Big Ivan
Posts: 1963
Joined: 6/9/2008 From: Mansfield, Ohio USA Status: offline
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quote:
ORIGINAL: UP844 Hello John, I greatly appreciated the scenario and the effort you made to convert it from ASL to TOTH. I also understand the difficulty of porting ASL scenarios and victory conditions into TOTH (I tried converting "Bucholz Station" and in my first attempt the AI Americans ran to the Exit VP hexes in their very first turn, providing me with a fine selection of targets). I'm also very aware about the limitations of the AI (just look at my avatar ): basically, a defending AI uses one of these two options: a) "stand and die" - the human player can defeat this by focusing on a narrow sector and defeating the AI forces in detail b) "not a inch back" - the human player must only take a few VP hexes, wait for the counterattacking AI and slaughter its units and, finally, take the remaining VP hexes So far, the only solution I have found - within the game framework - is to add some (and sometimes many) AI-only units. I tried - just for the fun of it - to play the scenario with the British, but it is not worth the effort of taking screenshots and making an AAR: basically, I formed two clusters - one above the road, one below - and killed German units as they advanced . I also discovered that the AI can set up two pieces of ordnance in the same hex, even though this is not allowed to human players. The only remarkable feat was a German B* which took three Defensive Fires (with -2/-3 DRM) and Battle Hardened two times while its squads were wiped out, becoming a B**, then an A**, only to be killed by the last Defensive Fire. Now I'm a bit busy, but soon I will also inflict you an AAR of the other scenario you posted . Regards Carlo "UP844" Thanks for your insight, Carlo! Looking forward to your next AAR!
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Blitz call sign Big Ivan.
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