Nirosi
Posts: 1776
Joined: 9/17/2017 Status: offline
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I would have to think more about it, but instinctively, I think it has merit. But I am divided for those reasons: Even if the chances are limited, 18% in this example seems high and I would say as a player, that I would find the game less fun to see relatively high chances of units been unusable or paralyzed. We like to move our chits. On the other hand, often they will be far enough I agree. But in any case, the chances should be modified lower by the anti-air of the unit on the ground (representing base defenses). Also, in some situation where air units might have no choice to be close, with minimal air superiority one could seriously impede, maybe even paralyze, the enemy air units by going first. So it comes back to the idea of fun again, as having non effective unit is one thing, but having 100% non-usable ones is another. On the other hand the argument that the striking air unit does lose an OP for sure (100% chance) is not appropriate here, because the striking air unit would lose one or two OPs and have its OP back to react during the enemy turn. So, depending on the order of your play, by bombing an enemy bomber set on support, you would actually remove up to 4 OP to the enemy! That would be way too much in my opinion. Would it not be much simpler to just increase the effectiveness damage done to a more visible effect? I believe it does represent the same thing (disorganizing airbases, pilots etc.), as it probably represent, among other thing, also the numbers of aircraft actually flying or capable of flying. Seems more realistic too than grounding the air unit completely (or 50%) for two turns practically speaking. I would prefer to have a very unprepared air that I can still chose to use at least during my turn even if 50% less effective. And it could still "ground" enemy bombers that same turn (so no support from them) if it manages to reduce effectiveness to 49%.
< Message edited by Nirosi -- 11/22/2021 3:57:50 AM >
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