Duck Doc
Posts: 693
Joined: 6/9/2004 Status: offline
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Regarding OP's items # 1 & 2, I was reading in Snow and Steel about the Ardennes Offensive that allied bombing on the Reichsbahn railways, trains, and infrastructure had no significant effect and did not result in any reduction in the contribution of that element to the war effort within the Reich itself at least up until December 1944. So, the idea of directing my 8th Air Force to take out the marshaling yards east of Cologne begs credulity. Likewise with a number of micromanagement devices suggested or employed in a game of this scale. One of my frustrations with Warplan is the implementation of a submarine offensive against merchant shipping. Placing individual counters in certain specific geographic locations on sea lanes of communication doesn't quite capture it. Zones make much more sense. The submarine offensive in the Atlantic needs a more generic mechanic. Having boxes to deal with large, strategic air offensives against, for example, aircraft production or synthetic oil production, or even terror bombing would work better for me. I am not against a corps or army-level ground game and I am very happy Warplan left out artillery units at this scale. The integration of the air and ground war works very well. The use of strategic bombers as automatic, on-call, naval strike forces also is well implemented. I would encourage more automated, large chunk-type game devices rather than micromanagement of individual counters.
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