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Will EiA allow for external combat resolution?

 
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Will EiA allow for external combat resolution? - 9/5/2003 9:03:33 PM   
ninjabob51

 

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From: Ottawa, Ont. Canada
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Hi I am new to this forum, so I do not know if this has already been asked and/or answered (I apologize if it has), but I was wondering whether one can use EiA for the geopolitical and strategic element of the Napoleonic era, while allowing alternate forms of combat resolution (miniatures) that could have it results fed into EiA. If so, would one need to do it for both land and naval conflicts or could one just choose one (land) and have the computer resolve the other (naval)? Any information would be greatly appreciated.
Cheers
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- 9/5/2003 9:29:01 PM   
YohanTM2

 

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[QUOTE=ninjabob51]Hi I am new to this forum, so I do not know if this has already been asked and/or answered (I apologize if it has), but I was wondering whether one can use EiA for the geopolitical and strategic element of the Napoleonic era, while allowing alternate forms of combat resolution (miniatures) that could have it results fed into EiA. If so, would one need to do it for both land and naval conflicts or could one just choose one (land) and have the computer resolve the other (naval)? Any information would be greatly appreciated.
Cheers[/QUOTE]


You might find the lag time to complete a game virtually impossible. There can be 3-4 battles happening involving dozens of corps in one turn.

For a more reasonable effort have you ever looked at Adanac games which has some good rules for this on a smaller scale?

(in reply to ninjabob51)
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- 9/9/2003 8:56:20 PM   
Bart Koehler

 

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[QUOTE=ninjabob51]Hi I am new to this forum, so I do not know if this has already been asked and/or answered (I apologize if it has), but I was wondering whether one can use EiA for the geopolitical and strategic element of the Napoleonic era, while allowing alternate forms of combat resolution (miniatures) that could have it results fed into EiA. [/QUOTE]

Interesting question. The answer is, unfortunately no. However, I am curious as to what sort of mechanism you would like to see. It sounds as if you would like to use EiA to create the backstory for a Miniatures Battle campaign. Being a fan of miniatures and miniature campaigns, I think I understand what you are asking. However, this falls outside of the scope of Empire in Arms. Intriguing concept though.

Bart

(in reply to ninjabob51)
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- 9/11/2003 9:34:40 PM   
ninjabob51

 

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From: Ottawa, Ont. Canada
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Thank you all for your replies.
1. Yohan, would you happen to have a web site address for Adanac? I searched but had no luck.
2. To answer your question Bart, I was hoping that EiA would be able to provide the strategic backdrop for a series of miniatures games. Though I love Napoleonic miniatures, I truly believe that Napoleonic warfare was more about grand strategy then battlefield tactics. Napoleon was great because of how he set the circumstances leading to the battle, more so than for any battlefield tactics he used (as Mack found out in 1805). I was hoping for a game that would concentrate on the big picture, logistics and post battle consequence that would allow battle resolution on the table. I find that miniatures players tend to slug it out (morale permitting)to the end as there are no consequences to loosing or winning at too high a cost (especially Sweden and Austria) when the big picture is involved. Also most tabletop games are relatively equal in size with possibly battlefield but not strategic fog-of war, which I feel a strategic computer game could provide. Supply and logistics were important for armies that won battles by marching (I believe that this was one of the great differences between regimental and Corps armies- as well a s command structure) and a computer game would be able to better represent this aspect. I realize that refighting the entire Napoleonic wars in miniatures would be impossible or at best daunting, but I hoped that a feature could be established allowing players to choose all, some or none of the battles as computer resolved or by miniatures with battlefield results ported back. Conversely particular campaigns like 1809 or 1813 could be done with miniature resolution or for those that love the naval aspect of the era just have those battles fought in miniatures. I have recently started using a computer moderated set of rules for miniatures that I like immensly (Carnage&GloryII) and this has sparked my interest in computer rules for the grander levels. These are just a couple quick thought I had on the matter, and welcome any input that you or others may have.
Cheers,
Bob

(in reply to ninjabob51)
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