DWReese
Posts: 1824
Joined: 3/21/2014 From: Miami, Florida Status: offline
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This has bothered me a little for a while, so I figured that maybe I could ask the question here: It was said when the game first came out that it was designed around assigning units to missions, and having the game move the units rather than doing it manually. So, is there a way to limit a patrol aircraft from flying toward a known enemy ship within a patrol zone? Example: I have a specific rectangular-shaped patrol zone and have assigned a P-3 to a Maritime Surveillance Mission. A Modified Kashin, with active radar, has been located and identified (via ELINT and radar) within the zone by the P-3. A strike mission (performed by other aircraft) has been requested, but they are actually irrelevant here. While waiting for the strike aircraft to arrive, the P-3 continues to fly around, patrolling in the zone. For whatever reason, the AI eventually assigns the patrol aircraft to ignore the presence of the known enemy ship and plot a course to fly toward it during the course of its assigned surveillance mission. Obviously, as soon as the surveillance aircraft (P-3) gets close enough, the ship (Mod Kashin) shoots at, and eventually kills the P-3. In fact, even after sometimes being fortunate enough to evade the first SAMs, the P-3 still continues on the same designated path. As I said, eventually, the surveillance aircraft (the P-3 in this case) is destroyed. So, is there a way to create some sort of a barrier around the Kashin (or any known ship) so that the AI doesn't plot a course whereby the surveillance aircraft flies into harm's way? It would really be a nice feature to be able to apply a "moving" zone that is centered around a known enemy ship, which surrounds the moving enemy ships, and that keeps planes from flying into harm's way. It's just a thought.
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