if Poland isn't conquered by October 13th that gives them an extra air unit Change advancement now shows year instead of level Added US event for activating 4 National Guard corps if the Axis invade the USA. Added 2 minefields in Denmark Change Italy morale break 35 -> 0 Change Italy morale break 56 when USA in the war and Tripoli is captured by Allies Change removed 2 hex minefield near Cardiff and replaced it with a 5 hex minefield script that activates July 1940 Fixed CV attacks on submarines Change fleets from neutral countries may only change ports within their full move range Change units from neutral countries may not embark for transport Change transport shipyard cost 5 -> 10, cost 60 -> 100 Change merchant marine shipyard cost 5 -> 10 Change landing ship cost 15 -> 25 Change coastal defense cost 30 -> 20 Change UK removed 10 oil Change USA removed 40 oil Change UK large infantry corps 0 -> 1 oil cost Change UK/USA mech and armor corps 2 -> 3 oil cost Fixed small errors in displaying winter combat specialty Change improved France A.I. defense Added A.I. now auto upgrades generals Fixed A.I. movement issue Fixed oil was showing wrong amounts but was delivering correct amounts (should show oil after damage and convoy hits) Change neutral countries may embark units (reverse from rule change in Alpha 19) Change fleets with transported land or air are considered 2 levels higher for spotting (easier to find) Fixed end of game message so both sides see it (hopefully) Fixed interception going into port and made sure fleets can retreat in this combat Added error catch to allow PBEM upload retry (needs to be tested) Added if Axis invade Greenland after Denmark surrenders USA -> 100% Fixed minefield event for UK near Cardiff Fixed minor editor bug in tech year for building unit display Fixed CV repair bug Fixed merging fleet operation points with new port movement system Change neutral countries can't move map AA but can build and place them. Fixed placing AA when neutral now works properly Change USA will get +30 entry if Greenland is occupied by Axis Change Canada large corps is the same as UK large corps +1 oil use, +1 operation points Fixed convoy oil from allied bug Added ability to add naval orders for the A.I. in the editor Fixed partisans appearing on liberators Fixed naval interception range bug Added new level of recon to units showing large or small formations Fixed West side Gibraltar invasion landing hex Added extra script checkers Added German bomber arriving in Trondheim once Norway is conquered for 1939 and 1940 scenarios Added Iron Ore route from Narvik is considered a protected convoy route and may not be interdicted by naval units Removed Norway to Arctic convoy route Fixed naval movements with invalid attacks don't remove possibility to undo move Added air units now can raid convoy lanes Improved A.I. invasion planning Change convoys rearranged some to avoid cheesy play Change Ireland slightly redrawn in the Northeast to avoid cheesy play Added icon for moving fleets to indicate it is in raider mode Fixed messaging on air attacks vs convoys Fixed no oil naval moves Added pursuit combat Removed CV group ability to strike sub groups now they follow surface fleet rules Added Sub Hunter CVs and patrol groups add bonus chances for escorts to hit subs Change subs and raiders no longer need operation points to attack convoys at the end of a turn Fixed date in deployment queue Fixed A.I. with new sub hunter system Improved A.I. scripting for some garrison locations Fixed naval bombardment bug Fixed production empty category bug Improved A.I. sub intercept fleet routines Added if Netherlands is attacked by the Axis Belgium will join the Allies Added if Iraq or Persia is attacked by the Allies, Italy becomes a full Axis partner in 1939 Europe and 1940 Europe scenarios March 3rd - version 1.00.1 Fixed scripts that give oil to countries Fixed pursuit and interception gives proper fleet ID increases Fixed pursuit title on combat logs Fixed interdiction with night mission Fixed information panel and added splitter between convoy and controller Fixed supply and oil issues with pursuit and interception Fixed invading same hex destroy unit there bug Change priority reinforcement button so it more distinguishable and updated the tooltip Change naval bombardment support will now include any naval unit not in port within a 1 hex radius of the defender for the attacker or defender to put in support for attacks and not use operation points Change options save button location to top and in gold Fixed out of supply fleets intercepting Fixed out of supply fleets supply interdicting Fixed sunk fleet selector bug Added flavor message for CV ground support Change text on "Recon. very low" -> "Reconnaissance very low" Fixed $ModifyCountry script with lifespan=continuous bug Fixed Vladivostok and Persian Lend Lease scripts for Russia Fixed invasion erase unit already there bug Added hotkey for changing unit status Change Norway's Oslo division strength 3 -> strength 7 Fixed "basic supply" messaging for air units Russian Front Changes Change if neutral Russian production boosts after June 1941 have been pushed back and reduced to allow for a valid Axis 1942 strategy Change map terrain and rivers in Russia for a slower progress game Change Soviet armor and mech operation point increased moved back 6 months. Change Soviet default experience lowered from 35% to 30% Added Soviet corps will now automatically convert to an Army if the health is 18+ or a split Army is health is lower than 18 Improved Axis A.I. defensive lines in Russia Added flavor text for carrier damage Added improved combat log text Added CV flying auto ground support as if it was naval bombarment Fixed out of oil air units flying support Fixed seeing A.I. supply with hotkey Fixed fleets transporting units do not raid supply or convoys Added a more verbose message on trades with other major powers dealing with insufficient merchants Fixed negative merchant marine text Change vertical scroll bar width +5 pixels Change save text in options is now larger, colored, and bold, so it is easier to see Added hot key "V" for invasion when on a fleet Fixed "k" key when renaming Fixed supply truck text in production menu Fixed fleets transporting units can't block supply Fixed A.I. DOW bug with invasions causing loss of production Fixed undo unit production bug Added Kronstadt label to map Fixed convoy from major power owned hex showing what is being shipped instead of what was shipped on convoy screen Fixed some A.I. land unit move updates Added choice to have A.I. keep historical or random plan in main menu Fixed disembark not costing landing craft bug Fixed disembark not setting half movement bug Fixed blizzard locked port at 148,75 Change casualty to kill level by 7% (means less kills more effectiveness loss) Fixed unit repair rounding error Change lowered heavy armor tech advancement progress in tanks and defense Fixed A.I. transport loop bug Added +60 manpower per Waffen manpower game event Fixed naval unit on land/sea/rail hex there is no convoy here raid bug Fixed A.I. fleets changing ports to raider mode so they don't kill themselves intercepting Change weather zone in Cairo area Mediterranean -> Semi-Arid Port sizes 5+ may no longer be attacked by surface ships Port size 1-4 defense is now 5. Fixed 0 air unit counter removal bug Fixed minor air unit not being able to use supply trucks Fixed land/air units no longer recover effectiveness in a fleet Change beachhead supply can be now from any fleet including one transporting land and air Change adjusted hold retreat due to holds vs high odds attacks were too good Added land and air units being transported by naval will lose 5% effectiveness a turn Fixed invasion/disembark selection based on landing craft available Fixed damage on production when captured Fixed cleared game statistics error in 1944 scenario Added Dunkirk to map Change armor, mech, air use 2 supply trucks per 10 strength Change supply trucks yield 50% base recovery +1 = 4% Fixed air interdiction combat log to show defending fleet Fixed convoy attack system Change Sardinia resource moved to mainland and a strategic resource added to Sardinia instead Added flavor text for when a surface fleet successfully engages a carrier fleet on the surface Change base chance of air transport being shot down 0% -> 33% when intercepted + damage difference Change Air transporting and paradropping cost 1 oil now. Change A.I. sends more production to reinforcements for minor powers Fixed A.I. move override other unit bug Fixed A.I. merge unit bug when not type available Added when exiting options it autosaves them Fixed corps to army upgrade bug Fixed A.I. order clearing bug Fixed historical/random plan toggle on saved games Fixed A.I. scripting for attacking Benelux with the new rule set concerning Benelux DOWs Fixed minor change advancement bug Fixed double message with garrison change Fixed deploy to production blank screen bug Fixed air convoy raid bug Change oil production will now also reflect the current entry status of the nation Fixed merging units will keep the speciality but if 2 units have specialty one will be lost Added better flavor log for convoy raids Fixed phantom air to air encounters showing air that never flew in land combat Fixed operation point use during air transport combat Fixed Carrier battle bug in AA or A2A combat Fixed combat logs not clearing when going back to main menu Added "quick save" button to save menu so players can save the game under the same name they loaded with Fixed double intercept problem Fixed conquest end of game error in PBEM Fixed Luxembourg message on DOW Fixed Vladivostok message on USSR surrender Added option to toggle "Ease of Access" for disabled players. Added ready date in production Fixed destroyed naval fleet corrupting hex data Added extra message for destroyed fleet in combat Fixed escort light up Fixed right click disembark Fixed CV air damage to where they take the correct amount of air to air damage Fixed intercept operation point use vs CV missions Fixed air disembark cost to -15% effectiveness Fixed specialization for land units Fixed escort light up part 2 Fixed CV air repair Fixed control+RMB to unload land units Fixed A.I. air area checking May 31st - version 1.00.11 Fixed Victory calculations vs A.I. games Fixed scenarios where Allies go first build queue delay bug Fixed bug running continuous naval scripts twice Fixed events editor bug not clearing on load Fixed Canadian HQ now has a name Fixed transport script bug loading garrisoning unit Change air units only on naval mission will intercept fleets but will still fly ground support Fixed naval support does not work if the fleet is in port Change reduced UK starting army by 100 strength reflecting historical starting forces Fixed interdiction and pursuit report titles Fixed land/air not losing 5% when loaded in port Fixed A.I. experience bonus levels with scripted and queued units Fixed attacking air being destroyed hanging the game bug Fixed North African scenario initial Axis upgrades taking production Added ready date to support units Fixed general stats overflow Fixed supply depot at Tengeder in N.A. 1941 scenario so it can get supply Added combat value when clicking on enemy land units next to friendly land units Fixed convoy trade reset PP/OP bug Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source Fixed weak air unit undo move oil bonus bug Fixed 1945 ASW tech Fixed selector grab bug Fixed scroll bug, I think Added CV air loss text air vs CV fleet Fixed rail cost for moving AA Fixed damaged oil display bug in production screen (mechanics are working correctly though) Fixed A.I. merging with opponent fleet bug Fixed French tech for the army of the Levant in 1939 scenarios Fixed shatter popback into queue bug Fixed move after beachhead supply Fixed air overrun creating duplicate air unit inbuild queue Added attacker off shore support to the odds estimator Added scripts for blocking Leningrad's port Fixed mechanized landing craft cost 1x -> 2x Fixed units out of supply embarking Fixed undo errors Added clear opponent message button expanded to 600 characters Fixed unit merging advancement exploit, now it costs PP to merge two different advancement units Added "Y" key to show convoy names July 15th, 2021 - version 1.00.12 Fixed UNSCREWED landing craft costs for armor and armies Fixed out of supply air unit supplying by air transport Fixed 2nd double right click naval move bug Fixed flying air over neutral countries Fixed supply truck use showing on opponent turn during hotseat game Fixed night mission move when carriers in port Fixed land units repairing and upgrading while in a fleet Fixed fleet sorting errors with minors Added "Z" hotkey to show all invasion hexes Fixed transport loss when hitting land or air unit in a fleet Added land conversion when surrendering Fixed garrisioning split armies cost Added raider retreat rule. If a fleet at sea in raider mode is in a non-ocean hex it will retreat from the hex if next to an enemy fleet Fixed shattering unit flags due to combat Added minefield in Netherlands to prevent landing on the lake Fixed beachhead not allowed from port Fixed minor country naval group adding shipyards Fixed undo bug when 2 units were in a fleet Moved 20 Norwegian to UK pool under MM lease agreement event October 1939 Fixed Finland's coast line to prevent lock invasion bug Added current rules book PDF link to help screen Fixed 1945 naval air tech in main scenarios +1 defense Fixed occasional naval sorting error Added merchantMarine=value for $ModifyCountry Added 10 shipyards to UK Change Netherlands merchant marine 30 -> 10 Added merchantMarine=value for $ModifyCountry Added hotkey mapping to help screen under hotkeys Change garrisoning a unit returns half the PPs of making it a garrison Change garrisoned units +2 anti-tank Fixed transport fleet with magical sub sinking POWERS Fixed air group damage vs subs Fixed Operation Husky 1943 scripting bug for Axis reinforcements Change chance to increase detection level of fleet for missed search 40% -> 75% Fixed CV intercepting at range in heavy rain Fixed merging smaller unit with specialty into other unit keeping specialty August 3rd, 2021 - version 1.00.122 Fixed merging bug Fixed overrun unit damage display Fixed HQ changing reinforcement keeping priority on Fixed submarine giving off shore support Fixed air movement bug caused by change in air movement September 24th, 2021 - version 1.00.14 Fixed maximum fleet size movement bug Fixed air superiority unit escorting/intercepting bomber intercepting fleet at end of move will now use 1 operation point Fixed air units flying missions out of no-fly weather Fixed air units unable to attack naval units on neutral coasts Fixed weather map icons for cold weather turns Fixed anti-air calculation CV vs surface Fixed surrendering when supposed to be shattering to queue bug Fixed CV pursuit vs night move Change engineer port upgrade 50% -> 40% Fixed naval mode and night move undo bug Fixed night moves Fixed pursuit undo bug Added levels in naval air to fighter bomber advancement Fixed A.I. selecting garrisoned units to invade Fixed fighter-bomber advancement in early years Change Azores can be blockaded by ships like Malta Change air units may now based in an unsupplied hex Change air units do not lose operation points for lack of supplies Fixed minimal strategic bomb damage with a 1 damage result Fixed strategic bombing (50% goes toward stockpile, 50% toward factory) Fixed bomber effectiveness loss when striking units Fixed HQ command showing when units toggle is off Fixed unit moved flag after invasion Fixed undo bug after first invasion Fixed UK production reduction event due to Japan entering the war
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Creator Kraken Studios - WarPlan - WarPlan Pacific Designer Strategic Command - Brute Force (mod) SC2 - Assault on Communism SC2 - Assault on Democracy SC2 - Map Image Importer SC3
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