Taxman66
Posts: 1665
Joined: 3/19/2008 From: Columbia, MD. USA Status: offline
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Because I was asked this in a PM, I thought I would shoot a post here to cover the critical basics of the supply rules: HQs A lone HQ (at full strength) receiving 6+ intrinsic (i.e. map resource) will 'push' (provide) 10. A lone HQ (at full strength) receiving 5 intrinsic will distribute 8. 3 or 4 intrinsic will distribute 6. That means at this level the HQ will not provide enough to fully reinforce anything around it. 1 or 2 intrinsic will distribute 5. Less than that is even worse bad news. Damaged HQs also provide less supply. Chain HQs: A HQ may be supplied from another HQ. This is called chaining. A chained HQ receiving 1 or more supply from another HQ (itself receiving an intrinsic 3 or more) will distribute 8. A chain only exists with 1 link, i.e. 1 HQ supplier and 1 HQ receiver. There can be multiple chains in an area, but each will be 1 link so a 2nd chain requires 2 more HQs (HQ 1 supplies HQ 2; HQ 3 supplies HQ 4). I believe any HQ (minor/allied/major) on a side can support another on the same side, with the exception of Russia and Western Allies (iirc). THE COMPUTER/GAME DETERMINES THESE LINKS, NOT THE PLAYER. THEY ARE NOT GUARANTEED TO FLOW THE WAY YOU WOULD PREFER. Generally the computer will choose the better intrinsic supplied HQ (particularly if it is getting 5+) to supply the HQ getting less than 5 intrinsic. HOWEVER, the computer also prefers to have the lower valued (HQ quality) HQ supply the better (HQ quality) HQ. e.g. the computer will prefer to have Gort support Monty and not the other way around. Land Units Land units can be supplied from any HQ (or intrinsic), with some exceptions (Western Allies in Russia). Air Units Air units can only be supplied from a HQ they are supported by (or intrinsic). It is very important to remember this and keep air units a) supported by a HQ if not near high intrinsic source; and b) near that HQ. If you operate air units, be sure to check and possibly change which units nearby HQ(s) are supporting. Land and Air Units Upgrading and Reinforcement With 6+ supply units can be upgraded and fully reinforced. With 5 supply units can be upgraded and reinforced to str 8. I think it goes 4->str 7; 3->str 6; and so on. I'm not 100% sure about reinforcing/upgrading HQs, if chained HQs can do so or if it based solely on intrinsic Morale and Readiness Units with higher supply recover morale & readiness better. Units supported by a HQ get an additional bonus to recovering morale & readiness. Units that don't move/do anything also recover better. Operating units and Force marching units costs morale/readiness (and shells for forced marched arty iirc). Don't be afraid of this as they can recover it pretty quickly. i.e. GE units will and should force march from Poland to West Germany in order to attack timely. On the other hand it is preferable not to force march (a bit less so for operating) right into the front line. Swapping units costs some morale/readiness; but often allows additional attacks and allows the swapped in unit to keep some/most of the entrenchment of the original unit. A unit that just swaps doesn't count as having moved so it can be reinforced or upgraded.
< Message edited by Taxman66 -- 2/14/2022 11:35:56 PM >
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"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
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