Propitious Crane
Posts: 30
Joined: 9/15/2018 Status: offline
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Hi I'm not aware of any game-breaking bugs, although one thing I have noticed is that periodically, it just won't run. Then a week or two later, it does. This is under Windows 10. The only cause I can think of is that it's something to do with W10 either updating itself or not doing so. It's better than the previous game graphically and in the interface. It's not as good in others. You don't have control of which squadrons fly CAP, for example. So if you have short-ranged Sea Hurricanes and longer-ranged Fulmars, you'd want the former on CAP, with the Fulmars held in reserve so they can escort outgoing strikes. The AI doesn't consider this at all, and often tasks them the wrong way round. So you have not-very-good Fulmars on CAP while the enemy carriers are out of range of your Hurricanes. The strike transfer facility has disappeared, too. When it comes to editing, adding aircraft graphics is easy, adding ships is laborious, and the "library" that comes with game includes very few non-US vessels so any scenarios other than USA vs Japan take a lot of work. New maps are time-consuming too. I use Google Earth shots and pretty them in GIMP. But as you're looking down on a dome in Google Earth, the centre is too close to the corners when you flatten it into 2D. So I then fiddle with the map to make the distances correct: Saigon to Singapore should be 600 miles, for example, which takes a bit of editing to achieve. The biggest issue in editing is that although you can change the nationalities and icons (almost everything actually), you cannot change the text description of the Axis. It's "Axis-Japan" no matter what you do, which is ridiculous for any ETO and MTO scenario you might want to create or edit. It's fundamentally the same game as the one I started with in 1995 except the looks, music and interface are appropriately better. It says a lot for it that it's still entertaining 26 years later. For the price of 2 coffees I'd say it was worth it.
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