CapnDarwin
Posts: 8467
Joined: 2/12/2005 From: Newark, OH Status: offline
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Chisai, Thanks for the detailed write-up of ideas. Let me see what I can say about what we can and can't do with the current game engine. 1. Bridges - We are stepping out of the gate with what we call short-span bridges, AVLBs that can cross minor water obstacles. After release, we will be looking at major crossing bridges like pontoon systems. As for road/rail bridges, we assume all bridges are capable of supporting vehicles. We may look at that closer post-release to see if we need to adjust and have more detailed limits on weights for bridges. It's a good idea. 2. Movement types are set, and we have a number of new features and tweaks that will allow you as a player to better control the "style" of movement and engagements for units. Some units will have their own special abilities that will enhance those types of movement modes you are looking for. Also, there has been a ton of work on unit AI movement, orders delays, and command cycles. 3. Map fog of war grey out type graphics is not something we are looking to do as we have several overlays and other means to "see" terrain, units, and markers. It's a whole new game in that aspect as to the depth of spotting and information. 4. Engineering has moved to have (or not) discreet units for those AVLBs and general engineers. That will fix the Red Storm issue of anyone who can bridge, blow, or remove obstacles. Plus a couple of other options we can't talk about right now. 5. While clearing "Night Mode" sounds cool, there is no real way for that to work in our game. Each unit and its subunits have various sensors and means of seeing terrain, obstacles, and enemy units based on the various sensors each subunit has the weather and the LOS to those targets. While we do cover night (with illumination based on the moon and weather), dawn, dusk, and day settings in a scenario, all of those factors have various levels of impact on the sensors in play. Recon units are better at spotting and identification given the same kit and conditions versus and normal unit. 6. Observation works similar to how you are talking, but on map markers for “lost” contacts are not currently implemented and we will look at that feature and need after release (we have ideas). There is a Lost Contact report that can be viewed during the orders phase, however. I hope this answers most of your questions.
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OTS is looking forward to Southern Storm getting released! Cap'n Darwin aka Jim Snyder On Target Simulations LLC
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