loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: Stamb I am playing my first GC and i am in the middle of 1st winter. Supply system is strange. I have a front line near Dnepropetrovsk - Kharkov - Smolenks- Novgorod. And while cities on the north have depots at lvl 3 and on the east side of Ukraine at lvl 4, same as Smolensk - they get very low amount of freight. When i make super depots at Dnepropetrovsk and Kharkov then the first city get around 17k of freight and Kharkov a little bit less. In turn's summary there is no change in freight received in comparison with a turns without a super depots, but clearly when there is no super depot - much less freight (like 5-10 times!!!) is getting there. Which looks like a bug. I would understand that if there is no super depots then freight is distributed equally, as far as train capacity allows, between lvl 4 depots. But it is not happening. It looks like when i have super depots - there is enough train capacity to get this freight to Dnepropetrovsk and Kharkov. And when there is no super depots there - there is some trigger in a code that just divides amount of freight that they got by multiple times, because as i said in previous sentences: there is enough train capacity to move that freight to this cities in case of super depots. And if there is no super depots - there is much less freight in general is that region. There is no freight in Kiev or Lvov or any other city. Like trains are working in 1/10 of their capacity. Very weird. quote:
ORIGINAL: Stamb quote:
ORIGINAL: Rosencrantus If it's your first GC, there is a lot to learn. In my first GC I couldn't even make it past the 525 HWM, but with all the things I learned, in my second GC I found SP to be significantly easier, even on challenging and hard. In this AAR at the very end is how I set up my depots and my thoughts on why I do it. https://www.matrixgames.com/forums/tm.asp?m=5050602&mpage=4 I also have an intermediate depots to store freight that was not able to get to a front (and they are empty in Ukraine). But as i wrote - there is just an insane difference between depots with an without a FBD on top of that for no logical, to my understanding, reason. Just making it super depot - somehow allows to pull X times more freight. What is also strange - rail usage. With a super depot or without it - double rails usage is always 5xxx. You are mixing up quite a lot here - and probably overcomplicating your analysis. So delivery is a function [f(x) if that makes sense to you) of depot capacity, depot demand, local demand, railway capacity to deliver, railyard capacity to send. So "if there is no super depots then freight is distributed equally" isn't right. A super depot distorts the network and adds x% more to that depot than would normally arrive (actual number is unknown). So other depots on a particular network get less. How you define a 'network' is situational. If all your rails are showing 5k something is wrong. That is the residual usage from the last turn, ie that usage (capped at a value of 30k)/6. So if your network is that congested, then that is something to review. More links, secondary connections, intermediate depots are all feasible tools. Also think of reducing demand (ie HQ supply levels). Intermediate depots, as discussed above, are best placed on large railyards (which is why I tend to use Minsk and Kiev respectively), at least 10 hexes from the front (ideally a bit more), priority 4 and give them a low level local demand. One trick here is to put your transports on nearby bases, that seems to trigger allocation. But, and I'd really stress this, don't overthink this. Your tools are depot location and priority, linked to how you've repaired the rail net. My view now (& this has changed a lot since the game came out) is that super-depots are a bit of a dead end, certainly to be used to solve an immediate problem not as a tool of choice. The other bit people overlook is supply demand (ie HQ priorities), in the winter of 1941 you may as well set this low, you can't meet the demand so don't create it - except in key formations where you identify real value. More generally, simple experience really helps here. There are a lot of transition pts in the game, and they are different for each side, but the first time you'll get it wrong (as a lot of this is situational and judgement driven) but prepare better the next.
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