Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub Page: <<   < prev  25 26 [27] 28 29   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 9:01:00 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Beginning of Turn

Rzhev

No rail conversion or Depot here yet. I do have almost all units within 3 hexes of a depot which is not the best thing but in this instance I got 7 planes for free that bombed the hex in the previous snapshot :)




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 781
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 9:08:53 PM   
K62


Posts: 666
Joined: 6/7/2002
From: DC
Status: offline
The flak at Sedan is well documented for destroying or damaging hundreds of Allied aircraft in a single day. I also remember seeing the log of an 88mm regiment that claimed to have destroyed hundreds of Soviet aircraft during Barbarossa. I think its reputation for being more disruptive than damaging is based on the USAAF raids, but most Soviet bombers were not as well armored as the B-17.

_____________________________

"Power always thinks it has a great soul and vast views beyond the comprehension of the weak"
John Adams

(in reply to HardLuckYetAgain)
Post #: 782
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 9:11:21 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: K62

The flak at Sedan is well documented for destroying or damaging hundreds of Allied aircraft in a single day. I also remember seeing the log of an 88mm regiment that claimed to have destroyed hundreds of Soviet aircraft during Barbarossa. I think its reputation for being more disruptive than damaging is based on the USAAF raids, but most Soviet bombers were not as well armored as the B-17.


True :) Thank you for that.

Now to see why the LI2's are so darn tough.

(in reply to K62)
Post #: 783
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 9:17:08 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: Aurelian


quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: AlbertN

A third of planes lost to Flak seems a very heavy toll in general. I was not aware there were SAMs (in general) in '41!
I do not know the altitude and things like that but it seems that flak is highly destructive - beyond the dissuasive and disrupting normal function.

But I assume as interception does not work well presently and the like... this is the way to go.


I do know Germans started a program in WWII with SAM's :) At least I think I remember reading that a very long time ago.

https://en.wikipedia.org/wiki/Wasserfall


OH!!! Thank you Aurelian! I thought I read something about this long ago. I also remember reading about Germans using Helicopters in Southern Russia too. Is that true too?



Not sure if it's true, but: http://worldwartwo.filminspector.com/2019/12/german-helicopters-of-world-war-ii.html

And before you ask :) Fritz-X https://en.wikipedia.org/wiki/Fritz_X
https://en.wikipedia.org/wiki/Henschel_Hs_293


_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to HardLuckYetAgain)
Post #: 784
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 10:13:56 PM   
panzer51

 

Posts: 215
Joined: 9/16/2021
Status: offline

quote:

ORIGINAL: K62

The flak at Sedan is well documented for destroying or damaging hundreds of Allied aircraft in a single day. I also remember seeing the log of an 88mm regiment that claimed to have destroyed hundreds of Soviet aircraft during Barbarossa. I think its reputation for being more disruptive than damaging is based on the USAAF raids, but most Soviet bombers were not as well armored as the B-17.

Sure if you fly several hundreds of planes in one formation Flak will have a field day. But that wasn't the case on the Eastern front. Most ops were conducted by no more than 10-15 planes. Losing 1 plane to Flak (10%) IMHO would be an acceptable rate and increase significantly for larger groups.

(in reply to K62)
Post #: 785
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 10:33:02 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Beginning of Turn (Real Turn Update)


Naval

Of course I failed my 1st attempt here in this game. Did not help I missed a squadron for flying. Nor the fact that I had all my Naval aircraft in my reserves, LOL. I have them on the map now so should help open this up even though I have my rail supply pretty close to the front now :) No Naval auto-interceptions have happened since upgraded to .09 :(

Finally will work on Air for a bit now since I have an hour or so of free time.




Attachment (1)

(in reply to panzer51)
Post #: 786
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 10:42:54 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Beginning of Turn

Supply

I have a TON of freight sitting on ports in the back. I know they get priority 1st & believe it is hindering supply going east. Maybe I am wrong but can't be a good thing. I am going to set these to "zero" and see what happens this turn. Just WOW on the amount of freight back here.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 787
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 10:44:00 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Beginning of Turn

Supply

Again a TON of freight sitting here :(




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 788
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 10:57:15 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
Heading straight north or westerly directions are rail lines that are not typically used in supplying the eastern front so it is easy to get freight in those directions.

(in reply to HardLuckYetAgain)
Post #: 789
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 11:24:01 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: carlkay58

Heading straight north or westerly directions are rail lines that are not typically used in supplying the eastern front so it is easy to get freight in those directions.



But takes up SMP's getting freight to these locations that could be used going East. So if I shut them to zero then those depots won't get freight and thus head towards depots further to the East in my thinking. Is that not correct? Plus those ports get allocated Freight before normal depots so has to be taking away freight going East, correct Carlkay58?

(in reply to carlkay58)
Post #: 790
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 11:46:58 PM   
AlbertN

 

Posts: 3693
Joined: 10/5/2010
From: Italy
Status: offline
Export Ports get freight allocated beforehand - not Import Ports.

That's one of the reasons in the Feature requests I asked for the switch business. You can easily set an amount of ports to Import Ports to 1 or 0 and they should release their freight over time. Also without the supposed 'local need' I am not sure why they're stocking so much either! But Konigsberg has air units closeby that feeds from it.

(in reply to HardLuckYetAgain)
Post #: 791
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/7/2021 11:52:13 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: AlbertN

Export Ports get freight allocated beforehand - not Import Ports.

That's one of the reasons in the Feature requests I asked for the switch business. You can easily set an amount of ports to Import Ports to 1 or 0 and they should release their freight over time. Also without the supposed 'local need' I am not sure why they're stocking so much either! But Konigsberg has air units closeby that feeds from it.


Ya, but still getting a ton of freight on both.

(in reply to AlbertN)
Post #: 792
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/8/2021 1:04:59 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
Yes it does use up SMPs but it is also reaching the western edge of the map to gain those SMPs while the more eastern depots do not even reach back to Poland. I have observed that rail capacity limits freight movement much more than transport capacity. So unused track is not as much a burden on the supply net as heavily used track.

(in reply to HardLuckYetAgain)
Post #: 793
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/8/2021 1:45:01 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: carlkay58

Yes it does use up SMPs but it is also reaching the western edge of the map to gain those SMPs while the more eastern depots do not even reach back to Poland. I have observed that rail capacity limits freight movement much more than transport capacity. So unused track is not as much a burden on the supply net as heavily used track.



I don't have any units on the Western area so a great deal of freight is sitting there. Thus getting the middle area saturated with freight would be better I would think. Also having just 1 or two export ports should be all that is needed I feel.

(in reply to carlkay58)
Post #: 794
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/8/2021 7:02:26 PM   
coolts


Posts: 391
Joined: 2/1/2011
From: Auf Wiedersehen, Pet
Status: offline
Forgive me if I’ve missed something obvious here, but you have got ports in the east set to higher priority than these, right ( set to import) ? They should then pull supply from these exporting ports and then move it inland to higher priority depots. If you have and it’s not moving, then that’s got to be a bug or a RTFM I’ve missed too.

_____________________________

"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix

(in reply to HardLuckYetAgain)
Post #: 795
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/8/2021 7:44:52 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
quote:

ORIGINAL: coolts

Forgive me if I’ve missed something obvious here, but you have got ports in the east set to higher priority than these, right ( set to import) ? They should then pull supply from these exporting ports and then move it inland to higher priority depots. If you have and it’s not moving, then that’s got to be a bug or a RTFM I’ve missed too.


No need to forgive anything, always ask questions I welcome all of them. I have Riga set at three (3) but all the shipping is still going to the export port of Liepaja (bottom left in the picture) which is set at two(2). Parnu set at two(2) & Tallinn set at two(2) for imports are only getting rail supply. This turn I am setting all export ports to zero(0) except for Koenigsberg which I will set at 2. I will set all import ports to zero(0) except for Riga which I think a 3 should be ok. What do you all think? I think all my freight is getting tied up in all of my darn ports first before supply flows east :( At least that is what it feels like.




Attachment (1)

< Message edited by HardLuckYetAgain -- 10/8/2021 7:46:33 PM >

(in reply to coolts)
Post #: 796
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/8/2021 8:14:06 PM   
coolts


Posts: 391
Joined: 2/1/2011
From: Auf Wiedersehen, Pet
Status: offline
If your nss is set at zero then setting export ports at zero should prevent them getting any supply. They should still export what they have to higher priority ports. This gets muddy when ports are connected by rail to lower priority ports as they will also pull from them making it hard to identify what’s coming from where. Check the event log.
And the 8 key to check port to port traffic.

< Message edited by coolts -- 10/8/2021 8:16:48 PM >


_____________________________

"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix

(in reply to HardLuckYetAgain)
Post #: 797
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/8/2021 8:19:42 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: coolts

If your nss is set at zero then setting export ports at zero should prevent them getting any supply. They should still export what they have to higher priority ports. This gets muddy when ports are connected by rail to lower priority ports as they will also pull from them making it hard to identify what’s coming from where. Check the event log.



Berlin is set to Zero. I haven't checked the event log yet on the freight/supply which I usually do at the end of turn but thank you for reminding me since I do forget as I get caught up in the ground phase and just want to hit that end of turn button :-)

(in reply to coolts)
Post #: 798
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/8/2021 8:44:39 PM   
coolts


Posts: 391
Joined: 2/1/2011
From: Auf Wiedersehen, Pet
Status: offline
I know the feeling. I spent an hour finessing a theory I had where I created a super depot with fbd and hq units but only set it to priority 3 then set neighbouring smaller depots at the front to 4. It drank its fill then fed them to full. It worked!!

Then I remembered I was supposed to be fighting a war and started attacking.

Gary Grigsbys logistics in the east 2 😁(with additional war). Nerd nirvana.

_____________________________

"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix

(in reply to HardLuckYetAgain)
Post #: 799
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/9/2021 1:29:01 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: coolts

I know the feeling. I spent an hour finessing a theory I had where I created a super depot with fbd and hq units but only set it to priority 3 then set neighbouring smaller depots at the front to 4. It drank its fill then fed them to full. It worked!!

Then I remembered I was supposed to be fighting a war and started attacking.

Gary Grigsbys logistics in the east 2 😁(with additional war). Nerd nirvana.


:) Thank you so much for your insight & yes the logistics is a rabbit hole for sure. Hope to figure it out soon, I hope.

(in reply to coolts)
Post #: 800
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/9/2021 1:33:39 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12

Recon Center

As many games I have played against people I am pretty sure in front of Moscow has been reinforced with all available forces. At the moment I am not worried about Moscow, it will come in due time. Now what does look good is the Soviet forces around Rzhev. So I recon this area and come back with the following recon snapshot.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 801
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/9/2021 1:42:45 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12

Center

I have 18 Soviet Divisions in two pockets which should hold till next turn in front of Moscow. #1 priority is Soviet units. I will move to the Bryansk area next to see what I can do there then to the South last. Won't get to it tonight though :(




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 802
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 2:22:24 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
I brought up another possible issue with AS in this thread https://www.matrixgames.com/forums/tm.asp?m=5085899 but will continue with the game anyway.

So many Air items that I am to the point of just not flying at all. At a minimum just have auto-intercept going.

(in reply to HardLuckYetAgain)
Post #: 803
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 2:30:02 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Real Turn Update

Orel

Yesterday I was able to do nothing in the game with real life taking all my time. Without further ado here is what I am facing in front of Orel after recon. Seems to be a gap between Orel and Dmitrovsk with no Soviet Units circled in orange. At least Recon did not show a thing.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 804
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 5:46:58 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Real Turn Update

Orel

Move 3/25 Regiment next to possible Soviet Unit in Woods. no Soviet there. I proceed forward to see if Recon may have missed any other Soviet units.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 805
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 5:50:37 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Real Turn Update

Orel

After a couple of more hex movement there was not another Soviet unit behind the woods. I set 3/25 Moto Regiment in place and bring up the 62 Inf Division for force 117 Rifle division to retreat west.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 806
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 5:58:50 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Real Turn Update

Orel

I move 1/25 Moto regiment into place, marked with orange arrow, to force 55 CAV to retreat East. I attack with 45 Infantry and get a retreat east of the Soviet CAV division which will form another pocket of future POW's.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 807
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 6:03:06 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Real Turn Update

2/25 Moto regiment moves to cut off 269 Rifle division's retreat east marked with orange arrow. I bring up 3/45 regiment to block a sw retreat path and then bring up two PZ Divisions for the attack marked in yellow.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 808
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 6:06:47 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Real Turn Update

Orel

269 Rifle Division retreats NW as anticipated. Now to set up the capture of 269, which took part in the retreat of 1st PZ during the Russian turn.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 809
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 10/10/2021 6:12:20 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 12 Real Turn Update

Orel

I put units into place to pocket 269 Rifle Division for next turn POW's. I attack again Hasty attack with the PZ Divisions & get a retreat.

I now have gone from having 3 units last turn for possible POW's in the Orel area, which did not happen with the Soviets opening that pocket, to now having added 6 more Soviet Divisions as possible POW's for a total of 9 in the Orel area. I like that :-) I am now going to see if possible to get any more Soviet units in the Orel area.

So far will have 27 Soviet Divisions in pockets this turn from around Moscow and Orel. I still have the South to do.




Attachment (1)

< Message edited by HardLuckYetAgain -- 10/10/2021 6:16:06 PM >

(in reply to HardLuckYetAgain)
Post #: 810
Page:   <<   < prev  25 26 [27] 28 29   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub Page: <<   < prev  25 26 [27] 28 29   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672