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RE: Yor Steins German HvH 1941 - 10/16/2021 12:16:47 PM   
YorStein

 

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Oh and the Kursk Pocket did not happend because the Soviet Player withdrew everything, that said, Veli Luki still looks like it could be done if we can get the Supplys up to the Units for that attack

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RE: Yor Steins German HvH 1941 - 10/16/2021 1:43:50 PM   
Beethoven1

 

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quote:

ORIGINAL: YorStein


quote:

ORIGINAL: Beethoven1

Where are you doing your rail repair? If you are not doing the rail repair right, that is probably related to you having bad supply. You seem to have some depots near the front which are not getting any supply, for example at Polotsk, which means the rails are not repaired up to those depots.


This was turn 3 i think





Yeah, you seem to not be doing your rail repair right, you seem to only be getting the auto rail repair, but you should have a lot more. Do you know how to use your FBDs? You need to move your FBDs onto unrepaired rail and then hit the "RRC" button on the FBD unit counter and then it should repair those rails next turn. You should be able to repair up to 4-8 or so rails per turn with each FBD like that.

You should learn/practice how to use the FBDs in single player and use them to repair up to cities such as Minsk that have railyards and up to your depots, unless you and the other player are finding the learning experience valuable, restart the game I think, this game looks too messed up because of not having the rail repaired.

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RE: Yor Steins German HvH 1941 - 10/16/2021 1:53:23 PM   
Zovs


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Your Depots are not setup properly, you should read this to help you understand thing better: https://mesmeric.games/wite2-logistics-guide-the-importance-of-weigh-of-freight/



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RE: Yor Steins German HvH 1941 - 10/17/2021 11:21:59 AM   
YorStein

 

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quote:

ORIGINAL: Beethoven1


quote:

ORIGINAL: YorStein


quote:

ORIGINAL: Beethoven1

Where are you doing your rail repair? If you are not doing the rail repair right, that is probably related to you having bad supply. You seem to have some depots near the front which are not getting any supply, for example at Polotsk, which means the rails are not repaired up to those depots.


This was turn 3 i think





Yeah, you seem to not be doing your rail repair right, you seem to only be getting the auto rail repair, but you should have a lot more. Do you know how to use your FBDs? You need to move your FBDs onto unrepaired rail and then hit the "RRC" button on the FBD unit counter and then it should repair those rails next turn. You should be able to repair up to 4-8 or so rails per turn with each FBD like that.

You should learn/practice how to use the FBDs in single player and use them to repair up to cities such as Minsk that have railyards and up to your depots, unless you and the other player are finding the learning experience valuable, restart the game I think, this game looks too messed up because of not having the rail repaired.


Lmao

Yeah i think i ****ed up my logistics then beyond fixing, guess its GG , but until 1. Jan 1942 i guess

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RE: Yor Steins German HvH 1941 - 10/17/2021 11:22:49 AM   
YorStein

 

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quote:

ORIGINAL: Zovs

Your Depots are not setup properly, you should read this to help you understand thing better: https://mesmeric.games/wite2-logistics-guide-the-importance-of-weigh-of-freight/



no no , i am just roleplaying as the Real life German Logistics Corps

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RE: Yor Steins German HvH 1941 - 10/17/2021 11:23:19 AM   
YorStein

 

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Help




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RE: Yor Steins German HvH 1941 - 10/17/2021 11:23:39 AM   
YorStein

 

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Something




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RE: Yor Steins German HvH 1941 - 10/17/2021 2:02:35 PM   
RedJohn

 

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Frankly I'm surprised you're doing as well as you are in spite of not having a railhead past the initial ones in Germany.

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RE: Yor Steins German HvH 1941 - 10/17/2021 2:34:33 PM   
jubjub

 

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quote:

ORIGINAL: RedJohn

Frankly I'm surprised you're doing as well as you are in spite of not having a railhead past the initial ones in Germany.


You can operate like this for a time - until your trucks get obliterated.

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RE: Yor Steins German HvH 1941 - 10/18/2021 12:35:07 PM   
YorStein

 

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quote:

ORIGINAL: RedJohn

Frankly I'm surprised you're doing as well as you are in spite of not having a railhead past the initial ones in Germany.


Captured Soviet Depots plus airdrops

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Post #: 40
RE: Yor Steins German HvH 1941 - 10/19/2021 4:45:35 PM   
YorStein

 

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OOB




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< Message edited by YorStein -- 10/19/2021 4:46:18 PM >

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RE: Yor Steins German HvH 1941 - 10/19/2021 4:46:00 PM   
YorStein

 

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Losses




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RE: Yor Steins German HvH 1941 - 10/19/2021 4:47:01 PM   
YorStein

 

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Center is in retreat now




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RE: Yor Steins German HvH 1941 - 10/19/2021 4:50:10 PM   
YorStein

 

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The South




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RE: Yor Steins German HvH 1941 - 10/19/2021 4:50:48 PM   
YorStein

 

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New German Schwerpunkt




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RE: Yor Steins German HvH 1941 - 10/19/2021 4:53:35 PM   
YorStein

 

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OOB TURN 9




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RE: Yor Steins German HvH 1941 - 10/19/2021 4:54:00 PM   
YorStein

 

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Losses Turn 9 (yeah i he was able to take out some Panzers)




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RE: Yor Steins German HvH 1941 - 10/19/2021 4:55:39 PM   
YorStein

 

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Unit Kills so far




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RE: Yor Steins German HvH 1941 - 10/19/2021 4:59:23 PM   
YorStein

 

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Air losses Turn 9




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RE: Yor Steins German HvH 1941 - 10/19/2021 5:00:24 PM   
YorStein

 

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Supply Might Be Fixed on Turn 10




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RE: Yor Steins German HvH 1941 - 10/19/2021 5:01:35 PM   
YorStein

 

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The Retreat has Commenced




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RE: Yor Steins German HvH 1941 - 10/19/2021 5:09:39 PM   
YorStein

 

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So this is "DA PLAN"

We Go north with EVERYONE who is in good shape , bash away the few formations my opponent has in the north and go and take Moskau from the North/West.

There are 3 Reasons why this COULD work

1.
The Soviet Player put nearly all his Reserves on the Smolensk/Kiev Areas, given my Halt in turn 3 he has left the north with next to no reinforcements , and now we come knocking with all the 3/4 of the Panzers and 2/3 of the Wehrmacht.
2.
Our Railroads are fairly well built by the AI , it just forgot the to connect the built up system to Germany by 2 tiles, this could solve most of our Problems within a few Turns
3.
Its mad man plan , nobody would expect that. Also if we take Pskov,Talin (20) Leningrad (36) and Moskau (even for just one Turn) we would be over the Sudden Death point value.
Therefore this is real Life Hitler ording Operation taihon lul




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RE: Yor Steins German HvH 1941 - 10/19/2021 5:15:31 PM   
YorStein

 

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Also i was already able to cut off 6 Rifle Divisions in this turn , and about to cut off 15-20 More of them.
I am thus fairly Confident that this Game is not yet lost and that we will give the Russian Northern Force a beat Down all the way to Leningrad

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RE: Yor Steins German HvH 1941 - 10/19/2021 5:21:47 PM   
YorStein

 

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So this is the Little Plan

hold Kiev with Dark Green Group , use Yellow Group to go south and take the two VP towns and use Light Green Group to take Odessa (50k Soviet Troops locked up there)




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RE: Yor Steins German HvH 1941 - 10/19/2021 8:29:51 PM   
Seminole


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quote:

ORIGINAL: YorStein

1.
The Soviet Player put nearly all his Reserves on the Smolensk/Kiev Areas, given my Halt in turn 3 he has left the north with next to no reinforcements , and now we come knocking with all the 3/4 of the Panzers and 2/3 of the Wehrmacht.
2.
Our Railroads are fairly well built by the AI , it just forgot the to connect the built up system to Germany by 2 tiles, this could solve most of our Problems within a few Turns


Your path from Moscow to Leningrad is basically over the best stretch of defensive terrain in the game. Attacking through swamps and heavy woods will doom your efforts, and no breakthrough will really be able to achieve operational freedom because the MP cost of the terrain is too high.

It appears you're not using your manually controlled rail repair units. They should be, under your direction, repairing several rail hexes a turn to connect the major cities in your supply network. The AI will deploy smaller construction support units each turn to try and fill in, but these won't advance more than a hex a week from existing lines.

edit: Baltics look better overall because uncontested terrain in the Baltics that flips has a 70% chance to do so with rail intact.

Playing first as the Soviets you can learn other game aspects for the first 20 turns without having to worry about rail repair. :)


< Message edited by Seminole -- 10/19/2021 8:32:45 PM >

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RE: Yor Steins German HvH 1941 - 10/19/2021 11:16:35 PM   
Erik Rutins

 

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I have to agree regarding that Moscow plan. Moscow is much better approached from the South. Putting pressure on it from multiple axes is ideal if you can, but the southern approach is much easier.

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RE: Yor Steins German HvH 1941 - 10/20/2021 12:47:42 AM   
HardLuckYetAgain


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quote:

ORIGINAL: Erik Rutins

I have to agree regarding that Moscow plan. Moscow is much better approached from the South. Putting pressure on it from multiple axes is ideal if you can, but the southern approach is much easier.


Approaching from the South brings up another whole slew of situations that may not always be advantageous for Germany. Best is to catch the Soviets weak somewhere on the line and exploit it :-) If there is a weakness if heavily defended.

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RE: Yor Steins German HvH 1941 - 10/20/2021 8:15:00 AM   
loki100


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quote:

ORIGINAL: YorStein

Supply Might Be Fixed on Turn 10





not from that image it won't be

Minsk should have been connected on T2/3 with dual lines running both West and SW, your railheads by T10 should be Vyazma-Orsha and around Gomel.

I'd hate to see how many unit trucks you are shedding to try and keep your front line supplied.

And:

quote:

ORIGINAL: Seminole

quote:

ORIGINAL: YorStein

1.
The Soviet Player put nearly all his Reserves on the Smolensk/Kiev Areas, given my Halt in turn 3 he has left the north with next to no reinforcements , and now we come knocking with all the 3/4 of the Panzers and 2/3 of the Wehrmacht.
...


Your path from Moscow to Leningrad is basically over the best stretch of defensive terrain in the game. Attacking through swamps and heavy woods will doom your efforts, and no breakthrough will really be able to achieve operational freedom because the MP cost of the terrain is too high.

...



The terrain from Pskov to Leningrad will cost 4 tutns -even with no resistance. I doubt your Pzrs have MP at 40 or more?.

In 1941 you can't supply in the regions you have marked out, even if your supply net was robust. Your mobility will drop as the terrain worsens, a few ZoCs and your Pzrs will cover only a few hexes a turn.

Finally, the key to surviving the winter is a good supply net that you can use to refit weakened units.


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RE: Yor Steins German HvH 1941 - 10/20/2021 9:01:17 AM   
YorStein

 

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quote:

ORIGINAL: Seminole

quote:

ORIGINAL: YorStein

1.
The Soviet Player put nearly all his Reserves on the Smolensk/Kiev Areas, given my Halt in turn 3 he has left the north with next to no reinforcements , and now we come knocking with all the 3/4 of the Panzers and 2/3 of the Wehrmacht.
2.
Our Railroads are fairly well built by the AI , it just forgot the to connect the built up system to Germany by 2 tiles, this could solve most of our Problems within a few Turns


Your path from Moscow to Leningrad is basically over the best stretch of defensive terrain in the game. Attacking through swamps and heavy woods will doom your efforts, and no breakthrough will really be able to achieve operational freedom because the MP cost of the terrain is too high.

It appears you're not using your manually controlled rail repair units. They should be, under your direction, repairing several rail hexes a turn to connect the major cities in your supply network. The AI will deploy smaller construction support units each turn to try and fill in, but these won't advance more than a hex a week from existing lines.

edit: Baltics look better overall because uncontested terrain in the Baltics that flips has a 70% chance to do so with rail intact.

Playing first as the Soviets you can learn other game aspects for the first 20 turns without having to worry about rail repair. :)



Defeatist !
Every obstacle can be overcome by faith in your own ability’s, the Russian army is beaten and broken, the only enemy for the German army is its own supply consumption!
This plan will bring victory to the Reich, all doubts must be cast aside.

(I know that this plan is most likely to fail but I don’t see a better one and I don’t to give up the game after 10 turns 😅)

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RE: Yor Steins German HvH 1941 - 10/20/2021 1:16:27 PM   
YorStein

 

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Losses Turn 10




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