Curtis Lemay
Posts: 12969
Joined: 9/17/2004 From: Houston, TX Status: offline
|
quote:
ORIGINAL: voroshilov17 Hello everyone As you know, I am quite noob here and I have searched about this topic in the forum as well as in the manual and I haven`t find anything diaphanously clear, so here I ask! I have noticed that when you move a unit (both naval or land one) through a hex that is within the range (correct me if I'm wrong) of a enemy's fire range, my unit will be fired everytime. That is called interdiction I guess. This happens: When you move a land/naval unit, and you receive fire from enemy land units, enemy air units or enemy naval units. That being said. 1-As a player, is there any way of knowing or guessing in advance if the enemy will fire automatically your moving troops? Is there any hint of guessing it prior to moving? 2-Similar to the question before. If a moving unit enters an area within the range of a enemy unit, is this enemy unit ALWAYS going to fire that moving unit? Is that a question of probability? Do a unit need some other special conditions to fullfill (attack power or whatever) in order to be able to fire enemy moving units, or is going to do it ALWAYS as long as it has the range to do it? 3-Similar to the question above. If I have units that can fire in a range, are those going to fire ALWAYS the moving enemy units withing their range or do I have to set them in a special state? A lot of misunderstanding above. First, let's separate land from naval, because they are handled very differently. Land units are subject to interdiction only by enemy air units set to "Interdiction". The chance of being so interdicted is related to the enemy interdiction level, shown in the Air Report. Land units are subject to disengagement attacks if they try to exit a hex adjacent to an enemy unit, without a covering unit left behind. Chance of suffering such an attack is dependent upon the relative strength and recon level of the enemy unit the friendly unit is moving away from. Naval and embarked units are subject to interdiction by air units set to "Naval Interdiction", all surface naval, and coastal artillery units. Chance of interdiction by air units is dependent upon how much air is in range and how many friendly targets are in range. Friendly carrier naval that is carrier air interdicted will return a counter strike. Interdiction by surface naval and coastal units is automatic. Friendly naval that is interdicted will return counterbattery fire.
< Message edited by Curtis Lemay -- 11/10/2021 3:06:03 PM >
_____________________________
|