Mark Hemns
Posts: 196
Joined: 5/2/2002 Status: offline
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I am playing the attacking Warsaw Pact forces against the AI controlled NATO defence. So what do we need to consider to draw up a plan? [B]Mission[/B] I need to capture the 1st Quadrant of the map (top left corner), so any plan should concentrate on that goal and not necessarily destroying all the enemy forces. If either side has units in the Quadrant then they get their VP's. So if it is still contested at the end of the game, both sides will receive VP's for it. I must therefore plan on not only entering the Quadrant but clearing it of all enemy forces. [B]Enemy[/B] We have limited intelligence on the enemy. We only know that it is a Battalion of NATO troops (in game terms this could be US, UK or West German forces). Given they are on the defence, it is likely that they will start dug in and may have emplaced minefields. Mines can be pre-laid or laid during the game by Engineers or artillery. [B]Terrain[/B] The terrain type is very easy to figure out both visually and by just moving the cursor over a location (terrain type and elevation for that location is then shown to the bottom right of the screen). Elevation data is shown visually by the shading of the map. Darker areas are lower and lighter areas are higher (so my forces are at a low elevation with higher ground to the west). The maps really look great but unfortunately don't give an immediate feel for the lie of the land at the moment. They are an area of the game that is under development (contour lines may possibly be added to the maps) and a further elevation tool is being added to the next version in response to beta tester's feedback. So looking at the map, my forces sit astride a secondary road which rises towards the west. Significant cover is available from two urban areas either side of the road and a forest to the south west. I feel it is likely that enemy forces will be covering the road from this higher elevation. It is also possible that the road will be mined so I will try to avoid moving along it. There is a large expanse of territory to the right of the NATO position which will be difficult for him to cover with a single Battalion. An important aid to working out positioning is the Light of Sight (LOS) tool. A simple CTRL-left click can show what a unit could see from any spot on the map. [B]Troops Available[/B] I command the 45th Guards Tank Regiment with some Divisional and Army level artillery. HQ / 45 GTR - 1BTR-80, 1 BTR-80 Gremlin, 1 T-80K HQ Sam Platoon - 3 BMP-2 Gremlin Engineer Co - 3 BTR-60, 9 CEV 1 Recce Plt - 3 BMP-2 2 Recce Plt - 4 BRDM-2 HQ 1/45 GTR - 1 BTR-60, 1 T-80K HQ 1 Tank Co - 10 T-80U 2 Tank Co - 10 T-80U 3 Tank Co - 10 T-80U HQ 2/45 GTR - 1 BTR-60, 1 T-80K HQ 1 Tank Co - 10 T-80U 2 Tank Co - 10 T-80U 3 Tank Co - 10 T-80U HQ 3/45 GTR - 1 BTR-60, 1 T-80K HQ 1 Tank Co - 10 T-80U 2 Tank Co - 10 T-80U 3 Tank Co - 10 T-80U HQ 4/45 GTR - 1 BMP-2K HQ 1 Rifle Co - 12 BMP-2 2 Rifle Co - 12 BMP-2 3 Rifle Co - 12 BMP-2 Mtr Battery - 8 MT-LB 120mm Mortar SAM Platoon - 3 BMP-2 Gremlin AGL - 2 BMP-2 + AGS-17 1 Battery Arty - 6 2S1 SP 122mm Howitzer, 2 Command Vehicles 2 Battery Arty - 6 2S1 SP 122mm Howitzer, 2 Command Vehicles 3 Battery Arty - 6 2S1 SP 122mm Howitzer, 2 Command Vehicles Div Arty - 6 2S3M SP Howitzer, 2 Command Vehicles (off-map) Army Arty - 4 2S7 203mm Gun (off-map) The screenshot shows the initial position of my forces. I set them up in these positions during the Deployment Phase at the start of the game. During this phase, units can be positioned anywhere within a pre-defined deployment area. This is the "zoomed-out" view of the map with grid lines switched on (the heavier lines denote boundaries between Quadrants). Each grid on the map is 500m wide.
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