Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Begginer - somens questio

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Begginer - somens questio Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Begginer - somens questio - 11/17/2021 1:15:28 AM   
GazBot

 

Posts: 84
Joined: 7/12/2020
Status: offline
Hello Chaps,

Im newly getting stuck into this monster but fabulous game.

Ive been getting to grips with the smallest scenario I can find (Op Bucaneer) and succeeding.

So far Ive installed Chem Kids Map MOD and plan leaving the rest alone until Im good enough to start PBEM'ing

That been said Ive noticed some basic issues Im running into;

1. I see in turn processing that loads happens which dont end up in the combat reports or Ops reports so you can get a good idea of whats happened through the turn.

2. Also its hard to track Enemy locations when you see them briefly during turn processing but then they disappear.

Is their any setting I can adjust to alleviate the two above???

Im guessing the WitP AE Tracker will help alleviate the lack of detail in the combat reports and Sig / Ops reports???? are their any settings that can improve this as well???

Are their any mods that say let you add an overlay of spotted / sigint units on the map??? or say add the sig int reports on??? its funny becasue with the sigint reports I can see these marry up for the bases and you can see the details from the sigint reports graphically for the bases but for say ship and plane sightings these do not seem to be able to be overlaid???? Is their any modes or game settings to enable this???

How about any modes that enable the hex numbers to come on as an overlay???

How do other players overcome these issues???

Cheers

GAz

< Message edited by GazBot -- 11/17/2021 1:16:23 AM >
Post #: 1
RE: Begginer - somens questio - 11/17/2021 1:30:20 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
There's a tool called "Combat Reporter" which will probably help with questions 1 & 2. It is tricky to get it up and running, so read the thread carefully and make sure you understand what it does and how to get it working.

_____________________________


(in reply to GazBot)
Post #: 2
RE: Begginer - somens questio - 11/17/2021 1:43:32 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Tracker is a big yes. There's also Combat Reporter (but I haven't used that). A lot of the Operations report sightings are just noise. Sometimes I skim it quickly if I'm expecting something but otherwise ignore. I'm speaking from a Japanese player POV. When the sigint says there's a radio intercept at a non base location I always give that close attention. By tracking enemy locations do you mean the difference between what you see at night vs. what's available when you get the turn? I don't know any solutions but mental discipline. You don't want to slow the replay down, it's slow enough and can be interminable. Pay close attention in the replay to what his recon planes are doing and make mental notes. Sometimes I really have to scour the Ops report to see what planes were spotted overhead where anyway. I don't think there's a map mod with the hex numbers. Maybe somebody could make up an 8 1/2" x 11" map that just gets you into the neighborhood with the numbering as a quick reference you hang on the wall or tape to the PC box? A lot of things just take time and you'll get better.

_____________________________



(in reply to GazBot)
Post #: 3
RE: Begginer - somens questio - 11/17/2021 1:51:43 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Begginer. Is that a hybridization of beginner and beggar?

_____________________________



(in reply to geofflambert)
Post #: 4
RE: Begginer - somens questio - 11/17/2021 3:36:36 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Kull

There's a tool called "Combat Reporter" which will probably help with questions 1 & 2. It is tricky to get it up and running, so read the thread carefully and make sure you understand what it does and how to get it working.

There is also a tool called Intel Monkey. witpqs is the guy who seems to have programmed it. I don't see it offered in the stickied area so PM witpqs about it.

As for momentary sightings of the enemy during turn execution, those are probably the type of detection where ships or aircraft see some shadows but are unable to make out what they are before they move away in the dark. It's part of Fog Of War (FOW). Detection has to reach a certain level before the icon for a detected enemy is placed on the map. See the manual for information on detection.

SigInt alone is usually not enough to make for an icon on the map. Be aware that in the early game when skill levels of pilots and crews are low, a lot of dolphins are reported as "six enemy ships near X headed NE" or something similar! I even had reports of enemy ships in the middle of US and Canada land hexes! If I think the SigInt might be a threat I can't ignore, I look in the Ops report for corroborating info. If the two agree there is something there, I send ships or aircraft to check it out.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Kull)
Post #: 5
RE: Begginer - somens questio - 11/17/2021 4:03:24 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
When you're Japanese there's no intel to monkey.

_____________________________



(in reply to BBfanboy)
Post #: 6
RE: Begginer - somens questio - 11/17/2021 6:25:42 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
One thing I'd advise all new players. Don't bother with any mods. You don't need them to learn the game. The only thing I'd always say do is install Tracker but even that is not essential. Stick to the basics with the latest patches and read the manual and any forum guides as you play, These are essential as the manual is out of date after years of patches. Best scenario to learn on is Coral Sea.

(in reply to GazBot)
Post #: 7
RE: Begginer - somens questio - 11/17/2021 11:01:30 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
And of course, welcome aboard....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Chris21wen)
Post #: 8
RE: Begginer - somens questio - 11/17/2021 11:08:49 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: BBfanboy
There is also a tool called Intel Monkey. witpqs is the guy who seems to have programmed it. I don't see it offered in the stickied area so PM witpqs about it.


Is there a thread for this somewhere that could be pinned?

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to BBfanboy)
Post #: 9
RE: Begginer - somens questio - 11/17/2021 11:17:16 AM   
Maallon


Posts: 196
Joined: 12/27/2020
From: Germany
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: BBfanboy
There is also a tool called Intel Monkey. witpqs is the guy who seems to have programmed it. I don't see it offered in the stickied area so PM witpqs about it.


Is there a thread for this somewhere that could be pinned?

Regards,

- Erik



https://www.matrixgames.com/forums/tm.asp?m=4376711

(in reply to Erik Rutins)
Post #: 10
RE: Begginer - somens questio - 11/17/2021 12:14:31 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: BBfanboy
There is also a tool called Intel Monkey. witpqs is the guy who seems to have programmed it. I don't see it offered in the stickied area so PM witpqs about it.


Is there a thread for this somewhere that could be pinned?

Regards,

- Erik


Erik,

There is, see my sig below.

There is also a current problem in that, after the current version was already out for several years, gradually virus engines began flagging it just because it's packaged as an exe, both the installer and the run-time. I had it on Google Sites, but they eventually started (randomly) allowing it/not allowing it/allowing it, etc.

So I need to get it moved over to Github, remake the installer (it uses NSIS, like everybody does), get it digitally signed (which will cost $$ per year since I don't have a relevant signing key otherwise).

It's written in Python. I can certainly make the source available to anyone but they need to install Python, and the point of packaging in an installer is to accommodate the technically challenged.

George

PS: Great seeing you around!

< Message edited by witpqs -- 11/17/2021 12:15:01 PM >


_____________________________


(in reply to Erik Rutins)
Post #: 11
RE: Begginer - somens questio - 11/17/2021 1:02:09 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
I don't believe anyone has mentioned this yet, and certainly don't want to be accused of insulting anyone by repeating something already stated while claiming it wasn't.........

There are additional Reports in the Save folder that are not readily accessed through the game interface that may provide the information you seek without the hassle of a difficult addon install.

_____________________________

Hans


(in reply to witpqs)
Post #: 12
RE: Begginer - somens questio - 11/17/2021 2:22:14 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline

quote:

ORIGINAL: HansBolter
There are additional Reports in the Save folder that are not readily accessed through the game interface that may provide the information you seek without the hassle of a difficult addon install.


So these reports provide an overlay for the map, first time I heard this. But for sure you are an expert and can explain how this works.
Thanks

(in reply to HansBolter)
Post #: 13
RE: Begginer - somens questio - 11/17/2021 2:26:30 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
quote:

ORIGINAL: Chris21wen

One thing I'd advise all new players. Don't bother with any mods. You don't need them to learn the game. The only thing I'd always say do is install Tracker but even that is not essential. Stick to the basics with the latest patches and read the manual and any forum guides as you play, These are essential as the manual is out of date after years of patches. Best scenario to learn on is Coral Sea.


How does this answer help the OP who needs/wants (me too btw) a map overlay for intel/events/combats etc.
Can you provide more details to make this work I would be thankful too not only the OP I guess...

< Message edited by Alpha77 -- 11/17/2021 2:31:47 PM >

(in reply to Chris21wen)
Post #: 14
RE: Begginer - somens questio - 11/17/2021 2:34:41 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline

quote:

ORIGINAL: Alpha77


quote:

ORIGINAL: Chris21wen

One thing I'd advise all new players. Don't bother with any mods. You don't need them to learn the game. The only thing I'd always say do is install Tracker but even that is not essential. Stick to the basics with the latest patches and read the manual and any forum guides as you play, These are essential as the manual is out of date after years of patches. Best scenario to learn on is Coral Sea.


How does this answer help the OP who needs/wants (me too btw) a map overlay for intel/events/combats etc.


Combat Reporter will do that. I just installed it this morning and was surprised at how simple that was. I've always been a firm proponent of the need for Newbies to ignore mods and eye candy and to just focus on learning the game first. But this app is different, as it groups all those text reports into categories (sigint, land combat, coastwatcher reports, etc) and overlays them on your map. Surprisingly helpful, even for a veteran player.

_____________________________


(in reply to Alpha77)
Post #: 15
RE: Begginer - somens questio - 11/17/2021 2:39:13 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
quote:

ORIGINAL: Kull
Surprisingly helpful, even for a veteran player.


Cool sounds good, I wonder however if this is possible like Hans stated. He says one does not need an additional program.. cause I heard this the 1st time.

I am sure he will explain it to us


< Message edited by Alpha77 -- 11/17/2021 2:40:19 PM >

(in reply to Kull)
Post #: 16
RE: Begginer - somens questio - 11/17/2021 2:45:09 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline

quote:

ORIGINAL: Alpha77

quote:

ORIGINAL: Kull
Surprisingly helpful, even for a veteran player.


Cool sounds good, I wonder however if this is possible like Hans stated. He says one does not need an additional program.. cause I heard this the 1st time.

I am sure he will explain it to us



I think we can give Hans a break. I wasn't thrilled about being called a liar, but "forgive and forget and move on". He's made a number of contributions to the forum and usually tries to be helpful, so lets focus on the positives!

_____________________________


(in reply to Alpha77)
Post #: 17
RE: Begginer - somens questio - 11/17/2021 2:49:29 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
I agree.

He shall explain his helpful tipp for a beginner and myself and we can give him a "rest" :)
I am REALLY curious I looked for the solution that Hans has a long time already and will gladly "forgive and forget" if he provides an adequate answer. (here map overlay without add on like he stated)

Meanwhile I check your tipp too

< Message edited by Alpha77 -- 11/17/2021 2:50:39 PM >

(in reply to Kull)
Post #: 18
RE: Begginer - somens questio - 11/17/2021 3:05:59 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
quote:

ORIGINAL: geofflambert

When you're Japanese there's no intel to monkey.


Was this some kind of joke or does this monkey really not work for the good guys aka the only righteous god approved empire in the east??

< Message edited by Alpha77 -- 11/17/2021 3:07:20 PM >

(in reply to geofflambert)
Post #: 19
RE: Begginer - somens questio - 11/17/2021 3:26:57 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
I'm growing weary of being falsely accused of calling someone a liar and will most surely file a complaint regarding this personal slander.

I made no reference herein to map overlays. I simply pointed out that the game includes additional reports (meaning text files) that are not accessed through the game interface that MAY provide help.

_____________________________

Hans


(in reply to Alpha77)
Post #: 20
RE: Begginer - somens questio - 11/17/2021 3:33:36 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
quote:

ORIGINAL: HansBolter
I made no reference herein to map overlays. I simply pointed out that the game includes additional reports (meaning text files) that are not accessed through the game interface that MAY provide help.


But the OP knows about these reports already and wanted a map overlay which provides visual reference on the map...

So basically your reply was worthless and only served to confuse a beginners player PLUS myself. Ergo you wasted our time - I might file a complain for that

< Message edited by Alpha77 -- 11/17/2021 3:47:15 PM >

(in reply to HansBolter)
Post #: 21
RE: Begginer - somens questio - 11/17/2021 4:03:29 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Alpha77
So basically your reply was worthless and only served to confuse a beginners player PLUS myself. Ergo you wasted our time - I might file a complain for that


Ok, cut it out. Let's bury the hatchets and get back to positive discussions.

Regards,

- Erik



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Alpha77)
Post #: 22
RE: Begginer - somens questio - 11/17/2021 4:09:23 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
quote:

ORIGINAL: Erik Rutins

Ok, cut it out. Let's bury the hatchets and get back to positive discussions.

Regards,

- Erik



Agreed again, let´s wait if Hans accepts this and explains his post :)
Thanks for your good work btw.

(in reply to Erik Rutins)
Post #: 23
RE: Begginer - somens questio - 11/17/2021 4:16:11 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Alpha77
Agreed again, let´s wait if Hans accepts this and explains his post :)
Thanks for your good work btw.


Seriously, just let it be. Let's move on.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Alpha77)
Post #: 24
RE: Begginer - somens questio - 11/17/2021 5:07:49 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
I do not use those helpful although not truly needed programs but not lately. You have all of the information that you need in the game, you just have to know where to look for it. That said, some people do use those but a player does not have to. As a Japanese player, you can check to see how much of the needed inputs for the needed outputs are available, where there are stockpiles of these to pick up and deliver so they can reach the needed output sites.

Every player has their own way of playing plus organizing and you do not need to copy another players style of play nor organization. The absolute and most important thing is to have FUN and enjoy the game.

If you do need to ask a question, please be specific. If you know how something is done but want to know what other people do or other possible ways of doing things, please state that you do know how to do something and how you do it so you can ask if there is a better way of accomplishing the same thing. If you are trying something and things are not working out, state what you are doing and what you want to do, and please provide relevant pictures.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Erik Rutins)
Post #: 25
RE: Begginer - somens questio - 11/17/2021 5:21:00 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
How much trouble would it be worth installing WITP first and learning that and then going to WITP-AE?

Or just bite the bullet with AE?

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to RangerJoe)
Post #: 26
RE: Begginer - somens questio - 11/17/2021 5:22:50 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Zovs

How much trouble would it be worth installing WITP first and learning that and then going to WITP-AE?

Or just bite the bullet with AE?


Actually, they are two different games.

I never played WITP.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Zovs)
Post #: 27
RE: Begginer - somens questio - 11/17/2021 6:05:07 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
WITP is a bit easier I think - larger scale which makes for a smaller map with fewer locations. It also has some different scenarios, but it is still fundamentally a pretty big game like AE. The interfaces and functions are similar, but there are important differences in the features and functionality that mean it might be better to just start with a smaller scenario in WITP-AE if your goal is to end up playing the WITP-AE campaign.



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to RangerJoe)
Post #: 28
RE: Begginer - somens questio - 11/17/2021 6:08:53 PM   
Panjack

 

Posts: 401
Joined: 7/12/2009
From: Southern California
Status: offline
For beginners moving to a campaign game, my advice is to ignore most of the information the game throws at you. Expert players can likely glean subtle understandings from even minor events, but ordinary mortals beginning to play a campaign game will likely find the cost (in time) of knowing everything far exceed the benefits.

Focus on more consequential bits of information: what information is relevant to my carriers? Where are the other guy's carriers? Where are invasions potentially going to occur? Where are those pesky subs causing trouble? If you're playing the Allies, you'll want to know where Betties are located or can be located.

But where a flying boat dropped a bomb on a ship is likely not information you need to know. A plane crashing on landing, and the pilot killed, might be tragic news for the digital family of the lost pilot but isn't something you need to worry about. (Not that anyone said these things were important!)

I run Combat Reporter because it provides information in very helpful fashion. But, I don't always look at everything.

I also use Tracker. It has lots of information from the game. I find it particularly helpful at the beginning of a campaign when you have ground units running all over the place. It is easy to forget about some of these units, but sometimes you want to know when they finally get to their destination to load them on ships or whatnot. Tracker helps you keep track of all these units. Check in two places: (1) in Alerts --> current turn and (2) in LCUs --> Special --> Move with no dest.

(in reply to RangerJoe)
Post #: 29
RE: Begginer - somens questio - 11/17/2021 7:27:01 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Thanks all! I think I'll just stick with WITP-AE, I did install WITP, but will just use the tutorial as a sort of guide, but mainly relay on the AE manual and what I can find here.

Lots to learn.


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Panjack)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Begginer - somens questio Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000