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Need Explanation of last few patches/upgrades

 
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Need Explanation of last few patches/upgrades - 9/27/2021 9:34:23 PM   
michaelCLARADY

 

Posts: 158
Joined: 12/2/2019
Status: offline
I have not upgraded for a while. I am on the # 9 patch and I am looking for info on how the game has changed. At one time if I recall correctly the patch descriptions were in the forum but now I see only the most recent.
Post #: 1
RE: Need Explanation of last few patches/upgrades - 9/27/2021 10:14:33 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Only the most recent was always available. Use the search button to look for "Warplan update".
You should find the old patches.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to michaelCLARADY)
Post #: 2
RE: Need Explanation of last few patches/upgrades - 9/27/2021 10:15:10 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Only the most recent was always available. Use the search button to look for "Warplan update".
You should find the old patches.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to michaelCLARADY)
Post #: 3
RE: Need Explanation of last few patches/upgrades - 9/28/2021 2:47:51 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
In the install directory there is a change log of everything fixed and changed.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ncc1701e)
Post #: 4
RE: Need Explanation of last few patches/upgrades - 9/28/2021 2:48:27 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
In the install directory there is a change log of everything fixed and changed.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ncc1701e)
Post #: 5
RE: Need Explanation of last few patches/upgrades - 9/28/2021 2:49:00 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I'll just post the game change list.

October 29th 2019

Added A.I. declaration of war on Italy when they have 100% status.
Added $DeclareWar command to event scripts
Added $if_NegotiatedSurrender command to event scripts
Fixed typos on the map
Fixed border of Netherlands and Belgium
Fixed mouse scroll on border of screen
Fixed map shift buttons in editor
Removed auto naming when saving game
Timer on popup messages set to 5 seconds with a close button
Added messaging to political attemps at intimidation
Improved A.I. defense in North Africa and in UK
A.I. now auto-declares war on Italy when they are at 100% status
Fixed overrunning neutral air units
Land units now move to closest hex when in neutral territory or get destroyed
Fixed wrong manpower maintanance showing
Fixed DOW bug
Divisions now have ZoC vs partisans
Lowered chance of partisan unit in game
Fixed capital relocation
Fixed Iraq and Persia joining Axis powers
Fixed wrong mechanized unit technology
Added historical minefields to the east coast of England and Germany
Removed major powers from being influenced by diplomacy
Fixed surrending of France
Fixed infinite unescorted support bomber
Fixed end scenario problems
Fixed garrison logistic and production check
Slightly improved on toggle image
Fixed locked details window so it doesn't close on button click
Added message when enemy fleet is overrun
Corrected strategic bombardment damage
Fixed end game victory when no there are no enemies left
Influence points are gained based on the current morale and the diplomatic power of the nation
Shifted Greece colors closer to tan
Fixed HQ reinforcement toggle showing proper unit reinforcement icons
Changed the way convoys are show on the map to path lines
Reduced German and Italian landing craft from 40 to 10
Minor Power's escorts added to the major controller's pool
Moved menu panel items up 30 pixels to fit better on 1366x768 windowed mode
Fixed air offensive operation point cost use. It was using double.
Fixed German bomber tech in Prussia 1939 scenario
Fixed Russian mech and armor tech in 1939 scenario
Fixed countries having influence points at start of 1939 scenario
Fixed surrendered nation build queue not clearing
Fixed influence point gains
Improved A.I. scripts and internal actions For France and Russia
Modified Partisans to increase in frequency by year and country

November 10th 2019
Increased map scrolling to fall +30 pixels off the edge of the screen.
Land units on the coast are now properly destroyed by air power.
Units limited to 25 characters for name changing, was 40.
Fixed resource #31 to include label of "port"
Fixed 2 locations in England
Fixed custom image loading when choosing another game
Fixed late war retreat script in USSR
Fixed minor country supply source retreat error
Removed undu from merging and splitting units
Adjusted unit ID image so air units are more clear
Added unit type sorting to reports and statistics unit column
Fixed air overrun adding to game stats
Adjusted Allied A.I. for invading North Africa and Normandy
Fixed only fleet mode navies intercept enemy forces
Fixed hotseat games changing fleet modes on load
Fixed misaligned victory location
Added Allied Norway convoy route
Fixed mine fields in all scenarios
Fixed ZoC issue with neutral countries that was impacting rail movement
Fixed plane range formula
Changed Italy's morale break from 52 to 32 until the USA is in the war
Fixed naval port attack indicator not showing on empty enemy ports or transport fleets
Fixed showing proper invadable hexes
Turned off main menu when doing PBEM upload
Fixed paratrooper jump bug
Added South Africa to map as an Allied supply source
Kuwait is a main supply source
Pacific Resources is now a main supply source
Added port supply denial if port can't reach main supply source
Corrected Aqaba tile
Fixed showing invisible convoy routes on information panel
Fixed 2/2 patrol groups in 1939 scenario
Fixed contested hex move cost
Fixed naval operation points when undoing move
Fixed WarPlan crash bug
Added beach to Gibraltar
Fixed oiler resupply in blizzard frozen ocean and port
Fixed out of supply fleet able to perform beachhead supply
Fixed graphical alignment on unknown land unit images on bottom of image
Adjusted Netherlands coast
Added tile for Netherlands coast to tiles.png for custom images
Fixed major alignments for minors
Improved Netherlands, Belgium, Turkey, and Greece defenses
Corrected rail in Turkey and made them scortched earth
Fixed reinforcements and priority for naval and air
Added ability to disable convoy route
Corrected Spain does not enter Axis side if Gibraltar is Axis in scenario notes
Added Baltic convoy route
USSR set to surrender at 0 morale
Cleared data corruption in stats for scenarios
Adjusted air combat damage slightly for more losses
Added Italian option scenario where Italy may declare war from the start of the war
Fixed splitting units popping up on a different land mass
Fixed Turkish rail
Fixed trade tracing bug through major power hexes on the same side
Fixed advancement rounding error in attempts
Added stockpile damage to raider attacks
Fixed delete file error in saved games
Fixed surrendered nation research progression
Added 50% chance unit does not expend oil for moving or attacking if under 50% of maximum strength
Fixed effectiveness recovery rounding error
Fixed paratroopers landing in Alpine
Fixed Gibraltar script USA entry error
Fixed minor country trade bug
Fixed victory point bug giving more points than it should
Fixed Italian BB group setup names in 1939 scenarios
Removed UK requirement dealing with Vichy and Syria
Fixed A.I. support mode
Fixed air units reverting mode at start of a saved game
Removed roads in Iraq East of oil fields to properly have Iraqi oil ship to the Allies via convoys
Fixed A.I. splitting garrison order units
Added A.I. moving Canadians to UK
Added advancements= to event.txt scripting for $GiveUnit
Fixed suicidal A.I. air units
Fixed lifespan=once
Fixed garrison status on splitting or detaching units
Increased Large Warship technology bonuses
Modified newer battle groups in the scenarios with Large Warship advancement for most countries
Fixed A.I. long range transport bug
Fixed improved 1 hex minimum move... hopefully
Changed rail to road in Turkey to correct convoy routes in the Middle East
Fixed A.I. escort scripts
Increased anti-tank advancement defense +1 over the years
USSR Mech adjusted down early and better later in the war
USSR script for tanks attribute increases corrected
Added specialty indication in reports
Minor countries give all their merchant marine and escorts to their major power controller
Minor countries use all their major power controller's merchant marine and escorts
Changed UK strategic bomber to tactical in 1939 and 1940 scenarios
Added Engineer modifier to combat log
Lowered USSR mech by 1 gun until 1942 where they gain +1 guns, artillery, and tanks
Added UK Pacific Bases in Canada for deployment of units and a small production amount
Added naval bombardment message to combat logs
Added ability to resign on opponent's turn with PBEM
Added resolution scaling
Fixed password UI behind challenge text
Scaled luck results while keeping same extremes
Fixed so that units that are partisans or in garrison status can't invade or disembark off landing craft
Reduced 1939 UK starting escorts
Reduced change of escorts to hit submarines
Increase escort advancement by 1 year with bonus
Fixed some map and unit typos
Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance
Fixed weather map errors
Added $ChangeLogistics to game events detailed in the modding document
Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans
Fixed destroyers for bases +5 escorts event
Fixed deployment bug
Added requirement to disband unit holding ALT key down and pressing button
Fixed invisible logistics error
Moved Copenhagen to make taking Denmark easier
Vichy France morale break changed from 0 to 20 so one city only needs to be taken and a negotiated surrender
Added F1-F6 keys for modding which changes A.I. planning as assigned by script
Fixed lifespan=once bug
Fixed enemy fleet not being overrun on invasion

January 8th 2020

Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance
Fixed weather map errors
Added $ChangeLogistics to game events detailed in the modding document
Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans
Fixed destroyers for bases +5 escorts event
Fixed deployment bug
Added requirement to disband unit holding ALT key down and pressing button
Fixed invisible logistics error
Moved Copenhagen to make taking Denmark easier
Vichy France morale break changed from 0 to 20 so one city only needs to be taken and a negotiated surrender
Added F1-F6 keys for modding which changes A.I. planning as assigned by script
Fixed lifespan=once bug
Fixed enemy fleet not being overrun on invasion
Fixed flashing on land move
Fixed techs, ports, and empty map labels in all scenarios
Fixed removing entrenchment on undo
Fixed minefield in Denmark
Fixed advance after combat
Fixed enemy fleet moving out of invaded port
Fixed multiplayer game name wrap
Fixed tanker resupply
Set all non-neutral countries at start of game to reparing 33% of their production and neutral countries to start at 0%
Added defender naval support
Fixed supply truck cheat bug
Changed Zuider Zee to IJsselmeer in Netherlands
Fixed Copenhagen victory point location
Set Undo to clear if you specialize a unit
Paratroopers lose 50% of their operation points when dropping
Fixed Undo transport restore new operation points bug
Fixed Undo HQ after AA transport by clearing out undo ability
USA now gains entry if Axis control Alexandria instead of Cairo
Added event if Portugal is invaded by Allies and USA is neutral Spain +30 Axis status
Fixed Italian BB group stats
Fixed advancements for units on map
Fixed advance after combat again
Added heavy artillery tag line to combat log results
Corrected map typos
Adjusted advancement cost to scale better with game
Reduces submarine cost from 200 to 120
Changed requirements for Persia joining Axis. The Axis need to control Alexandria, Cairo, Jerusalem, Damascus, and Baghdad
Fixed garrison status disbanding extra production
With addition of Gibraltar beach Vichy colonies go Vichy regardless of who occupies the capital
Fixed friendly naval not displaying correctly on A.I. turn
Added units may only disband if they have not moved
Fixed some script bugs
Fixed France surrendering after total conquest
Fixed ability to click enemy units on A.I. turn
Expanded objectives on map for A.I.
Fixed rail in Spain
Fixed supply interdiction message to show which side is attacking instead of the word "enemy"
Improved A.I. escort protection
Fixed air ghosting on overrun
Fixed DoW issues between Major and minor powers
Manpower now displayed as ratio of what is available due to cities being taken
Added error code display to login failure for multiplayer
Fixed "Remove all objectives" button in editor
Fixed main menu UI scaler
Added title to combat logs so players can easily see which side is attacking
Fixed ghost fleet after all ships sunk
Fixed land ghosting bug (we hope)
Changes USSR strat bombers to tactical bombers
Fixed cooperation between nations
Fixed swapping units when tiles not attached
Fixed endless truck supply bug
Fixed duplicate overrun air bug
Fixed night missions. Now will work within 6 hexes
Fixed alt key added to disbanding air units
Fixed intimidate in diplomacy
Fixed Sevastapol isolated supply problem by changing rail to road on the East side of the strait
Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy
Fixed and added morale city in Syria so Vichy Syria can happen properly
Fixed trade partner selector
Fixed loop undo by clearing the undo
Fixed mini-map scaling with UI scaling
Added A.I. defending its scripted ports with built AA
Fixed trade agreements now properly use each other's merchant marine
Fixed deployed submarines with proper unit supply levels
Fixed supply truck message
Added shift for trade creation which sets trade amount to maximum or zero
Fixed new fleet bug on movement
Fixed synth plant script
Fixed France dou-surrender options and Vichy
Fixed messaging when invading
Fixed alliance title in convoy attacks
Fixed intercepting CV vs night missions
Air superiority units are at 1/3rd strength when flying as bombers
Fixed Germany deploying in Poland in 1939 scenarios
Fixed non-cooperating territories bug with invasions/movement
Added no invasion message for garrison status or partisan
Fixed invasion message
Fixed double cost manpower

Feb 9th 2020 - 1.00.06 complete update

Ports will not damage rail on scorched earth
Fixed Can't moving on top of enemy fleet message
Fixed air rebase when invading from single fleet bug
Fixed rail move exploit
Fixed Axis A.I. collapsing Vichy France
Added Vichy France joining Allies once Allies take Paris
Fixed Carrier stacking bug
Fixed Garrison invisible error bug
Fixed Garrison/Partisan invasion bug
Rule change only 3 subs allows in a hex outside a port like CVs
Fixed raiders attacking escorts
Fixed no rail on neutral controlled not-owned territory
Changed 146,48 map label -> Geneva to Dijon
Removed movepath from image importer in editor
Fixed sub attack messages
Advancement change - escorts now have same defense as interceptors. Air combat is still 1 point lower than interceptors
Fixed replacing general with subordinate bug
Fixed moving stack of subs from one port to another when neutral
Fixed CV interdiction in bad weather
Fixed out of supply raiders attacking convoys
Fixed out of supply bombarding navies
Fixed checking for convoy path to country that does not have a capital
Fixed improved convoy transport and production system to remove bugs
Fixed added message during fleet attacks if no enemy units were hit
Fixed seeing A.I. units on their turn
Naval units with land or air units can't perform a night move
Naval units can't unload land or air units in port which do not start the turn in supply
Added possible Sealion strategy for Axis A.I.
Added total victory points to War Panel
Increase UK production by 40 points. It is now in line with Third Reich's World at War
Fixed repair bug that caused side to flip and multiplayer end of turn errors
Changed consequence of land unit being relocated due to neutral country. They are 1st moved to closest hex within 20 hexes. If not possible sent to deployment queue for 2 months.
Fixed port disembark on port with unit bug
Change manpower production reduced by 25% for all countries in all scenarios except UK which was set at 26 for the Commonwealth
Fixed tile #23 water code error
Added toggle for unit symbols in options
Change Armor now requires double landing craft costs
Scripting for Vichy colonies corrected. Now you can give a resource to a hex with no ownership requirements by not putting an action country.
Added yes/no button to Resign in multiplayer
Fixed invasion combat log entries
Corrected rail repair rate for 1942, 43, 44 scenarios
Change German armor on border of Poland to be off rail in 1939, 1940 scenarios so armor can't be railed immediately to the West
Fixed invasion and disembark on top of unit.
Fixed naval undo move mode bug
Fixed 1942 and 1944 scenarios USSR allowable builds of divisions
Fixed interception where both air and naval have chance to intercept not one or the other
Fixed ground support air component
Added CV repair rate component to slow down CV air repair rate
Added CV repair field to editor
Fixed $GiveUnit technology field if "advancement=" not included in script
Added script that USA becomes Allied if Canada is invaded by the Axis
Fixed ZoC movement issue
Added 1% snow turn to North Marine zone in winter months to prevent invasions
Updated weather data in manual
Added port blockade for Mediterranean ports if Axis control Gibraltar and Port Said
Added extra Soviet scripts for Defense of Baku
Change increased port blockade effectiveness by naval units
Added forces list in the Reports and Statistics -> Forces tab. Clicking a flag of a country of your side will show the number of total units and strengths. A tooltip helper was also added to the section.
Fixed game statistics improperly displaying amounts
Fixed rail movement over non-cooperative nations
Fixed merchants automatically go to the major power controller of a minor country upon production
Change winter specialization from +30% combat bonus to +200% combat bonus in snow or blizzard
Added hotkey "r" will toggle show friendly air ranges, show enemy air ranges, and off on the 3rd click
Change all winter months in North temperate will now never be clear weather for game balance
Added USA +25% entry increase if Iceland invaded
Added Netherlands patrol group, 30 merchant marine, 3 escorts
Change increased diminishing returns are air strikes by 10%
Change land units not next to enemy land units suffer no strength point losses from air strikes. An attrition 1 point manpower loss will be taken instead
Fixed allows countries without a primary supply source to build at their capital.
Land retreats now destroy all AA in the hex they leave to prevent the enemy from capturing them
Lowered casualties from supply interdiction with Air to Air as more of an attrition than full combat
Fixed added merchants and escorts to the following countries: Belgium, Norway, Denmark, and Greece.
Added France, Italy, and the USSR may only export production or oil to their own minor countries that they control.
Added air units that are near 50% effectiveness or strength will have a red mode triangle to indicate it is too weak to fly full support missions.
Added a port supply source with an exclamation point indicates that port has run out of supply stockpile
Added rail from Aleppo to Turkey
Change no more manpower loss from air attacks. Air units can only now damage strength on land units next to an enemy land unit and only on the first air strike. Other air strikes still can reduce the effectiveness of the unit and interdict movement.
Fixed unit anti-air formula
Fixed naval units transporting land or air can't attack convoys
Fixed submarine naval icon when moving at night.
Fixed sub groups are not allowed to move at night only surface fleets
Added on Reports and Statistics -> Units -> order by if unit was repaired
Change rail repair rate set to 3 per turn
Fixed rounding issue with reinforcements
Fixed improper support triangle on air units fixed
Fixed editor crash problem in Resources menu item
Fixed freeze on destroyed air unit air striking a hex
Fixed Axis occupation of Gibraltar and Port Said affecting Allied port supply in the Mediterranean
Change increased Italian logistics to 1900
Added port supply block when Axis occupy Leningrad
Added retreating fleets now automatically enable raider mode so they don't try to intercept
Fixed A.I. moving into non-connecting sea areas
Added error text for multiplayer login codes
Change Land and air units in basic supply do not get reinforcements (in supply, zero stockpile remaining)
Change Increase Mountain unit cost 180 to 200
Fixed French mountain unit strength max 20 to 30
Added port near Lisbon and increased ports in Spain to help Allied invasion
Change convoy course in Norway to better reflect coastal movement and make it more difficult to raid
Fixed convoy blizzard freeze hexes
Air units now only take physical damage from air strikes from the first air strike only.
Added colorization to generals that are available or not available due to cost
Added general experience messages
Added undo production button
Added ability for a modder to set all the map text to dark or light
Added unit names on hover

May 11th 1.00.7

Fixed paratroopers only can paradrop from hexes that are valid airfields
Fixed air units in support mode flying in bad weather
Fixed HQ area reinforcement on/off bug
Fixed oil movement bugs for land and air
Fixed oil attack bugs for land and air
Change reduced unit partisan chance by 60%
Naval units without zero oil stockpile can't move out of port
Change improved unit display list on Reports and Statistics
Editor added support unit builds in Country -> A.I.
Fixed invasion error messages
Change adjusted tooltip to be above mouse as it was blocking the tooltip
Change units now show the initials of the technology instead of the full name so it doesn't run off the side
Fixed Neutral country able to moved into annexed owned territory when neutral with occupier
Fixed shortened tech display in unit box and added hover for full name
Fixed unit name cut off in production screen
Added logistics message to disbanding
Added hotkeys 1, 2, 3, 4 to assign air mission to air and carrier units
Fixed zero movement combining unit bug
Added scenario notes tab in reports
Change undo button for production stays up even if switching menu items
Fixed cleared PBEM message when changing from PBEM game to A.I. game
Fixed air unit hover over mouse when option turned off
Fixed yes/no/save button at end of turn
Fixed neutral countries lighting up convoy menu item
Added new side tab to fleets to indicate available amphibs for a country so there is no confusion to which land units have landing craft
Change land units will now have a 5 hex radius protection vs partisan units. Rail damage rules will remain the same
Added rain-cold to identfies hexes which are rain in a cold weather zone during a cold month
Fixed reources showing in convoy lanes
Fixed naval interdiction range calculation
Fixed movement bug
Fixed damage popups for air resupply
Improved invasion/disembark messaging and unloading
Fixed Romanian general name
Added side icons and damage popups for dead leaders
Added dead leaders get replaced by a worse leader if possible
Fixed zero movement after combat movement of land units
Fixed moved flag after debarkation in occupied port for unit at port so it affects the debarked unit instead
Fixed A.I. army split bug
Added icon to show unit embarked on Reports -> Units
Fixed airfield deployment to allow cooperative allies to deploy in each other's country.
Fixed units repairing in basic supply
Added message to beachhead supply from a fleet
Fixed dead general replaced by his twin brother with the same name bug
Fixed cleared out surrendered country's build queue
Added general names to combat logs
Fixed allied merchants not being sunk when destination country is out of merchant marines
Added more safety features for A.I. parking naval groups in ports
Changed North African weather hexes to allow all invasions along the coast in winter months
Updated weather manual
Fixed map orders in 1939-1940 scenarios
Fixed scripts 1939-1944 scenarios
Added port to Rabat and moved port in Morocco increasing sizes
Updated scripts
Change air units do not require manpower to repair, only construct
Fixed used transports when embarking and undoing
Improved naval A.I. during interceptions and combat
Fixed air resupply mission popups
Added popup messaged for invasions
Fixed scrolling issue main menu multiplayer games
Added status to general name when killed in combat
Fixed split unit across watersides
Fixed connecting tile for next to enemy determination
Fixed scenario notes scrolling
Fixed production undo several issues
Fixed all crossing arrows are now also naval minefields
Fixed out of supply air units losing strength and raiding supply
Removed Eastern port across Black Sea straight
Improved when capital is captured the game will prioritize the new capital next to a convoy
Fixed minors use transports and landing craft from the major power that controls them. Their production of such units goes to the major power that controls them.
Added scripts for port blockage in Rostov and the Caspian Sea
Fixed AA removal from map on retreat, shatter, or surrender
Enemy units forced to retreat, surrender, or shatter will destroy their anti-air guns before leaving the hex vacant to avoid capture.
Added strategic bombers to air interdiction category
Fixed garrison change on same unit loading onto transports
Fixed air ranges showing up on opponent's turn
Added escorting ships on supply convoys now damage submarines as escorts in convoy lanes
Fixed landing craft display on fleets
Added port suppression to Rostov for the Axis if the Soviets control the Kerch Straits
Added message for stacking with neutral fleets
Fixed port supply using correct transport amounts
Fixed weather modifiers for strategic bombing missions
Fixed rare trade bug that crashes games
Change all cavalry 3 firearms, 1 gun, 2 artillery
Change USSR large corps are now 3 firearms, 2 gun, 2 artillery
USSR armies remained the same at 4 firearms, 2 gun, 2 artillery but +6 on strength over other nation's corps.
Change port supply no longer created used transports for port supplies, instead is might randomly sink a merchant marine when raiders are present
Added Yugoslavia general
Fixed paratrooper false drop when should walk
Added messaging when a country games merchants, transports, escorts, and landing craft when joining an alliance
Fixed not next to land unit air damage
Added Hungarian oil field event for 1942
Improved messaging for data load in editor
Added 2 island groups north of England and a small event for occupying the Faroes
Added strategic resource to Norway
Added Lowlands Area small corps added to Glasgow in 1939 and 1940 scenarios
Fixed no-name attacking land unit names during combat reports to read the type of unit
Fixed single combat log report clicking
Fixed/Improved bugs in A.I. processing
Fixed air on transport undo bug
Fixed game event trade bug
Fixed duplicate division name when combining bug
Fixed airfield placement bug
Fixed damaged escort bug
Fixed AA redeployment from land owner to hex owner
Added loading alliance names to editor
Removed non-functioning borders toggle in editor
Fixed logistics error in editor
Fixed minor country air defense vs supply raid bug
Added message on multiplayer victory to End Turn so opponent can see final score
Fixed fleet short on oil is based on naval groups selected
Added ability to cancel blocked trade agreements
Added option to show control hexes as Axis or Allied
Add/Change added extra image to trades to indicate new trades and effects on merchant marine to the main participant of the trade that will be transporting production and oil. The green values will now just show how many merchant marines were available at the start of the turn
Added AA color map reference for light, medium, and heavy
Added information toggle on research menu item
Added 3 reserve corps to Sweden
Fixed USSR 1941 scenario large corps stats
Fixed logistics calculation error
Increased logistics for most major powers

August 31st 2020 - version 1.00.8

Change reduced Italian partisans to zero
Change Iraq aligned to the UK instead of the USSR when the Axis declares war on them
Change Cherbourg now has a non-rugged terrain to allow A.I. to take the hex
Fixed trade removal of new merchants used in convoy menu
Added yes no to saving a game
Fixed reset undo after a general is added to the HQ
Fixed neutral countries may now place airfields
Improved minor A.I. routines
Fixed minor fleet bugs previously unnoticed
Scenarios updated
Manual updated
Fixed event scripts $ChangeEntry for Spain, Portugal, Norway, Italy events
Fixed oilers and air transports are the only items that are used by the minor country for the minor country due to their logistics use. Minor country oilers are only used when the fleet is all of that minor country. Otherwise the first major power in the list of a fleet is the country who's oilers will be used on a fleet resupply.
Changed how minors show support items so it only shows the items its units use
Change to Unity Engine 2019
Updated edit unit stats in editor to only show stats that the unit type uses
Added to options window in game toggle full screen to windowed mode
Removed old intro window to WarPlan
Change fighter bombers advancements gets a boost
Change tank destroyer bonus changed from +2 to +3
Changed broke down all the French corps in North Africa to divisions
Changed the number of units France needs to keep in the colonies to prevent Italy from becoming a full Axis ally. 2 units are required in each colony except Tunisia where 3 units are required
Reduced French colony unit experience to 40% matching main land units
Fixed invasion/disembark popup messages
Added water road logistics for Leningrad
Reduced main supply sources on map
Each country now has specific main supply sources on the map
Change the Turkish rail above Ankara to road and lowered the port size from 6 to 3 at 192,34
Change Paratroopers now lose 24% of their effectiveness when successfully dropping +8% more per enemy land unit they are next to.
Fixed undo rail move air unit wasn't returning the rail cost
Added shows game version in multiplayer challenge list (will only affect new challengers next update)
Fixed neutral major powers air units resetting their mode to support every turn the game is loaded
Fixed formatting for strategic bombing damage to make sure it matches occupier's value
Fixed air transport flying air supply in bad weather
Fixed specialty undo error
Change having scorched earth or being a major power yields partisan units on the map
Change after an invasion units will have 50% of their operation points or 2 operation points, whichever is smaller remaining
Added land and air units can change their advancement at a cost of 10% experience taking the lower of the two advancement levels
Added new resource and flag for limited supply source. This extends map supply levels like a main or port supply while not adding stockpile
Fixed air resupply infinite effectiveness bug
Fixed air unit railing on one operation point bug
Fixed naval units moving into blizzard sea areas
Fixed new researchers, hopefully
Added text line under unit stats in production to show how many are in queue.
Fixed victory points adjusted for major powers still active for time remaining in game
Fixed beach control when out of supply
Fixed raider mode working while in port for naval detection
Added Canadian HQ + Guy Simonds general
Removed Canadian wargamers revolt because Canada didn't have an HQ and Guy Simmonds
Moved Greek HQ to near Athens for a better defense
Removed Yugoslavia event for joining Axis - too easy for Germans to get it 100% of the time
Added North African Campaign scenario 1941-1943
Added color/white text toggle in options for color blind players
Added ability to specific which alliance can use a naval loop
Fixed transport loss bug in naval vs transport combat
Change transports units will not be auto destroyed on a hit. They will take normal damage and triple effectiveness loss
Improved selector and unit interaction to avoid map errors
Fixed A.I. interceptors
Added blockade locations to Gibraltar and Malta - 1 enemy naval group next to the port stops all supply. 1 friendly naval group next to port allows all supplies
Change invading units now take damage for every 10 strength of defenders not every defender.
Fixed search popup
Fixed created countries will now popup units at the same turn they become a country. This mostly applies to Vichy France
Fixed Blue Division text
Fixed Kerch pass so USSR doesn't get port supply in Rostov if pass is controlled by Axis
Fixed Finland moving into USSR captured territory when neutral
Fixed stack overflow error when A.I. gets stuck trying to build units at low logistics
Fixed typos
Moved Russian capital to Urals to prevent Lend Lease problems
Corrected repair cost for all units in all scenarios
Fixed large warship technology in 39-42 scenarios
Fixed Leningrad production due to limited supply sources
Added Ice Road label
Fixed DOW on surrendered nation
Fixed convoys via blizzard sea hexes
Fixed [ and ] now saves the scaler in the options file when you use it on the map
Changed expensive generals now are darker red with an asterisk next to their name for color blind players
Fixed air units not loading when a sub fleet is present
Fixed air ranges display
Fixed supply truck use by minors to use controllers supply trucks
Fixed general improvement text
Change advancement alteration to cost 1 production per strength on land units and air units and 2% experience on air units
Fixed manpower and logistics issues with Italians

September 13th - version 1.00.081

Fixed graphical and minor bugs from Unity 2019 engine upgrade
Fixed coast resupply bug with fleets
Change HQs may no longer be disbanded for production
Fixed merging 2 divisions together name when none are available
Fixed A.I. advance after combat bug
Fixed Axis in Turkey supply problem by adding supply depot next to Istanbul
Fixed Canadian air ranges
Added Fleets with land units in which the port is occupied can CTRL-right click to unload land unit in an adjacent land hex when the fleet is in port.
Added hotkeys text for the above in the help -> hotkeys section
Added hotkeys for repair and mode "E" and "M"
Fixed naval combat messages
Fixed naval units no longer retreat from ports
Change increased port sizes in Greenland and Azores to fully support a division garrison and air unit
Added Persian Lend Lease route for USSR via event script.
Change -5 production from 225,73 iron resource
Change coast of Norway
Added minefield West of Oslo
Fixed Turkey Axis supply issues if Axis invade
Fixed number of units being built so it doesn't merge with support pool units
Fixed Vichy France logistics
Added "k" hotkey for supply trucks when a land or air unit is selected
Added bomb icons on map to show strategic bombardment damage
Added graphical options menu in main and game menus (options)
Fixed save game centering with non-1x UI scale
Fixed minor country advancedment change bug
Fixed Unity 2019 engine date text bug
Change increase naval ID level increase from 35% to 40% chance
Change lowered slightly search and spotting tables for naval battles
Fixed Options screen offset
Fixed airfield placement
Removed Maginot line in 1941-44 scenarios
Fixed event $GiveUnit now also gives CV air strength to naval group
Fixed scenario flags for Malta and Gibraltar supply isolation
Fixed deployment bug for minors

November 9th - version 1.00.09

Change moved help panel button next to close button
Added port-fleet move so any naval group in port that can move may move despite fleets coming in with no movement left
Fixed Azores port size 1 -> 3... got left out of patch
Fixed "k" hotkey for supply trucks
Change Spain will now join the Axis if the Allies invade Portugal and updated the notes as well
Added invasion zones for Gibraltar as there was a flaw in which the Allies couldn't invade it by sea from the west
Fixed merging two divisions fat finger bug
Fixed Norway manpower
Improved graphic resolution options
Change when CVs chase after subs
Change fleets may only change modes in port or with max operation points due to gamey exploit
Change air units only interdict port supplies when in support mode and naval mission
Fixed land based air flying vs CV attacks
Change retreat order 1 hex not ZoC, 2 hex not ZoC, 1 hex ZoC, 2 hex ZoC, shatter
Fixed Alpine movement bug
Change Sweden and Norway are winterized
Fixed alliance/side toggle in options
Fixed landing zone tile sides
Fixed tanker appearing in port for fleets
Fixed split operation point fleet movement from ports
Fixed mode change in port
Change Norway minefields for Germany will be an event now that takes place after Norway surrenders
Fixed 2nd surrender bug
Fixed mode hotkey for naval groups so it changes only with correct conditions
Fixed partisan control of supply source re-surrender bug
Fixed moving capital bug
Change naval units moving into port use all their operation points
Fixed bugs with new in port moving addon
Fixed UI error in support items being cut off when over 999 stockpile
Fixed convoy light up when having available free escorts
Fixed capitol relocation again
Change map edge scroll border from 20 pixels to 200 pixels
Change increased range of UI scaling in options. 1024x768 was being cut off
Added tooltip when hovering over image of unit in the deployment queue that shows the type
Fixed erroneous data in calculating HQ distance
Change land and air units being transported by sea take triple damage from surface and air (they were too easy to sink in 1.06 and too hard to sink in 1.08)
Fixed movement vs neutral countries who are at 100% entry status
Added Irish army
Change France and UK starts with zero landing craft in 1939 scenarios
Added scroll view to graphics settings for graphics cards with many resolutions
Fixed invading units lose their entrenchment correctly
Fixed paradropping units lose their entrenchment correctly
Change Polish defense in 1939 scenarios slightly
Added UK event if Poland isn't conquered by October 13th that gives them an extra air unit
Change advancement now shows year instead of level
Added US event for activating 4 National Guard corps if the Axis invade the USA.
Added 2 minefields in Denmark
Change Italy morale break 35 -> 0
Change Italy morale break 56 when USA in the war and Tripoli is captured by Allies
Change removed 2 hex minefield near Cardiff and replaced it with a 5 hex minefield script that activates July 1940
Fixed CV attacks on submarines
Change fleets from neutral countries may only change ports within their full move range
Change units from neutral countries may not embark for transport
Change transport shipyard cost 5 -> 10, cost 60 -> 100
Change merchant marine shipyard cost 5 -> 10
Change landing ship cost 15 -> 25
Change coastal defense cost 30 -> 20
Change UK removed 10 oil
Change USA removed 40 oil
Change UK large infantry corps 0 -> 1 oil cost
Change UK/USA mech and armor corps 2 -> 3 oil cost
Fixed small errors in displaying winter combat specialty
Change improved France A.I. defense
Added A.I. now auto upgrades generals
Fixed A.I. movement issue
Fixed oil was showing wrong amounts but was delivering correct amounts (should show oil after damage and convoy hits)
Change neutral countries may embark units (reverse from rule change in Alpha 19)
Change fleets with transported land or air are considered 2 levels higher for spotting (easier to find)
Fixed end of game message so both sides see it (hopefully)
Fixed interception going into port and made sure fleets can retreat in this combat
Added error catch to allow PBEM upload retry (needs to be tested)
Added if Axis invade Greenland after Denmark surrenders USA -> 100%
Fixed minefield event for UK near Cardiff
Fixed minor editor bug in tech year for building unit display
Fixed CV repair bug
Fixed merging fleet operation points with new port movement system
Change neutral countries can't move map AA but can build and place them.
Fixed placing AA when neutral now works properly
Change USA will get +30 entry if Greenland is occupied by Axis
Change Canada large corps is the same as UK large corps +1 oil use, +1 operation points
Fixed convoy oil from allied bug
Added ability to add naval orders for the A.I. in the editor
Fixed partisans appearing on liberators
Fixed naval interception range bug
Added new level of recon to units showing large or small formations
Fixed West side Gibraltar invasion landing hex
Added extra script checkers
Added German bomber arriving in Trondheim once Norway is conquered for 1939 and 1940 scenarios
Added Iron Ore route from Narvik is considered a protected convoy route and may not be interdicted by naval units
Removed Norway to Arctic convoy route
Fixed naval movements with invalid attacks don't remove possibility to undo move
Added air units now can raid convoy lanes
Improved A.I. invasion planning
Change convoys rearranged some to avoid cheesy play
Change Ireland slightly redrawn in the Northeast to avoid cheesy play
Added icon for moving fleets to indicate it is in raider mode
Fixed messaging on air attacks vs convoys
Fixed no oil naval moves
Added pursuit combat
Removed CV group ability to strike sub groups now they follow surface fleet rules
Added Sub Hunter CVs and patrol groups add bonus chances for escorts to hit subs
Change subs and raiders no longer need operation points to attack convoys at the end of a turn
Fixed date in deployment queue
Fixed A.I. with new sub hunter system
Improved A.I. scripting for some garrison locations
Fixed naval bombardment bug
Fixed production empty category bug
Improved A.I. sub intercept fleet routines
Added if Netherlands is attacked by the Axis Belgium will join the Allies
Added if Iraq or Persia is attacked by the Allies, Italy becomes a full Axis partner in 1939 Europe and 1940 Europe scenarios

March 3rd - version 1.00.1

Fixed scripts that give oil to countries
Fixed pursuit and interception gives proper fleet ID increases
Fixed pursuit title on combat logs
Fixed interdiction with night mission
Fixed information panel and added splitter between convoy and controller
Fixed supply and oil issues with pursuit and interception
Fixed invading same hex destroy unit there bug
Change priority reinforcement button so it more distinguishable and updated the tooltip
Change naval bombardment support will now include any naval unit not in port within a 1 hex radius of the defender for the attacker or defender to put in support for attacks and not use operation points
Change options save button location to top and in gold
Fixed out of supply fleets intercepting
Fixed out of supply fleets supply interdicting
Fixed sunk fleet selector bug
Added flavor message for CV ground support
Change text on "Recon. very low" -> "Reconnaissance very low"
Fixed $ModifyCountry script with lifespan=continuous bug
Fixed Vladivostok and Persian Lend Lease scripts for Russia
Fixed invasion erase unit already there bug
Added hotkey for changing unit status
Change Norway's Oslo division strength 3 -> strength 7
Fixed "basic supply" messaging for air units
Russian Front Changes
Change if neutral Russian production boosts after June 1941 have been pushed back and reduced to allow for a valid Axis 1942 strategy
Change map terrain and rivers in Russia for a slower progress game
Change Soviet armor and mech operation point increased moved back 6 months.
Change Soviet default experience lowered from 35% to 30%
Added Soviet corps will now automatically convert to an Army if the health is 18+ or a split Army is health is lower than 18
Improved Axis A.I. defensive lines in Russia
Added flavor text for carrier damage
Added improved combat log text
Added CV flying auto ground support as if it was naval bombarment
Fixed out of oil air units flying support
Fixed seeing A.I. supply with hotkey
Fixed fleets transporting units do not raid supply or convoys
Added a more verbose message on trades with other major powers dealing with insufficient merchants
Fixed negative merchant marine text
Change vertical scroll bar width +5 pixels
Change save text in options is now larger, colored, and bold, so it is easier to see
Added hot key "V" for invasion when on a fleet
Fixed "k" key when renaming
Fixed supply truck text in production menu
Fixed fleets transporting units can't block supply
Fixed A.I. DOW bug with invasions causing loss of production
Fixed undo unit production bug
Added Kronstadt label to map
Fixed convoy from major power owned hex showing what is being shipped instead of what was shipped on convoy screen
Fixed some A.I. land unit move updates
Added choice to have A.I. keep historical or random plan in main menu
Fixed disembark not costing landing craft bug
Fixed disembark not setting half movement bug
Fixed blizzard locked port at 148,75
Change casualty to kill level by 7% (means less kills more effectiveness loss)
Fixed unit repair rounding error
Change lowered heavy armor tech advancement progress in tanks and defense
Fixed A.I. transport loop bug
Added +60 manpower per Waffen manpower game event
Fixed naval unit on land/sea/rail hex there is no convoy here raid bug
Fixed A.I. fleets changing ports to raider mode so they don't kill themselves intercepting
Change weather zone in Cairo area Mediterranean -> Semi-Arid
Port sizes 5+ may no longer be attacked by surface ships
Port size 1-4 defense is now 5.
Fixed 0 air unit counter removal bug
Fixed minor air unit not being able to use supply trucks
Fixed land/air units no longer recover effectiveness in a fleet
Change beachhead supply can be now from any fleet including one transporting land and air
Change adjusted hold retreat due to holds vs high odds attacks were too good
Added land and air units being transported by naval will lose 5% effectiveness a turn
Fixed invasion/disembark selection based on landing craft available
Fixed damage on production when captured
Fixed cleared game statistics error in 1944 scenario
Added Dunkirk to map
Change armor, mech, air use 2 supply trucks per 10 strength
Change supply trucks yield 50% base recovery +1 = 4%
Fixed air interdiction combat log to show defending fleet
Fixed convoy attack system
Change Sardinia resource moved to mainland and a strategic resource added to Sardinia instead
Added flavor text for when a surface fleet successfully engages a carrier fleet on the surface
Change base chance of air transport being shot down 0% -> 33% when intercepted + damage difference
Change Air transporting and paradropping cost 1 oil now.
Change A.I. sends more production to reinforcements for minor powers
Fixed A.I. move override other unit bug
Fixed A.I. merge unit bug when not type available
Added when exiting options it autosaves them
Fixed corps to army upgrade bug
Fixed A.I. order clearing bug
Fixed historical/random plan toggle on saved games
Fixed A.I. scripting for attacking Benelux with the new rule set concerning Benelux DOWs
Fixed minor change advancement bug
Fixed double message with garrison change
Fixed deploy to production blank screen bug
Fixed air convoy raid bug
Change oil production will now also reflect the current entry status of the nation
Fixed merging units will keep the speciality but if 2 units have specialty one will be lost
Added better flavor log for convoy raids
Fixed phantom air to air encounters showing air that never flew in land combat
Fixed operation point use during air transport combat
Fixed Carrier battle bug in AA or A2A combat
Fixed combat logs not clearing when going back to main menu
Added "quick save" button to save menu so players can save the game under the same name they loaded with
Fixed double intercept problem
Fixed conquest end of game error in PBEM
Fixed Luxembourg message on DOW
Fixed Vladivostok message on USSR surrender
Added option to toggle "Ease of Access" for disabled players.
Added ready date in production
Fixed destroyed naval fleet corrupting hex data
Added extra message for destroyed fleet in combat
Fixed escort light up
Fixed right click disembark
Fixed CV air damage to where they take the correct amount of air to air damage
Fixed intercept operation point use vs CV missions
Fixed air disembark cost to -15% effectiveness
Fixed specialization for land units
Fixed escort light up part 2
Fixed CV air repair
Fixed control+RMB to unload land units
Fixed A.I. air area checking

May 31st - version 1.00.11

Fixed Victory calculations vs A.I. games
Fixed scenarios where Allies go first build queue delay bug
Fixed bug running continuous naval scripts twice
Fixed events editor bug not clearing on load
Fixed Canadian HQ now has a name
Fixed transport script bug loading garrisoning unit
Change air units only on naval mission will intercept fleets but will still fly ground support
Fixed naval support does not work if the fleet is in port
Change reduced UK starting army by 100 strength reflecting historical starting forces
Fixed interdiction and pursuit report titles
Fixed land/air not losing 5% when loaded in port
Fixed A.I. experience bonus levels with scripted and queued units
Fixed attacking air being destroyed hanging the game bug
Fixed North African scenario initial Axis upgrades taking production
Added ready date to support units
Fixed general stats overflow
Fixed supply depot at Tengeder in N.A. 1941 scenario so it can get supply
Added combat value when clicking on enemy land units next to friendly land units
Fixed convoy trade reset PP/OP bug
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source
Fixed weak air unit undo move oil bonus bug
Fixed 1945 ASW tech
Fixed selector grab bug
Fixed scroll bug, I think
Added CV air loss text air vs CV fleet
Fixed rail cost for moving AA
Fixed damaged oil display bug in production screen (mechanics are working correctly though)
Fixed A.I. merging with opponent fleet bug
Fixed French tech for the army of the Levant in 1939 scenarios
Fixed shatter popback into queue bug
Fixed move after beachhead supply
Fixed air overrun creating duplicate air unit inbuild queue
Added attacker off shore support to the odds estimator
Added scripts for blocking Leningrad's port
Fixed mechanized landing craft cost 1x -> 2x
Fixed units out of supply embarking
Fixed undo errors
Added clear opponent message button expanded to 600 characters
Fixed unit merging advancement exploit, now it costs PP to merge two different advancement units
Added "Y" key to show convoy names

July 15th, 2021 - version 1.00.12

Fixed UNSCREWED landing craft costs for armor and armies
Fixed out of supply air unit supplying by air transport
Fixed 2nd double right click naval move bug
Fixed flying air over neutral countries
Fixed supply truck use showing on opponent turn during hotseat game
Fixed night mission move when carriers in port
Fixed land units repairing and upgrading while in a fleet
Fixed fleet sorting errors with minors
Added "Z" hotkey to show all invasion hexes
Fixed transport loss when hitting land or air unit in a fleet
Added land conversion when surrendering
Fixed garrisioning split armies cost
Added raider retreat rule. If a fleet at sea in raider mode is in a non-ocean hex it will retreat from the hex if next to an enemy fleet
Fixed shattering unit flags due to combat
Added minefield in Netherlands to prevent landing on the lake
Fixed beachhead not allowed from port
Fixed minor country naval group adding shipyards
Fixed undo bug when 2 units were in a fleet
Moved 20 Norwegian to UK pool under MM lease agreement event October 1939
Fixed Finland's coast line to prevent lock invasion bug
Added current rules book PDF link to help screen
Fixed 1945 naval air tech in main scenarios +1 defense
Fixed occasional naval sorting error
Added merchantMarine=value for $ModifyCountry
Added 10 shipyards to UK
Change Netherlands merchant marine 30 -> 10
Added merchantMarine=value for $ModifyCountry
Added hotkey mapping to help screen under hotkeys
Change garrisoning a unit returns half the PPs of making it a garrison
Change garrisoned units +2 anti-tank
Fixed transport fleet with magical sub sinking POWERS
Fixed air group damage vs subs
Fixed Operation Husky 1943 scripting bug for Axis reinforcements
Change chance to increase detection level of fleet for missed search 40% -> 75%
Fixed CV intercepting at range in heavy rain
Fixed merging smaller unit with specialty into other unit keeping specialty

August 3rd, 2021 - version 1.00.122

Fixed merging bug
Fixed overrun unit damage display
Fixed HQ changing reinforcement keeping priority on
Fixed submarine giving off shore support
Fixed air movement bug caused by change in air movement

September 24th, 2021 - version 1.00.14

Fixed maximum fleet size movement bug
Fixed air superiority unit escorting/intercepting bomber intercepting fleet at end of move will now use 1 operation point
Fixed air units flying missions out of no-fly weather
Fixed air units unable to attack naval units on neutral coasts
Fixed weather map icons for cold weather turns
Fixed anti-air calculation CV vs surface
Fixed surrendering when supposed to be shattering to queue bug
Fixed CV pursuit vs night move
Change engineer port upgrade 50% -> 40%
Fixed naval mode and night move undo bug
Fixed night moves
Fixed pursuit undo bug
Added levels in naval air to fighter bomber advancement
Fixed A.I. selecting garrisoned units to invade
Fixed fighter-bomber advancement in early years
Change Azores can be blockaded by ships like Malta
Change air units may now based in an unsupplied hex
Change air units do not lose operation points for lack of supplies
Fixed minimal strategic bomb damage with a 1 damage result
Fixed strategic bombing (50% goes toward stockpile, 50% toward factory)
Fixed bomber effectiveness loss when striking units
Fixed HQ command showing when units toggle is off
Fixed unit moved flag after invasion
Fixed undo bug after first invasion
Fixed UK production reduction event due to Japan entering the war

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to AlvaroSousa)
Post #: 6
RE: Need Explanation of last few patches/upgrades - 9/28/2021 7:20:26 AM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline
Thanks a lot.
One question :
I never had this :
Added German bomber arriving in Trondheim once Norway is conquered for 1939 and 1940 scenarios
In my 1939 scenario, i conquered norway in 1940, but had to fought for narwik until beginning of 1941 where i succeed in conquering norway. Never got my free bomber. Not sure why.

(in reply to AlvaroSousa)
Post #: 7
RE: Need Explanation of last few patches/upgrades - 9/28/2021 1:46:06 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
When you added the script did you go into the scenario and "load scripts" then save?

Post the script you added here and I will take a look.



_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Stelteck)
Post #: 8
Page:   [1]
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