Beethoven1
Posts: 754
Joined: 3/25/2021 Status: offline
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This post is regarding the ground combat changes that were introduced in the v01.01.15 beta patch. The patch notes for that say: https://www.matrixgames.com/forums/tm.asp?m=5088754&mpage=1&key=01%2E01%2E15� quote:
• Changes made to ground combat. Increased the range at which the opening direct fire shots are fired, while increasing the amount of fire at these longer ranges. Increased the number of rounds of combat between opening range and 50 yard combat. Opening ranges will be longer for clear and less dense terrain. Net effect of combat changes increases overall losses slightly I bolded "direct fire" in the quote for emphasis. As far as I am aware, this is the main significant change that has been made to ground combat in recent beta patches (but it is possible the results we will look at might also be affected by other things changed in recent patches). One of the main effects of this seems to have been to buff Germany in 1941 substantially. However, in particular this (or maybe some other change?) seems to have buffed German artillery substantially. Which is strange, because I thought artillery is indirect fire, not direct fire. Anyway, a friend on discord (IDGBIA, who posted in this thread a few posts below this post now) was testing this, and did some comparisons of the same battle in the current public beta patch and in the last public non-beta patch (1.01.09) and looked at the combat results. This was tested across multiple different battles, but we will start out illustrating this with screenshots from 2 different versions of a single battle to make it easier to follow. First, here is a battle on the current v01.02.06 public beta patch: And here is the same battle on the 1.01.09 patch: Multiple different battles were run on the same tile run from a quick save in turn 1 of the Operation Typhoon scenario, with a Soviet level 1 fort on a light forest, with axis ground support off. This was also tested on clear terrain and the same results occurred. Look at the 210 mm M18 Howitzer. You can see these same patterns for other artillery/mortars, but it is clearest for the biggest guns, it seems: a) In the beta patch, that gets 2.0 FPE and 10.2 HPE, with a total of 102 HE hits at a range of 11880 b) In the official non-beta patch, that gets 2.0 FPE and 6.6 HPE, with a total of 66 HE hits at a range of 11880 So, here are some questions/observations about this. 1) The range is apparently the same in both patches. The combat changes are supposed to make direct fire occur at longer ranges. It seems that this longer range is not applying to artillery? The patch notes say that it "increased the range at which the opening direct fire shots are fired." If the increased range is not applying to artillery, did something else change with artillery? 2) The FPE is the same in both patches, but the HPE is nearly double in the beta patch. It seems like something in the beta is making the indirect artillery fire result in more hits. Was there some sort of change buffing the accuracy/effectiveness of artillery, and if so was it documented somewhere and/or was it intended, or accidental? By contrast to what we see for artillery, FPE does seem to be higher for direct fire elements, but not for indirect fire elements. The range of direct fire units is seemingly increased as intended. For example, the 75mm leIG18 Infantry gun engaged at range of 122 in the official patch with 5.16 FPE and 2.0 HPE, but in the beta patch it was range of 199 and 20.44 FPE and 8.72 HPE. So it is clear that the direct fire infantry gun is firing more in the beta patch (and also hitting more), whereas for the indirect fire artillery it is seemingly not firing more, and not firing at longer range, but is instead hitting more while firing the same amount as it did in the old patch. The trend of direct fire working seemingly as the patch notes indicate is also more visible with elements such as rifle squads and machine guns. For example on the rifle squad, the range is higher and the FPE is higher, and consequently the HPE is higher. Whereas for artillery, it seems to not be shooting more, it is shooting the same amount but for some reason is now hitting more and disrupting more elements. Overall, is this working as intended at this point? German artillery seems to be very powerful indeed, in 1941 especially. It is not uncommon for battles to have 30 German casualties as compared to 3000 Soviet casualties, with the Soviets routing. Battles that would have been retreats in the old (non-beta) patch are often routs in the new patch. And battles that would have been holds in the old patch are often retreats in the beta patch. Soviet units typically will get very large numbers of their ground elements disrupted by artillery fire and rout as a result. In recent AARs (even one started under the old patch before these combat changes) we have seen Leningrad falling in the middle of blizzard (Gunnalf's AAR) and there are plenty of similar sorts of cases of Germany seemingly doing extremely well. Here's another example from Darojax's team game AAR, with battle results like this which seem to be quite common in battles now: Similarly in my own AAR/game against jubjub, on turn 5 I had so many depleted units as Soviets in the center that I made an entire army full of just depleted units refitting near Vyazma: So, is this all WAD/intended? Finally, to show that this is not simply anecdotal results from a single battle, is another battle, tested 3 times with each patch. The German 256th Infantry division is attacking the Soviet 252nd Rifle division and 29A Mot. Rifle Brigade in heavy woods, in rain, with no fort. If you test this yourself by running the same battles in both patches, you should find similar results. With the old patch (3 holds): Same battle 3 times with the beta patch (1 hold, 2 results where 1 Soviet unit retreated and the other routed): You can see the practical difference the combat changes make (with no AFVs involved in this battle on either side), in this case often turning a hold into a rout/retreat result. Comparing the 3 battles, you can see the change in effectiveness of artillery/indirect fire does not apply only to German artillery. However, the effect of it in practice seems to help Germany mostly in 1941, especially because of the artificial limits on Soviet artillery ammo. Soviet 82mm mortars in old patch are: 41.56 FPE 0.31 HPE 41.53 FPE 0.30 HPE 51.75 FPE 0.36 HPE Whereas in the beta patch they are: 40.00 FPE 0.70 HPE 40.01 FPE 0.60 HPE 40.01 FPE 0.61 HPE So it seems like Soviet mortars are something like two times as accurate/effective as before, while they are only firing the same amount (or slightly less). The Soviet 122mm M-30 Howitzer is likewise, Old patch: 12 FPE 0.25 HPE 12 FPE 0.25 HPE 12 FPE 0.25 HPE Beta patch: 12 FPE 1.0 HPE 12 FPE 0.75 HPE 12 FPE 0.50 HPE So, FPE are the same, but HPE are higher in the new patch, in this case more than double in some of the battles.. Soviet 152mm M-10 Howitzer Old Patch: 0.5 FPE, 0.12 HPE 2.3 FPE, 0.9 HPE 1.93 FPE, 0.12 HPE average of 3 battles: 1.58 FPE, 0.38 HPE Beta patch: 2.3 FPE, 0.57 HPE 0.48 FPE, 0.9 HPE 0.48 FPE, 0.6 HPE average of 3 battles: 1.09 FPE, .69 HPE In this case, the results seem to be more noisy, with more variation in FPE. However, on average it is clear that HPE were higher in the beta patch, while on average FPE were slightly lower. So, what is the deal with artillery? Is it more effective now? Is that intended? Is it documented somewhere that we missed? Did some of the combat changes alter indirect fire and not just direct fire?
< Message edited by Beethoven1 -- 11/26/2021 3:03:10 PM >
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