Kull
Posts: 2625
Joined: 7/3/2007 From: El Paso, TX Status: offline
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So. You are the Allies and it's early 1943. And for those newbies who are still living on a string in 1942....let me tell you. This is just the BEGINNING of the excess you will not so much revel in, as complain about. "What AM I going to do with that next set of Fletchers!?" But even so, Allied Central War Command has its priorities, and you DO have to abide by them (in a game which deludes you into thinking that, just maybe, you *could* control EVERYTHING, lol). For example. What about your plans to build out those Balloon Units beginning to arrive on the West Coast? At the rate of, maybe, a couple balloons a month. Here's the true beauty of the game. I imagine the young unit commander (glasses of course, perhaps even the whisper of a stutter), sending off each lonely mission, and then writing long, eventless reports justifying each one. And of course, inevitably, one of the highly trained but ludicrously inexperienced pilots, eventually "pillows one in". And, typewriter clacking, trying to shine a vague-but-oh-so helpful, light upon the event, our young officer realizes that somewhere out there, in the infinity, Planning Central won't be sending him a single replacement for a long, LONG time. (Rest assured, however, they ARE carefully studying the unit leader replacement lists)
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