Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Color-coding of spotted enemy CV TFs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Color-coding of spotted enemy CV TFs Page: [1]
Login
Message << Older Topic   Newer Topic >>
Color-coding of spotted enemy CV TFs - 11/23/2021 8:30:04 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Is there a way to color-code spotted enemy CV/CVL/CVE TFs?

Right now all Jap TFs look exactly the same as they are colored red. A different color (i.e bright orange) would tell Allied player at a glance which enemy TFs contain CV/CVL/CVE ships. Unlike other TFs, CV TFs project their power in max speed+aircraft range formula, giving them almost a double range of surface combat TFs.

Right now I have to manually hover over each enemy TF to check for presence of CV/CVL/CVE. Annoying.

< Message edited by Yaab -- 11/23/2021 8:34:07 AM >
Post #: 1
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 10:02:37 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
Isn't the different ship icon assigned to carrier TFs adequate?

It seems to be so for me.

_____________________________

Hans


(in reply to Yaab)
Post #: 2
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 10:11:02 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
I have same icons everywhere. When does the icon change?


(in reply to HansBolter)
Post #: 3
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 11:10:11 AM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

Yes, you could do that.

The art file is mapiconsJ.bmp or …...A.bmp.

The icons have a ship silhouette and you could change the fill color.

For a single CV task force it would work but if there are multiple
CV task forces in the hex I think you are out of luck.

There were some other players who did alternate icons. Chemkid made a set.

Why do it? You will want to mouse over it anyway to at least
get an idea of it’s composition.

There is not anything in this game you have to do real fast in orders phase.
It is not like you have to get to it right away before it disappears.





Attachment (1)

(in reply to Yaab)
Post #: 4
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 3:14:55 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
All Japanese look alike?
All they would have to do to fool you is paint all their ships orange.

_____________________________



(in reply to Trugrit)
Post #: 5
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 5:29:00 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Wait, all ENEMY TF icons I see are either:

-ship (surface)
-submarine

Do the surface icons ever change to CV/Tanker/Transport/Amphibious etc.?

(in reply to geofflambert)
Post #: 6
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 6:02:12 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

I think they don't. I'm wrong.

I must have lost my head before I had my coffee.
I don't think you can do it.

Sorry,

K

(in reply to Yaab)
Post #: 7
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 6:08:00 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
AFAIK, friendly TFs have different icons, but enemy TFs have only one icon.

(in reply to Trugrit)
Post #: 8
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 6:20:15 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Thanks. Never paid attention to the icons, and I am finding it tedious to sift through them all just to find Jap carriers.

(in reply to Nomad)
Post #: 9
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 6:22:35 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Quit looking for them, they will find you.

(in reply to Yaab)
Post #: 10
RE: Color-coding of spotted enemy CV TFs - 11/23/2021 8:48:48 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Nomad

Quit looking for them, they will find you.


Especially at an 8 hex strike range when you CAP is too high!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Nomad)
Post #: 11
RE: Color-coding of spotted enemy CV TFs - 11/29/2021 1:56:32 PM   
VictorCharlie

 

Posts: 129
Joined: 4/9/2004
Status: offline

quote:

ORIGINAL: Yaab

I have same icons everywhere. When does the icon change?




This is a modded map? Which mod is it? Tks

(in reply to Yaab)
Post #: 12
RE: Color-coding of spotted enemy CV TFs - 11/29/2021 2:10:33 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
It is a map by Chemkid. The name of the map is Yamato Damashii SunnyDay v1 stock.

BTW, it is not a mod. It is updated stock scen001. I just replaced the map tiles in the ART folder with Chemkid's creation.

< Message edited by Yaab -- 11/29/2021 6:54:19 PM >

(in reply to VictorCharlie)
Post #: 13
RE: Color-coding of spotted enemy CV TFs - 11/30/2021 2:05:48 AM   
VictorCharlie

 

Posts: 129
Joined: 4/9/2004
Status: offline
Ok thanks I'll check it out.

(in reply to Yaab)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Color-coding of spotted enemy CV TFs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672