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- 9/11/2003 4:33:05 PM   
Mark Hemns

 

Posts: 196
Joined: 5/2/2002
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[B]10:00 - 10:30 [/B]

A side note on combat :-

During this AAR, I have summarised combat results for the whole of a 30 minute turn. However during the turn resolution, combat has much more of a flow to it.

Each unit can fire once during each 5 minute period during the turn resolution.
In combat the side which fires the first shot often wins the fight due to the lethality of modern weaponry. Various factors determine which side has the initiative and fires first although it is usually the defender.

So to illustrate the flow of a generic combat :
- the unit with the highest initiative will fire.
- if the target survives and does not feel the need to retreat, it will return fire with it's remaining strength.
- repeat until one side withdraws or the turn ends.
- units that have the same initiative will fire simultaneously with their full strengths before combat results are calculated.
- combat phases may also include artillery support if batteries have On Call orders.

Back at the battle :-

My tanks roll forward although unfortunately not in the perfect formation that I had hoped for. Even using the Waypoint/TRP Inspector, all order times are estimates and in this case some delay or misunderstood order has caused my perfect advance to become fragmented.
So all 3 companies arrive at different times during the turn. Whilst it is only a few minutes difference, it will prove critical allowing the American tanks to pick off the units one by one.

During the phases of this 30 minutes turn, B Coy/2-67th Arm Bn destroyed 21 (out of 30) of 1st Battalion's T-80's for the loss of 7 M1A1. 17 of the T-80's were killed by direct fire with the rest destroyed by supporting artillery.

The game accurately reflects the difficulty of moving vehicles in the presence of a dug in enemy and my poorly timed artillery strike failed to suppress the enemy tanks (although a hasty frontal assault against 14 well dug in M1A1's was probably never a very good idea!).

In the southern attack, C Coy/2-67th Arm Bn had withdrawn either because of my artillery preparation or it may have had Screening orders (the unit defends a location but can move to another if it offers a better position).
It had only moved back 500m to join another company of armour (D Coy/2-67th Arm Bn). One of 2nd Battalions T-80 companies has the misfortune to discover this at 1000m and is wiped out without reply under the devastating fire of 28 M1A1's.
Fortunately the other 2 companies move to positions which cannot be spotted.

My Counter Battery fire has again been active this turn and hopefully will have silenced some of the NATO guns.

A disappointing attack has achieved little damage for the loss of a battalion of armour.
However on the plus side, the enemy has been located and should be focused to their front.
I can now therefore move 3rd Battalion and hopefully hit his rear echelon units.

The screenshot shows the "zoomed in" map view of my ill-fated attack on the B Coy/2-67th Arm Bn position.

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