metaphore
Matrix Trooper

Posts: 238
Joined: 9/4/2021 Status: offline
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quote:
ORIGINAL: klzlueylx the sortie displayed here outta be, at least for a full air phase(which stands for 7 days&nights, in a single player side). that means only if you had this Airgroup tasked to a single day of operation; and this group wasnt called to interact onto other directives, you can be sure it's done in a single day. Just to be clear, a group might operate in his players airphase (7 days and night; fighters & bombers); his players landphase(fighters & bombers); opponents airphase(fighters only); and opponent's landphase(fighters & bombers). that means even if you read this report right after your airphase executed, you still got a estimated (mission days)x(strike numbers) sorties for each single pilot who performed this task; while unless an group was damaged overwelmingly on the first days, by default directive settings, most pilots would fly every single mission in this directive. (to avoid this, lower your mission percentage to allow some pilots skip missions and rotate the tired ones.) depending on the mission area you give, and the number of airgroups you appointed, a strike number from 1-20 is automaticlly set by AI; and a default ground attack mission would fly 3-5 days each week. that means if air miles allows, a pilot could even fly 100 sorties a week(by default settings, could be higher if operate manually.). Thus, a 38 sortie pilot is somewhat reasonable, theoritically. I assume it's perform as a 5 days (by default), 7 or 8 strike number(possibly,could be much higher.) directive. and your poor pilot is lucky enough to be unharmed in every missions, unfatigued enough to fly the next, both coincidence made him the anniversary star of duty. Though; a 38 sortie suggests his missions were all made just around his base airfield. (or the group airmile would run out before tasked strike total is met; make his sorties much less.) Though it's impossible to check the pilots' career, you can still examine battlesites to see which airgroup performed this mission. hopefully this would answer your question It's the report I've got following the execution of the Air Phase on turn 1; I didn't even complete the turn and none of my aircraft would have flown during the next phase. All my AD missions were set manually to ground attack (priority airfield) on Day 1 only and executed immediately for testing my settings and to record results. It's just showing that pilots and aircraft can fly multiples missions daily at such an insane level. Relaunching the test a couple of times, I didn't reproduce the 38 missions of this report but recorded 25+ missions flown by pilots and quite a few with much higher figures than the bulk of them. The way pilots (and aircraft) are rotating, especially for Stab units (having so few aircraft), make it completely arcanish for me. I would rather not know about those numbers at all. Rather than using "miles" - those are for range, right? -, each aircraft should be managed independently with a state "Ready" or "Unready" (for whatever reason). Once a "ready" aircraft is used, it becomes "unready" then apply all the rolls an aircraft must pass to become "ready" again and, if it fails, try again next round. If it pass, find a "ready" pilot (the one having logged the lower number of mission) and send it to the next battle. Just an idea, as something like that could work better... (edit: joined the save file which I guess is the good one; do not forget to turn off details of Air Battles before runing the ADs!)
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< Message edited by metaphore -- 10/18/2021 3:16:34 PM >
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