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4 Player Game AAR with new PBEM++ (Game 2)

 
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4 Player Game AAR with new PBEM++ (Game 2) - 10/21/2021 5:50:40 PM   
kondor


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Same players, with a bit of rotation.
Goran will switch to Japan, Tim as SU, Rafael as WA, and me as the fuhrer.

Hopefully, we will be more of a challenge this time, but I would not bet on the Axis side winning yet.
Goran will not have the time for the AAR again, I'll try to cover his part if I have the time.
If not, I'm sure that Rafael will kindly do it again.

Good luck guys!

Edit: we had to restart again, and the end result of my turn 1 is very similar.

< Message edited by kondor -- 10/23/2021 6:05:51 PM >
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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/22/2021 11:56:35 AM   
kondor


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Standard German opening. W. Poland and Denmark conquered, shifting remaining forces to W. Germany.







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< Message edited by kondor -- 10/23/2021 6:09:59 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/22/2021 11:57:52 AM   
kondor


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Veteran submarine moved to S. Atlantic and sent to action early.
A lucky RNG made that cargo ship explode.




edit: this one played out the same, no need to edit the picture.

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< Message edited by kondor -- 10/23/2021 6:08:22 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/24/2021 6:53:08 PM   
tcart

 

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Russia Fall 39

The Russians can't do much, and thus don't do much. My Russian strategy will be as follows: to push my tech up as much as possible through espionage and, because I hope to do this, create an INF + ART combo that is annoying to fight against.

Typically after the first turn or two of Barbarossa the Germans get stuck balancing between further attacks and protecting vs counterattacks. A concentration of infantry and artillery should allow me to press on multiple fronts at once. My hope is to paralyze the Germans for a few critical turns until I can turn the tide.

Just for fun, I'm going to try to make Belorussia defensible on turn one. Obviously the Germans will take E. Poland and the Ukraine pretty easily. But I might be able to save the Belorussian factory and even if I can't, massed artillery might slow down the panzers.

The Russian front is all about momentum. My goal is to prevent the Germans from maintaining it.

The only concrete step on turn one is to invest in tech. My hope is that with a point in each of the critical areas I can gain passive research going forward. So the Russians build no units (I don't need them yet) but invest in spying and research instead.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/24/2021 9:21:21 PM   
rjh1971


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Fall 39 Western Allies (WA)

The Germans air force in Western Germany were a heavy bomber and a fighter so the French decided to launch a preventive air attack on Germany's airfields with its fighter and bomber, resulting in both Germany's and France's fighters damaged.

As Germany had no fighter cover WA decided to launch an attack on W. Germanys harbours, odds were 66% of damaging a vessel and 18% of suffering a hit. This time the flak hit the CAG and damaged it.

The damaged TF in French West Africa was replaced and the sub attacked but as expected it got away.


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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/25/2021 1:21:03 PM   
kondor


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German spies stole US production data.





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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/25/2021 1:24:40 PM   
kondor


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Low countries taken, GE player has to be careful not to extract too many troops from the W. Germany, or the WA counterattack on the fatherland could mean a game over.
And again TLC must be garrisoned properly as well. Did I get the right combo? As the next turn is winter, I believe I'm good.





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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/25/2021 1:26:16 PM   
kondor


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As Scotland was only lightly defended, I've decided to bomb its factory, but an unlucky roll meant only my HB was damaged.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/25/2021 1:30:51 PM   
kondor


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As the WA CAG was damaged the last turn, I've moved out my other sub (a rookie crew), and it has managed to damage a lone transport at the shores of Canada.

A veteran sub continue to wreak havoc at the equator, another transport damaged, and the crew got the elite status.

The only thing that is worrying me with this, is that each time I damaged/destroyed a transport, the WA readiness status raised a bit. 3/3. Isn't that supposed to happen on a chance based? Is it pure bad luck, or a rule?
Will have to test that premise next turn .

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/25/2021 7:41:08 PM   
tcart

 

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Russia Fall 39 - Very little to report. We continue to ramp up our espionage efforts. Positive results start to trickle in.

I also rebuilt the rail into Poland and sent an ART unit down there. I want to avoid the combined arms shift and push the WR up. Note to self: check the specifics. I hope that SU WR goes up 'per unit' instead of something annoying like 'per INF' sent into Poland. This is what happens when you don't play for years!

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/25/2021 10:39:41 PM   
rjh1971


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quote:

ORIGINAL: kondor

German spies stole US production data.



I don't know what they might have stolen the US has no production in the Summer and Fall of '39. Only what's on the production queue set up by default, the documents stolen aren't worth the paper they're written on

< Message edited by rjh1971 -- 10/25/2021 10:40:06 PM >


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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/25/2021 10:42:10 PM   
rjh1971


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FA 39

The allies begin the hunting of u-boats, one sent back to Kiel for repairs and the brave french bomber pilots sunk one transport fleet docked in the harbour against all odds.



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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 9:12:59 AM   
kondor


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I've tried to go for a CV here.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 9:14:12 AM   
kondor


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A little Luftwaffe bombing in the channel.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 9:15:21 AM   
rjh1971


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quote:

ORIGINAL: kondor

I've tried to go for a CV here.




I’ll have to implement fow in the aar as you gain experience

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 9:16:11 AM   
kondor


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Followed up with a full-blown attack on the E. France. 98% rate of success.
Annnnnd.




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< Message edited by kondor -- 10/26/2021 9:20:41 AM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 9:21:19 AM   
kondor


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It failed miserably .






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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 5:04:20 PM   
rjh1971


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quote:

ORIGINAL: kondor

It failed miserably .





Sh** happens my friend , incredible bad luck!

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 8:37:03 PM   
tcart

 

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Russia Winter 40

The Russians watch Germany storm the Maginot line in winter with bemusement. I suspect the algorithm used to calculate their chances was missing some key data.

Otherwise, not much to report. China may be cut off from the West soon, but it will push the US WR up, and we're happy with that trade-off.

Soviet spying is curiously inefficient. I suspect the Germans are reading our dispatches and have adjusted their counterintelligence to match. Every point of production that doesn't go to panzers helps us in the long run. And we're still getting research from other networks. Note that every turn we get these results is the equivalent of 4-5 extra production points.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/26/2021 8:46:04 PM   
rjh1971


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Winter 40 WA

Nothing much after the fending off Germany's attack. Troops were shifted from Wester to Eastern France, taking E. France supposes less factories and resources to repair but it's a fortified area and will cause heavier casualties.

The elite U-boat was attacked but its skipper is a true sea wolf and got away without a scratch.

WA allies production has reached level three for UK and Canada.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 12:04:49 PM   
rjh1971


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quote:

The only thing that is worrying me with this, is that each time I damaged/destroyed a transport, the WA readiness status raised a bit. 3/3. Isn't that supposed to happen on a chance based? Is it pure bad luck, or a rule?
Will have to test that premise next turn .


Whenever a Transport Fleet owned by the Western Allies is damaged by a German
submarine attack (during the German player’s turn), there is a 25% chance of it increasing
by one (1). There is a 50% chance it will increase by one (1) if the Transport Fleet is
destroyed.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 12:26:36 PM   
kondor


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Spring is here and with it a new offensive on France.
This time we avoided the forts and marched down the coast.






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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 12:28:57 PM   
kondor


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quote:

ORIGINAL: rjh1971

quote:

The only thing that is worrying me with this, is that each time I damaged/destroyed a transport, the WA readiness status raised a bit. 3/3. Isn't that supposed to happen on a chance based? Is it pure bad luck, or a rule?
Will have to test that premise next turn .


Whenever a Transport Fleet owned by the Western Allies is damaged by a German
submarine attack (during the German player’s turn), there is a 25% chance of it increasing
by one (1). There is a 50% chance it will increase by one (1) if the Transport Fleet is
destroyed.


I've had 4/4 increase so far. Damaged or destroyed trasnports.

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 6:40:02 PM   
rjh1971


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Spring 40.

German U-boats were redeployed in France and were able to cross the English Channel with impunity, measures are underway to prevent this happening again.

LF were sent to escort convoy routes in the Atlantic, RN expects a heavy uboat attack for the summer.

Supplies will be sent to China next turn to help them against the Japs. Supplies were also sent to the Philippines and Java, in case the Japs fail to take them the Light fleet will flee from the harbours in those areas.

I'm afraid we're all interested in the Pacific Tuna (Cveta knows what I'm talking about )

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 7:23:18 PM   
kondor


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Heavy submarine pressure in the Atlantic is not letting go. After a daring run the last turn, towards warm French ports, this time the Kriegsmarine captains decided to go even more to the south.
WA has too many convoys to protect and not enough LF to cover it all.

This time I've damaged about 3-4 transports, and none did trigger WA awareness penalties. I should have mentioned it earlier.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 7:24:52 PM   
kondor


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You might say why am I not closer to the UK? Here is the reason. The second UK CV is out. Home islands are heavily defended.





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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 7:27:14 PM   
kondor


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Do you see that lonely transport in the Scotland port? It's not there anymore.
A brave HB crew managed to send them paddling despite 2 AA units in defense (They must have been drunk).
This is revenge for that allied bombing of transport in W. Germany port, a few months before.





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< Message edited by kondor -- 10/27/2021 7:32:20 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 7:30:13 PM   
kondor


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And finally, Goebbels shared some pamphlets of GE forces in advances of ONLY defending upgrades.
We only want to defend ourselves from growing capitalist (and communist) threats.




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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/27/2021 7:31:18 PM   
kondor


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Oh yeah, we are inviting our Rumanian, Hungarian, and Italian friends - please join us! It's no fun without you!

Disclaimer: none of the animals were hurt during these events, and none of my forces gained a veteran star. Please remedy the latter.

< Message edited by kondor -- 10/27/2021 7:33:54 PM >

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RE: 4 Player Game AAR with new PBEM++ (Game 2) - 10/28/2021 7:19:37 PM   
rjh1971


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Summer 40 Western Allies

The RN starts a major hunt for U-boats in the Atlantic, things did not go well at first as a light fleet got damaged, but then the second attack managed to sink a U-boat in the South Atlantic 1 zone.

Further attacks were swordfish joined the hunt managed to damage an elite U-boat.



So far so good, but...

The analysis of German forces in Europe give grounds to believe OKW could be planning Sea Lion seriously. Unfortunately British intelligence realized this too late (while in the production phase) when they found out that two more transport fleet had been built in Eastern Germany. Home Guard was then mobilized and the production of TF put on hold. If the Germans manage to land the WA will be in serious trouble. They will have to pull out all the stops next turn or they won't be able to try again until Spring 41 as winter prevents amphibious invasions, then they will have a delayed Barbarossa.



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