Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Smoke Screens

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Smoke Screens Page: [1]
Login
Message << Older Topic   Newer Topic >>
Smoke Screens - 11/26/2021 1:50:20 AM   
MOS96B2P


Posts: 167
Joined: 2/7/2019
Status: offline
In the game a US M109A2 155mm howitzer can drop smoke on up to three hexagons (5min apart). I've seen the smoke last for different amounts of time in the three hexagons. Example from current game: Hex#1 30 minutes, Hex#2 36 minutes and Hex#3 66 minutes. Any tips on using smoke screens and maybe getting them to last longer more consistently? Or is the amount of time any hexagon stays "smoked" just random and nothing a player can do about it?
Post #: 1
RE: Smoke Screens - 11/26/2021 1:45:23 PM   
IronMikeGolf

 

Posts: 899
Joined: 3/19/2010
Status: offline
Smoke, ICM, and FASCAM are all special artillery ammunition types. The number of missions is random and set at scenario load time. This means, if you save a game, the number of remaining missions is saved, too. These ammo types are not resupplied.

Smoke duration is randomized and every 5 minutes there is a check for dissipation of each smoke mission. Note, this is on a mission by mission basis, s if you shoot 2 smoke missions into a hex, both have to dissipate before the smoke clears.

All of this is a simplification and some abstraction that were conscious design choices for Red Storm.

_____________________________

Jeff
Sua Sponte

(in reply to MOS96B2P)
Post #: 2
RE: Smoke Screens - 11/27/2021 3:42:41 PM   
MOS96B2P


Posts: 167
Joined: 2/7/2019
Status: offline

quote:

ORIGINAL: IronMikeGolf

Smoke, ICM, and FASCAM are all special artillery ammunition types. The number of missions is random and set at scenario load time.



A clarification question on the number of artillery fire missions. If I understand - in one scenario a M109A1 155mm howitzer might be able to shoot three smoke missions (smoke three hexagons) but in a different scenario might be able to shoot five smoke missions?

Is there anyway to tell how many smoke missions, ICM etc. a artillery unit can shoot in a given scenario? I've looked in the subunit inspector but can't tell from that. Maybe it says somewhere else? I'm curious to know for pre-battle planning purposes. IMO its just useful to know if you can smoke six hexagons or ten. Thanks again.

(in reply to IronMikeGolf)
Post #: 3
RE: Smoke Screens - 11/27/2021 5:12:50 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
In Red Storm, special ammo runs out on a random chance so unfortunately having an idea to plan with is not that useful beyond you will get a couple. That has all been changed in the new game engine in beta now that has a much deeper ammo model and round tracking.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to MOS96B2P)
Post #: 4
RE: Smoke Screens - 11/27/2021 5:56:21 PM   
MOS96B2P


Posts: 167
Joined: 2/7/2019
Status: offline
Okay thanks.

I'm really looking forward to FC Southern Storm. Red Storm / Germany Reforged is already a great game with the OODA loop, limited orders, counter battery fire, the importance of HQs, etc. With the improvements announced for Southern Storm it will be even more realistic and interesting. Thanks for creating these great games.

(in reply to CapnDarwin)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Smoke Screens Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844