mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
ORIGINAL: Zemke quote:
ORIGINAL: mind_messing quote:
If a historical outcomes cannot be achieved, why NOT is what should be asked. A historical outcome would require historical decision making. Neither OKW nor STAVKA in PBEM play tend to slavishly follow their historical counterparts. Expecting a slavish recreation of what happened historically is begging for disappointment. quote:
ORIGINAL: Zemke The game is fun, I enjoy the game, but think WitE2 is not "there yet", more work needs to be done. I bought the game to support the effort to create such a game, and would do it again. Emphasis mine. You bought a game, not a recreation of the Eastern Front. You and Aurelian seem to be are missing the point. I am asking IF the game was tested using historical as you say decision making, yes, and if so, did the results mirror history. Ideally the results should be the same. If not, then there is a problem. I am not saying players have to make those decisions, that is another thing entirely. Aurelian, I know you think I am trying to get some sort of scripted play for the Soviets, I am not. I am only wondering how much testing was done based on historical examples. I would assume everyone is striving for that, are we not? The fun of the game for both sides is "can we change history". For the Soviets I think that means if the same decisions are not followed, then different results should come from that, which I agree with that. Same applies to the Axis, if instead they push for the South, different results should come from that, or lets say both sides tried to mirror history, then the results should be very close what took place. That's a bad premise for testing a game point-blank, and if that was the direction that testing and balance went, there would be howls of protest from all corners. The other aspect is that it isn't how the game works. There's an element of randomness in the game that will prevent any recreation of the historical outcome with any fidelity. The game departs from history on June 1941, and after that point it only diverges further as the game progresses. The appropriate way to look at the game is with a view that is sufficiently high level to avoid misinterpretation. Tracking specific hexes is a sure way to misinterpret the state of the game. Looking at the high level strategic picture is best. What we see there largely mirrors history, in that the Axis make substantial gains in 1941, before slowly running out of steam as the Red Army rebuilds itself into the winter and a 1942 where there is a fine balance between the two sides. That, to me, feels in the historical space even if a specific hex isn't reached by a specific date.
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