Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hot Patch 04 04 00 00

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Hot Patch 04 04 00 00 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hot Patch 04 04 00 00 - 11/29/2021 12:00:27 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Below is a DropBox link to HotPatch version 04.04.00.00.

https://www.dropbox.com/s/le47hrm0a72e278/MWIF%2004%2004%2000%2000.zip?dl=0


DropBox is easy to use. You just go to the link (it is https:/www.dropbox.com link).

Within the zipped file are: (1) the new version of MWIF.exe, and (2) the Release Notes for that version.

Note that to use this Hot Patch you have to have installed the Public Beta 04.02.00.00.

==================
Release Notes for Hot Patch Version 04.04.00.00
(changes since 04.03.01.00)

All Modes of Play

Scenarios
1. Fixed a problem with some later scenarios (e.g., Missed the Bus, Lebensraum) where the German replacement battleships were included in the German setup. Now those units can only enter the game if the German player explicitly builds them.

Initiative
2. Fixed a new problem in changing from the Initiative form to the Move First form. This bug was created when I was adding branching logic for the AI Opponent code.

Land Operations
3. Fixed another combination of a Commonwealth territorial unit cooperating with units belonging to a Commonwealth aligned minor country. The program now let’s them stack together.

Reorganization
4. Removed a recently added line of code which was forcing the cost for an HQ to reorganize an armor/mechanized unit to an minimum of 1. When an armor HQ uses an offensive chit, the cost can be less than 1 (e.g., 0.5 reorganization points).

Supply
5. Fixed a newly created infinite loop when searching for supply from aligned minor country capitals (e.g., Warsaw) to a primary supply source.

6. Shortened the time required to recalculate supply substantially by eliminating searches by Japan and its aligned minor countries (e.g., Korea) which checked if ports in Europe could reach a primary supply source in Japan. In one instance the search time went from 64 seconds to under 1 second.

7. Fixed a problem with units belonging to a major power tracing supply (overseas) to a primary supply source belonging to an aligned minor country. For instance, Commonwealth units were incorrectly being shown as in supply when they could trace (overseas) to a city in Egypt.

Production Planning
8. Added a line of code to prevent the Canadian oil resource in Estevan from ever being used to fulfill a Commonwealth to China trade agreement for an oil point.




_____________________________

Steve

Perfection is an elusive goal.
Post #: 1
RE: Hot Patch 04 04 00 00 - 11/29/2021 5:53:38 PM   
gw15


Posts: 919
Joined: 3/21/2010
Status: offline
Number 7 above has not been fixed. See Peter's post in Beta Tester forum.

(in reply to Shannon V. OKeets)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Hot Patch 04 04 00 00 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.455