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Sea Mines -- Toyohara Straits

 
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Sea Mines -- Toyohara Straits - 10/16/2021 3:29:17 PM   
marty01

 

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Just finished another grand campaign as Allies. I launched an invasion of the Northern Japanese Islands in early 1944 -- capped Kushiro and Sapporo ealry on and began pushing south onto the main Island of Japan.

I noticed the mined strait south of Toyohara -- hex 84,91 -- cannot be "deactivated" or converted as the Allies can never occupy or put into a ZOC hex 84,91. This is unlike other mined straits that can be converted to your control by occupying both sides of the strait. Examples: Bandar Lampung Straits, Singapore Straits, Surabaya Straits, (etc.) can all be switched to your control when both sides of the straight are occupied. It put a severe cramp into my strategy of invading the Northern island of Japan as I was not able to shift amphibious operations into the Sea of Japan from this area of the map.
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RE: Sea Mines -- Toyohara Straits - 10/16/2021 4:24:28 PM   
AlvaroSousa


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Thanks I will look into it.

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(in reply to marty01)
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RE: Sea Mines -- Toyohara Straits - 10/23/2021 12:44:16 AM   
AlvaroSousa


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I'm leaving that as is. If the US is allowed to take that before the right time it can unbalance the game.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to AlvaroSousa)
Post #: 3
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