Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ASuW Strike

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> ASuW Strike Page: [1]
Login
Message << Older Topic   Newer Topic >>
ASuW Strike - 10/28/2021 11:09:57 PM   
Sybaris


Posts: 55
Joined: 3/14/2015
Status: offline
At scenario start I have some airborne Backfires in a group on a plotted course that will take them within their weapons range of a surface unit I want them to attack. I create a mission and assign the surface unit as the target of the strike but when I go to assign the Backfire group to the mission the pop-up says they are out of range and won't assign the group. Yes, at that point in time the Backfires are out of range but their course will eventually get them within range.

Can you not be in mid-mission so to speak at scenario start or am I missing something else?

Do LUA event scripts conflict with game created missions?

thanks

< Message edited by Sybaris -- 10/29/2021 2:28:39 AM >
Post #: 1
RE: ASuW Strike - 10/29/2021 7:46:51 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Do you have the right loadout ?
If they really are out of range, they might not want to take off. You can create a support mission at half way as a rally point to reduce disctance and from there, launch the strike. You might need a tankers mission.

(in reply to Sybaris)
Post #: 2
RE: ASuW Strike - 10/29/2021 5:30:31 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
Status: offline

quote:

ORIGINAL: Sybaris

At scenario start I have some airborne Backfires in a group on a plotted course that will take them within their weapons range of a surface unit I want them to attack. I create a mission and assign the surface unit as the target of the strike but when I go to assign the Backfire group to the mission the pop-up says they are out of range and won't assign the group. Yes, at that point in time the Backfires are out of range but their course will eventually get them within range.

Can you not be in mid-mission so to speak at scenario start or am I missing something else?

Do LUA event scripts conflict with game created missions?

thanks


I think it is just a warning, it doesn't actually kill the mission. Best bet when asking about behavior is to post a file so people can really see what you're talking about.

Lua scripts generally don't interfere unless the script is grabbing a unit or doing something to a mission. I don't think I've seen anybody do that without documenting it somewhere in the scenario text.

Mike


_____________________________

Don't call it a comeback...

(in reply to Sybaris)
Post #: 3
RE: ASuW Strike - 10/31/2021 2:08:47 PM   
Sybaris


Posts: 55
Joined: 3/14/2015
Status: offline
Thanks for the responses. I fixed it. I didn't have something ticked in the ROE.

But now after detaching and regrouping I can't get the Backfires to attack. This time I've attached the file



Attachment (1)

< Message edited by Sybaris -- 11/1/2021 7:06:21 PM >

(in reply to BDukes)
Post #: 4
RE: ASuW Strike - 11/16/2021 3:17:18 AM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Sybaris, you have a couple different things that could be causing this, one is things are id'd neutral by the time they are in range, also it' on a patrol mission without orders to target unknowns outside it's PZ, and the PZ is a single point in space. There also maybe some boresight issues along with possible conflicting mission vs group orders about leaving it's course to engage. All that said when I screwed around with the scene as it was to make the badgers fire while I could get it to attack the unknown contacts (extenting the PZ (adding 3 more points) to cover an 'area'), and even waiting till the neutrals became hostile I did see what you mean in that even after getting the badgers to engage-offensive, and target the hostile ship, they never actually launched - which I couldn't find a obvious way to explain without deeper investigation.

My test was with 1147.32 a week ago ( probably need to see if it's still weird with 1147.36), haha had this response sitting in a notepad window and just realized I'd not actually posted it.


(in reply to Sybaris)
Post #: 5
RE: ASuW Strike - 11/16/2021 2:32:41 PM   
Sybaris


Posts: 55
Joined: 3/14/2015
Status: offline

quote:

ORIGINAL: KnightHawk75

Sybaris, you have a couple different things that could be causing this,




Thanks for your response.
I got it to work by cutting it down to 1 backfire and fidgeting with the ROE/WRA. Then I cut the gas so that at a certain point the Backfire and Coot would RTB after going far enough north not to cross into the Japan ADIZ.

(in reply to KnightHawk75)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> ASuW Strike Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719