To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)
NOTE: This is a public beta. Standard disclaimers apply.
Build 1147.37 Release Notes (changes from Build 1147.36) -------------------------------------------------------------------------------------------------
* FIXED: Torpedo "Impossible to intercept target" within kinematic range * TWEAK: Tac-Nukes under semi-active guidance (e.g. nuclear SAMs) detonate if they go blind after travelling half their fly distance (ie. armed) * FIXED: Sub not being structurally repaired on port * FIXED: #10978: Ship at pier not repairing bridge and rudder * FIXED: Added missing ship identifiers * Fixed: #14602: [Lua] "SetDamage" - damage points parse to decimal (instead of integer) * TWEAK: "Ignore plotted course" setting limited to Patrol mission * Includes updated versions of available Quick-Battle templates
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
The "Ignore plotted course" really only has meaning to Patrol mission. On patrol missions the IPC is set to 'Yes' so it can 'search' contacts. And then set to 'No' while actually searching; path is under control of AI. However, when the search finishes, the IPC should go back to 'Yes' so it can pursue other contacts. The change limits this switching back and forth to 'Patrol' missions as the switch may have been happening to other missions like 'Strike'. It should now leave the setting however the player set it.
The "Ignore plotted course" really only has meaning to Patrol mission. On patrol missions the IPC is set to 'Yes' so it can 'search' contacts. And then set to 'No' while actually searching; path is under control of AI. However, when the search finishes, the IPC should go back to 'Yes' so it can pursue other contacts. The change limits this switching back and forth to 'Patrol' missions as the switch may have been happening to other missions like 'Strike'. It should now leave the setting however the player set it.
Thanks, So if a unit is on a patrol mission, this setting is effectively ignored is how I read that, ie the player can not count on the setting being obeyed while the unit(s) in question are assigned to a patrol mission? Or Is what was mentioned only if it 'starts' as "yes" or inherited-yes? at the mission\unit level?
< Message edited by KnightHawk75 -- 11/29/2021 1:14:35 PM >
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
The IPC has always been changed to 'yes' on patrol missions in order for it to investigate contacts. Changing it to 'no' would presumably make it ignore contacts. If there is a specific issue here, please raise a defect in Support for us to look at.
The IPC has always been changed to 'yes' on patrol missions in order for it to investigate contacts. Changing it to 'no' would presumably make it ignore contacts. If there is a specific issue here, please raise a defect in Support for us to look at.
I'm not trying to sound aggressive, but there is a general issue here, in that the community does not always understand the developer's philosophy on such things (and vice versa) and mismatched expectations end up being micromanaged in tech support. For example, is it in the manual that the game engine changes the IPC setting on it's own? Also, I don't necessarily agree with the statement that " "Ignore plotted course" really only has meaning to Patrol mission." I suspect others don't as well, which is why my being nervous got a few +1s. Different expectations in the community.
What happens with a manual plotted course then, when the A/C is not assigned to ANY mission? Should IPC be obeyed?
What happens with a manual plotted course then, when the A/C is not assigned to ANY mission? Should IPC be obeyed?
The same is true for aircraft on SUPPORT missions. I often assign planes with HARMs on SUPPORT missions rather than SEAD Patrols. I want them to follow along a certain path toward the enemy, and I want them to fire off their HARMs against anything that it may encounter along the way rather than having them randomly wander around a Patrol Box.
So, Michael, will aircraft on SUPPORT missions need to be told to IGNORE the plotted course or not? I don't know. In fact, I've been playing around with it for several days and now I see that the program has since changed. No wonder why I haven't had any consistent results. <lol>
Posts: 2932
Joined: 2/3/2005 From: France Status: offline
Hi, after copying all file from teh zip (as i always do) in the CMO game directory, the game won't launch. Neither from steam nor without steam. The launcher works but from there, a white window briefly opens and then nothing happens. Any idea on ho to fix this ? Thank you
Posts: 2932
Joined: 2/3/2005 From: France Status: offline
quote:
ORIGINAL: nukkxx5058
Hi, after copying all file from teh zip (as i always do) in the CMO game directory, the game won't launch. Neither from steam nor without steam. The launcher works but from there, a white window briefly opens and then nothing happens. Any idea on ho to fix this ? Thank you
Nevermind. It works now. Found where my mistake was. Sorry ... :-)
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Apologies, I should have been more clear.
Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.
Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Duplicate
< Message edited by maverick3320 -- 12/8/2021 5:50:02 PM >
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Apologies, I should have been more clear.
Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.
Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.
As Scorpion86 said, you extract the zip file to the CMO folder. The Steam (and Matrix) auto-updater only updates to the latest "official" release (in this case, 1147.34), not any subsequent "public beta" release.
Related to that, the splash/launcher screen will reflect the "official" release version even if you extract a beta executable.
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Apologies, I should have been more clear.
Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.
Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.
As Scorpion86 said, you extract the zip file to the CMO folder. The Steam (and Matrix) auto-updater only updates to the latest "official" release (in this case, 1147.34), not any subsequent "public beta" release.
Related to that, the splash/launcher screen will reflect the "official" release version even if you extract a beta executable.
Ah, I see. I didn't realize that additional beta patches would come out without the previous patch(es) automatically becoming official.