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RE: "Memories of the rain" - MAP

 
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RE: "Memories of the rain" - MAP - 8/6/2021 10:46:14 AM   
speedyglides

 

Posts: 53
Joined: 10/1/2015
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Really good work! Thanks a lot for it!

I have a question concerning clear tiles: there are some slightly different colors like more yellos'ish ones, does it have any meaning or it is just art?

(in reply to username01)
Post #: 91
RE: "Memories of the rain" - MAP - 8/9/2021 6:37:28 AM   
vilcum

 

Posts: 141
Joined: 8/24/2009
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quote:

ORIGINAL: speedyglides

Really good work! Thanks a lot for it!

I have a question concerning clear tiles: there are some slightly different colors like more yellos'ish ones, does it have any meaning or it is just art?


No special meaning, they are just to give some life to the infinite russian steppes , the difference is there too on the original map , even if less noticeable (clear tiles are directly modified from the original ones).

(in reply to speedyglides)
Post #: 92
RE: "Memories of the rain" - MAP - 8/9/2021 9:27:15 AM   
speedyglides

 

Posts: 53
Joined: 10/1/2015
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quote:

ORIGINAL: vilcum


quote:

ORIGINAL: speedyglides

Really good work! Thanks a lot for it!

I have a question concerning clear tiles: there are some slightly different colors like more yellos'ish ones, does it have any meaning or it is just art?


No special meaning, they are just to give some life to the infinite russian steppes , the difference is there too on the original map , even if less noticeable (clear tiles are directly modified from the original ones).


Thanks for the answer. As I've said, excellent work, really beautiful and much more readable map.

(in reply to vilcum)
Post #: 93
RE: "Memories of the rain" - MAP - 8/13/2021 8:27:03 AM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
Great map! I'm using this from now on!

(in reply to username01)
Post #: 94
RE: "Memories of the rain" - MAP - 11/5/2021 11:30:11 AM   
moichris

 

Posts: 20
Joined: 11/13/2012
Status: offline
This game is amazing but the map needed an esthetical improvement. keep going. thanks a lot.

(in reply to squatter)
Post #: 95
RE: "Memories of the rain" - MAP - 11/9/2021 1:51:33 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Thanks for a great map . Makes a game at least two times more pleasant.

(in reply to moichris)
Post #: 96
RE: "Memories of the rain" - MAP - 11/20/2021 7:05:39 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline
After using the mod in a bunch of games I realised SNOW and HEAVY SNOW being too similar so I added quite more snow to clear and coast (and reparired some mistakes), the files are added to the DRIVE file on first post.








Attachment (1)

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Post #: 97
RE: "Memories of the rain" - MAP - 11/20/2021 9:28:07 PM   
RedBunny

 

Posts: 58
Joined: 12/8/2010
Status: offline
Your maps are works of art.

(in reply to vilcum)
Post #: 98
RE: "Memories of the rain" - MAP - 11/22/2021 2:27:18 PM   
OberGeneral

 

Posts: 205
Joined: 10/9/2018
From: Canada
Status: offline
That's a big improvement. Thanks.

(in reply to vilcum)
Post #: 99
RE: "Memories of the rain" - MAP - 11/22/2021 5:26:05 PM   
Miastowy


Posts: 37
Joined: 1/11/2019
Status: offline
super!

(in reply to OberGeneral)
Post #: 100
RE: "Memories of the rain" - MAP - 11/22/2021 5:51:37 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Please let us know when you update your mod for .06.

Hex.dat and hexart.dat changes – Added rail line
Changes to map in factory/city/maptext/hex/cityOwner and scenario files as noted below.
• Locations renamed:
o 343 Nordholtz 119,162-> Nordholz
o 0502 Kemijärvi 172,51 -> partially corrupted name fixed
o 1005 Sp. Nova Ves 171,195 -> Spisska Nova Ves
o 1166 Piestany 160,200 -> Piest'any
o 2022 Etil 250,146 -> Ertil
o 2052 Muchkap 254,144 -> Zherdevka (Muchkap is on rail line further east)
o 2057 Ostrozhsk 247,156 -> Ostrogozhsk
o 2077 Repenyevka 245,154 -> Repyovka
o 2406 Suvorovo 215,211 -> Sovorove
o 2439 Shumsk 186,147 -> Shumskas
o 2711 Novo Kalltva 253,160 -> Novaya Kalitva
o 2727 Burluk 242,165 -> Velykyi Burluk
o 2919 Karmaleva 180,146 -> Karmelava
o 2925 Bely Kolodes 239,165 -> Bilyi Kolodiaz
o 2968 Kikeritsy 190,106 -> Kiorstovo
• Locations renamed + data changed:
o 2428 Kretinga (old) 167,140 -> Rucava (-1 population/manpower for new Kretinga)
o 2966 Siversky (old) 194,108 -> Nizovskaya, airfield reduced to 1, capture dates modified
• Location data changed:
o 0497 Janisjarvi (FIN) 194,86 -> changed to Soviet, ad 1x pop/manp/raily from duplicate
• New locations added:
o 0514 Immola 187,93 - real location of Immola airfield, old one was Nummela
o 2667 Kretinga 167,141 - real location of Kretinga, 1x pop/manp/raily, occupation dates from Rucava
o 2965 Siversky 194,106 - real location of Siversky, with airbase size 2
• Locations removed or slots cleared:
o 1790 Janisjarvi (SOV), duplicate of 0497
o 2784 Remontroe, misnamed duplicate of 2158 Remontnoe
o 2800 Biamak, duplicate of 2300 Baimak
o 2809 Troizk, misnamed duplicate of 2303 Troitsk
o 2819 Kungar, misnamed duplicate of 2243 Kungur
o 2893 Birsk, misplaced duplicate of 2295 Birsk




_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Miastowy)
Post #: 101
RE: "Memories of the rain" - MAP - 11/23/2021 6:59:16 AM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline

quote:

ORIGINAL: Zovs

Please let us know when you update your mod for .06.



Thanks for point into it!

Currently the mod is compatible with last beta (all versions really) as far as I know -as this mod does not change hexart but tiles files -, if you begin a new game all changes are implemented.

But : the optional RAINMAP-w_maptext.zip (only used for nameplates colours example) should not be installed (will try to substitute when changes stabilize).

(in reply to Zovs)
Post #: 102
RE: "Memories of the rain" - MAP - 11/26/2021 4:10:20 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
How do you distinguish frozen river from a non frozen? Or am i just blind, which is also possible

(in reply to vilcum)
Post #: 103
RE: "Memories of the rain" - MAP - 11/27/2021 1:26:02 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline

quote:

ORIGINAL: Stamb

How do you distinguish frozen river from a non frozen? Or am i just blind, which is also possible


rivers on both examples ara frozen, if you use my rivers (you can left the original ones if you like and they work really well) these are the three posible states (up mayor, down minor)




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(in reply to Stamb)
Post #: 104
RE: "Memories of the rain" - MAP - 11/27/2021 1:42:58 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Do i get it right?




Attachment (1)

(in reply to vilcum)
Post #: 105
RE: "Memories of the rain" - MAP - 11/27/2021 2:02:28 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline
Yes, that is a good example

(in reply to Stamb)
Post #: 106
RE: "Memories of the rain" - MAP - 12/5/2021 12:42:24 PM   
dirtyharry500


Posts: 94
Joined: 10/29/2004
From: France
Status: offline
hi
i'm using memories of the rain map but i can see some adjustments of patch 1.02.08 are
not implemented on the map ?

what's the matter ?

_____________________________

i'm the real slim shady

(in reply to vilcum)
Post #: 107
RE: "Memories of the rain" - MAP - 12/6/2021 1:44:23 AM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline

quote:

ORIGINAL: dirtyharry500

hi
i'm using memories of the rain map but i can see some adjustments of patch 1.02.08 are
not implemented on the map ?

what's the matter ?


Can you point some example to me? I do not find any map change in 1.02.08 log (I did not installed it yet , 1.02.06 installed now)

(in reply to dirtyharry500)
Post #: 108
RE: "Memories of the rain" - MAP - 1/13/2022 11:09:04 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
How can I change font for a cities, ideally like in this mod: https://www.matrixgames.com/forums/tm.asp?m=5029885 ?

_____________________________


(in reply to vilcum)
Post #: 109
RE: "Memories of the rain" - MAP - 1/13/2022 5:21:53 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline

quote:

ORIGINAL: Stamb

How can I change font for a cities, ideally like in this mod: https://www.matrixgames.com/forums/tm.asp?m=5029885 ?



You can do that to your like in the game Editor... but if you have those ones selected you can take the

GuiFonts.json archive and put it in C:\Matrix Games\Gary Grigsby's War in the East 2\Dat and it will change the font and size on ALL YOUR GAMES.

w_maptext.dat archive should be left in C:\Matrix Games\Gary Grigsby's War in the East 2\Dat\GenData but will only apply changes to new matches created after its instalation.

(in reply to Stamb)
Post #: 110
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