Gunner98
Posts: 5508
Joined: 4/29/2005 From: The Great White North! Status: offline
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A scenario designer can build in random or planned breakdowns but its generally not done. Collisions are another thing not modeled but it could be (or the effect of it) by using lua. I for one don't. No real reason, just haven't. I do tend to add tasks to send ships back to port, or have them start separated in a port somewhere - but that is fairly lame really. As others have said, there are a lot of factors, age of the ship (or heaven forbid aircraft), proficiency of the crew, nearness of a support ship to replicate a rapid replacement of a spare part, weather, number of continuous days at sea, number of engagements, general speed sustained etc etc etc... I think it would be a HUGE ask to have something built into the game to randomize this (as at least one version of Harpoon did) and it would result in a never-ending series of gripes and groans. I do believe that we designers could do a better job of it, but then again, getting to grips with it is not easy. B
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