Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Axis fuel usage and production.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Axis fuel usage and production. Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Axis fuel usage and production. - 11/28/2021 3:22:59 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
quote:

ORIGINAL: Sauron_II

One of the problems that WiTE2 had the last time I checked was that none of the captured Oil was getting transported to any of the refineries.

There are several that stand out from memory:

Drohobycz (6000 Oil)
Sonda (3000 Oil)
Narva (???? Oil)

Anyways, the last time I checked, this was still the case. Captured Oil stockpiles just sat there indefinitely.


Seems like this is fixed now.

I loaded a save when this city was not connected and compared what do i have now.





Attachment (1)

< Message edited by Stamb -- 11/28/2021 3:24:55 PM >

(in reply to DeletedUser44)
Post #: 31
RE: Axis fuel usage and production. - 11/29/2021 12:41:37 AM   
DeletedUser44

 

Posts: 397
Joined: 5/27/2021
Status: offline

quote:

ORIGINAL: loki100

its reporting the size of the factory, so its correct, as is the manual.

The logistics log is not the easiest document to generate or affect, it takes Pavel a lot of time to tweak it. So it is functional in layout and content, easier to key off factory size than worry about comparing that data to the variables around production etc.

Or in other words, in an ideal world where 2by3 had a mass of available coding time, its feasible the rough edges get removed. In this world, all that is distinctly down the list. But if you want it to report in a different way suggest opening a thread in the requests forum?


loki100, I really like you.

But as a coder, i know it would have only taken a 1-line code change to log more meaningfully descriptive information. And that is rather using "fprintf" or some "std::ostream" derivative.

In this case, the resource production data is important as that is the subject of concern here.

Additionally, WiTE2 uses a host of production variables that change over time. Right now, it is hard to know or determine if those are being applied correctly.

I would like to feel confident they are. But honestly, unless those values are logged, nobody knows for sure unless they have direct access to the code.

I think you would find the community a lot more helpful if there was a little more WiTE2 transparency.

Everyone wants a great game, after-all!






Attachment (1)

(in reply to loki100)
Post #: 32
RE: Axis fuel usage and production. - 11/29/2021 12:53:59 AM   
DeletedUser44

 

Posts: 397
Joined: 5/27/2021
Status: offline
[/quote]

Seems like this is fixed now.

I loaded a save when this city was not connected and compared what do i have now.

[/quote]

Agreed. I checked another series of save game files and believe it has been dealt with.

Sorry to waste your time, but appreciate the verification.

(in reply to Stamb)
Post #: 33
RE: Axis fuel usage and production. - 11/29/2021 9:08:35 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Sauron_II
...
In this case, the resource production data is important as that is the subject of concern here.

Additionally, WiTE2 uses a host of production variables that change over time. Right now, it is hard to know or determine if those are being applied correctly.

...


partial response as this question runs across this thread, this question was missed and its actually important:

quote:

ORIGINAL: Balou

Is fuel the only commodity we will never be short of ? What about tanks, aircraft, armaments, supplies etc ?


First, and we may disagree with this, you may disagree with this, so all I'm doing is setting out how (I think) it works.

So - none of the WiTx games (can't speak for WiTP) are industrial simulations. This came up starkest in WiTW where the VP system is used as a proxy for bombing damage against the actual German economy

Some production is limited, but mostly out of our control. The obvious bits here are the chassis production and conversion to named elements. There are caps due to factory size, possibly modified by damage and/or outright loss. B

Some production is generic (off arms pts etc) but the actual amount of element x produced is capped. So the Soviet shortage of heavier artillery till late 44 is hardwired, its near impossible for the axis player to take out enough Soviet production capacity to push production under these caps and of course the Soviets can't solve it by taking axis production.

In effect, for good or ill, both sides are straight-jacketed into something akin to their historical war time production systems.

Finally some production is generic and not capped. This is mostly the sort of stuff you find in an infantry element, where of course raw manpower is more important than producing say a light MG or rifle.

So - one side of the production system is important, but in reality you get what you are given (or to use my local vernacular 'you'll have had your supper')

Turn now to fuel/oil/supply etc. I think I've shown quite clearly that the axis player doesn't pay a price for not taking the Caucasus in the post earlier in this thread. Yes more or less factories might produce but I'm not sure if its of any importance. Again, I'm trying to capture how the system works, at the core the game system does not work at the level of shortages in production. You can spend an age in the details of the logistics report, its interesting but in the end (I think) its mostly irrelevant.

What the game system relies on is constraints in delivery - so the whole process of rail yards to push freight, rail lines to carry it, depots to store and process and units to actually employ it. Every step has constraints and, to a variable extent, you have tools to address those constraints.

A quick check supports this. There is a mass of freight in the NSS that you can't access because you can't bring to the front line. In the Axis AAR I mentioned, I spent the first year studying how much actually left the NSS each turn. I stopped recording this once the at start malus on transport lifted (and that my experience was that come 1942+ there was little change in the volumes, especially as I completed all the secondary rail lines):



Now having done that, I'm pretty sure it tells us very little. What is sent from the NSS is a small fraction of what is in the NSS, or, at least in my view, the production system really is relatively unimportant.

apols, this is a long post but trying to reduce the number of hares skittering around as people look for information that is either not there or not important (in the game as designed).

_____________________________


(in reply to DeletedUser44)
Post #: 34
RE: Axis fuel usage and production. - 11/29/2021 10:00:03 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline

quote:

ORIGINAL: Sauron_II

quote:

ORIGINAL: Stamb

Seems like this is fixed now.

I loaded a save when this city was not connected and compared what do i have now.



Agreed. I checked another series of save game files and believe it has been dealt with.

Sorry to waste your time, but appreciate the verification.


No problem. I wanted to check it by myself and just forgot about it :)


quote:

ORIGINAL: loki100
... this is a long post but trying to reduce the number of hares skittering around as people look for information that is either not there or not important (in the game as designed).


and this is why i started this topic. How can i know that running out of fuel is not important? I though they i will have to fight only with an infantry and maybe few motorized divisions.

(in reply to DeletedUser44)
Post #: 35
RE: Axis fuel usage and production. - 11/29/2021 11:24:18 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Stamb
...
quote:

ORIGINAL: loki100
... this is a long post but trying to reduce the number of hares skittering around as people look for information that is either not there or not important (in the game as designed).


and this is why i started this topic. How can i know that running out of fuel is not important? I though they i will have to fight only with an infantry and maybe few motorized divisions.



which is why I gave you a graph of a completed axis GC, clearly indicating its no problem - as I have been known to argue elsewhere, there is in the end no substitute for actually playing the game, especially ones that are going badly so we get real hard evidence.

_____________________________


(in reply to Stamb)
Post #: 36
RE: Axis fuel usage and production. - 11/29/2021 1:16:58 PM   
Gunnulf


Posts: 686
Joined: 10/31/2012
Status: offline
I am with Loki on this for sure, the bottleneck is getting supplies and fuel to where it is needed more than anything else. The side game in WITE2 is the railtrack laying part of Railroad Tycoon to shift goods around rather than building a business empire per se. The game changer for me was realising from HYLA of the importance of level 2 railyards and connecting these dots and have extra paths for cargo to follow. The oil itself and many other aspects of production is a rabbit hole, that might be fun to explore but ultimately leads nowhere really. Just do the right thing with the supply chain and everything will fall into place.

_____________________________

"Stay low, move fast"

(in reply to loki100)
Post #: 37
RE: Axis fuel usage and production. - 11/29/2021 2:29:43 PM   
panzer51

 

Posts: 215
Joined: 9/16/2021
Status: offline
On one hand the game limits how many mortars I can produce yet I have no cap on oil, it always flows. I guess losing Rumania is not a big deal too, or Caucuses. There is no real incentive to protect all synth fuel factories too, because you know stuff will magically appear out of thin air.

(in reply to Gunnulf)
Post #: 38
RE: Axis fuel usage and production. - 11/29/2021 2:51:09 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline

quote:

ORIGINAL: Gunnulf

I am with Loki on this for sure, the bottleneck is getting supplies and fuel to where it is needed more than anything else. The side game in WITE2 is the railtrack laying part of Railroad Tycoon to shift goods around rather than building a business empire per se. The game changer for me was realising from HYLA of the importance of level 2 railyards and connecting these dots and have extra paths for cargo to follow. The oil itself and many other aspects of production is a rabbit hole, that might be fun to explore but ultimately leads nowhere really. Just do the right thing with the supply chain and everything will fall into place.

I thought that if player can see that he is getting low on fuel that he has to reconsider what he is doing and where to go next. And as i wrote - i was not using luftwaffe, except for couple GS missions and recon. And i was not rushing with panzer/motorized divisions like there is no tomorrow. And in the spring '42 i should be out of fuel.
That is why i thought that there is a bug in production (and i am still not sure it if is working correctly from my screenshots from post 1) or too low fuel reserves at the very beginning of GC.

(in reply to Gunnulf)
Post #: 39
RE: Axis fuel usage and production. - 11/29/2021 3:00:53 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: panzer51

... yet I have no cap on oil, it always flows. I guess losing Rumania is not a big deal too, or Caucuses. There is no real incentive to protect all synth fuel factories too, because you know stuff will magically appear out of thin air.


well that is the game system, so yes, the test is can you get it to where you need it.

best illustrated from WiTW as the W Allies have a weapon system that is focussed on strategic warfare.

Most allied players in WiTW end up splitting their efforts across two broad goals.

You bomb HI/manpower/fuel/u-boat/v-weapons simply as you gain (or don't lose) VP that way

You then hit some specific things because that directly hits the German war effort. Usual choice is fighters, trucks or medium tanks. Any of these in short supply hurt and you can squeeze off supply of 1 substantively or all 3 minimally.

The point in WiTE2 of giving you a fairly fixed production is to avoid an awful lot of complications. I also think it reflects the pov that you are not Hitler or Stalin but head of OKH/Stavka. So to a large extent you get the resources allocated to you.

_____________________________


(in reply to panzer51)
Post #: 40
RE: Axis fuel usage and production. - 11/29/2021 5:51:10 PM   
panzer51

 

Posts: 215
Joined: 9/16/2021
Status: offline
quote:

So to a large extent you get the resources allocated to you.

except you shouldn't get those resources if they don't exist. Why have limits on weapons then? You should be able to produce as many as you wish, after all, the goal is to get them to the front.

(in reply to loki100)
Post #: 41
RE: Axis fuel usage and production. - 11/29/2021 6:02:31 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: panzer51

quote:

So to a large extent you get the resources allocated to you.

except you shouldn't get those resources if they don't exist. Why have limits on weapons then? You should be able to produce as many as you wish, after all, the goal is to get them to the front.



all I am trying to do is to explain how it works - if its not to your taste there is a sub-forum for game suggestions, so at some stage those who don't want the current production system probably really should make your alternative proposals there?

_____________________________


(in reply to panzer51)
Post #: 42
RE: Axis fuel usage and production. - 11/29/2021 7:58:17 PM   
mikael333

 

Posts: 66
Joined: 4/10/2021
Status: offline
I am not sure I get this. I understand now that the axis player cannot run out of fuel no matter what. But the why does the game even model oil production on the map and conversion into fuel? Why is it presenting the metrics for fuel and oil then? It looks to me like a work in progress then. I have no issues with the production system as such. But if you model oil in the Kaukasus, every player will think, that it means something in game to win or lose it.

(in reply to loki100)
Post #: 43
RE: Axis fuel usage and production. - 11/29/2021 8:54:11 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
quote:

ORIGINAL: mikael333

I am not sure I get this. I understand now that the axis player cannot run out of fuel no matter what. But the why does the game even model oil production on the map and conversion into fuel? Why is it presenting the metrics for fuel and oil then? It looks to me like a work in progress then. I have no issues with the production system as such. But if you model oil in the Kaukasus, every player will think, that it means something in game to win or lose it.

Exactly this. If i do not have to worry about fuel/oil why do i even have stats about it? If it is not used at all for anything and is just an abstraction - then remove it.

Now i wonder about fabrics in cities. Lets say Axis take Kharkov. Will it impact production of t34 or it is also just an abstraction?

< Message edited by Stamb -- 11/29/2021 8:56:30 PM >

(in reply to mikael333)
Post #: 44
RE: Axis fuel usage and production. - 11/29/2021 9:06:19 PM   
panzer51

 

Posts: 215
Joined: 9/16/2021
Status: offline
quote:

Now i wonder about fabrics in cities. Lets say Axis take Kharkov. Will it impact production of t34 or it is also just an abstraction?


Kharkov plant is evacuated and then recreated somewhere in the Urals. So no, there is no impact. Also even if you take Kharkov before scheduled evacuation, the plant will still be evacuated.

(in reply to Stamb)
Post #: 45
RE: Axis fuel usage and production. - 11/29/2021 9:11:00 PM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
If you evacuate manually or Kharkov is taken before scheduled evacuation the damage is higher ergo less T34 will be produced. So it does have impact but not huge one. Bigger flaw in my opinion is that factories without evacuation date set can't be evacuated at all.

(in reply to panzer51)
Post #: 46
RE: Axis fuel usage and production. - 11/29/2021 9:11:14 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
but it gets a hell lot of damage if Kharkov is occupied earlier than historically thus you'll lose T-34 production

(in reply to panzer51)
Post #: 47
RE: Axis fuel usage and production. - 11/29/2021 9:18:53 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
That is nice. While we are discussing different production things and not to create a new topic there is one more thing: I don't know if Murmansk can be taken, but if it is taken - will it affect the amount of lend-lease Soviets get?

(in reply to Denniss)
Post #: 48
RE: Axis fuel usage and production. - 11/29/2021 9:23:21 PM   
panzer51

 

Posts: 215
Joined: 9/16/2021
Status: offline

quote:

ORIGINAL: Stamb

That is nice. While we are discussing different production things and not to create a new topic there is one more thing: I don't know if Murmansk can be taken, but if it is taken - will it affect the amount of lend-lease Soviets get?

No, lend-lease comes from off-map hexes so it's always there

(in reply to Stamb)
Post #: 49
RE: Axis fuel usage and production. - 11/29/2021 9:33:53 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: mikael333

I am not sure I get this. I understand now that the axis player cannot run out of fuel no matter what. But the why does the game even model oil production on the map and conversion into fuel? Why is it presenting the metrics for fuel and oil then? It looks to me like a work in progress then. I have no issues with the production system as such. But if you model oil in the Kaukasus, every player will think, that it means something in game to win or lose it.

quote:

ORIGINAL: Stamb

That is nice. While we are discussing different production things and not to create a new topic there is one more thing: I don't know if Murmansk can be taken, but if it is taken - will it affect the amount of lend-lease Soviets get?


these 2 are similar points

The key to the industrial side of the game is that neither power could affect the opponent. We know the Soviet industrial sector proved to be incredibly robust (even if by late 1944 it was worn out) and German production hit its war time peak in late 1944. So the game gives you some variables, forced or early factory evac does more damage than if it goes as planned, but generally you get the resources that the two sides generated historically.

What the value of this might be varies according to the on-map situation.

This is also where its worth making the point that the VP system isn't an add on, its a core part of the game design. In effect it bounds the game into historical plus a bit in terms of games before the game is ended by the VP system.

So, no, you can't actually take Murmansk (as it is in a Theatre Box) at the moment. If we get either a Continuation War Finland scenario or Finland released to the map, then I presume so. But at the moment the LL values are hard-wired. because, if the axis player starts to snip the connections then, by the VP system, they have won.

So the game isn't designed to explore some German fantasy version where the Heer sets up camp on the line of the Urals. The game is designed to end at the point where the Germans have won a reasonably decisive victory in the terrain west of the Volga (ok that simplifies but not by much). So what happens if that win escalates, really isn't WiTE2.

On the other side, the Soviets are not going to reach the Rhine but they may well set up a post-war division of Germany well to the west of the historical lines.

_____________________________


(in reply to mikael333)
Post #: 50
RE: Axis fuel usage and production. - 11/29/2021 10:12:56 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
I am playing without an early end as i do not want to be forced to capture city X or i lose because i miss N points. But i appreciate all of the answers. Thanks.

< Message edited by Stamb -- 11/29/2021 10:13:20 PM >

(in reply to loki100)
Post #: 51
RE: Axis fuel usage and production. - 11/30/2021 8:14:05 AM   
AngularMan

 

Posts: 13
Joined: 4/17/2021
Status: offline
Loki, much more interesting than the fuel pool graph would be the actual fuel consumption by factories and units after the sharp bend in your graph. Of course, the currently produced fuel is still available, but fuel consumption should drop by the weekly amount previously taken from the pool each week.

That doesn't mean that the economy and army suddenly collapse, it just means that maybe something like 60% oder 70% of the previously available fuel is available from then on. The specific effect of that is probably hard to pinpoint.

< Message edited by AngularMan -- 11/30/2021 8:16:38 AM >

(in reply to Stamb)
Post #: 52
RE: Axis fuel usage and production. - 11/30/2021 8:36:35 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: AngularMan

Loki, much more interesting than the fuel pool graph would be the actual fuel consumption by factories and units after the sharp bend in your graph. Of course, the currently produced fuel is still available, but fuel consumption should drop by the weekly amount previously taken from the pool each week.

That doesn't mean that the economy and army suddenly collapse, it just means that maybe something like 60% oder 70% of the previously available fuel is available from then on. The specific effect of that is probably hard to pinpoint.


problem is that graph is not part of the available set, but here are the production charts, logistics log and a cool picture of Stromness (I'll leave people to work out which is which). The in-game images are for the last turn in December 1944.









Roger

_____________________________


(in reply to AngularMan)
Post #: 53
RE: Axis fuel usage and production. - 11/30/2021 3:52:09 PM   
GibsonPete


Posts: 308
Joined: 11/5/2014
Status: offline
It seems some of us are on the wrong frequency. The lesson to learn IMO is getting the stuff from A to B. The NSS is a dump box. Trying to empty it is the trick. When it comes to items not capped like fuel, ammo and supplies it is all about the rail and railyards. The rest of that stuff is mumbo jumbo nonsense. You want to impact the economy capture an NSS and see what happens. Loki100 is right. Read his posts again without the blinders.

_____________________________

“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”

(in reply to loki100)
Post #: 54
RE: Axis fuel usage and production. - 12/1/2021 5:07:38 AM   
DeletedUser44

 

Posts: 397
Joined: 5/27/2021
Status: offline
This is some historical context, maybe of value?

quote:

They are the data tables used to produce the figures found in the USSBS Oil Division Final Report and the BBSU report The Strategic Air War Against Germany 1939-1945. Some of the data are also found in those reports as annualized data, but these tables are rarely reproduced in full.





Attachment (1)

(in reply to Stamb)
Post #: 55
RE: Axis fuel usage and production. - 12/1/2021 6:15:17 PM   
AngularMan

 

Posts: 13
Joined: 4/17/2021
Status: offline
Thanks Loki for providing the numbers I wanted. Could you maybe add the mystical civilian consumption levels? I think these could be interesting, although probably useless.

And while I agree that this game is all about supplying the land units right now and not about production, it would still be sad if even viable and realistic strategies like bombing Ploesti have no effect whatsoever.

(in reply to loki100)
Post #: 56
RE: Axis fuel usage and production. - 12/1/2021 7:31:28 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
for the same game turn:




Attachment (1)

_____________________________


(in reply to AngularMan)
Post #: 57
RE: Axis fuel usage and production. - 12/1/2021 9:35:08 PM   
DeletedUser44

 

Posts: 397
Joined: 5/27/2021
Status: offline

quote:

ORIGINAL: AngularMan

it would still be sad if even viable and realistic strategies like bombing Ploesti have no effect whatsoever.


Historically, that would be devastating to Germany. IIRC, as much as 33% of Germany's oil consumption came from Romania.

In fact, one of the factors involved with going to war with the Soviet Union stemmed from Soviet aggression toward Romania (i.e. Bessarabia) and the need to secure oil supplies from Romania.

Don't believe there ever was a completely effective bombing mission of the Ploesti Oil Fields. I believe Romania capitulated before that could occur. But it would be devastating to the German economy if it could be pulled off.

(in reply to AngularMan)
Post #: 58
RE: Axis fuel usage and production. - 12/1/2021 10:11:18 PM   
Dreamslayer

 

Posts: 452
Joined: 10/31/2015
From: St.Petersburg
Status: offline
quote:

ORIGINAL: Sauron_II
In fact, one of the factors involved with going to war with the Soviet Union stemmed from Soviet aggression toward Romania (i.e. Bessarabia) and the need to secure oil supplies from Romania.

So the secret part of Soviet-German Treaty of Non-Aggression (aka Molotov–Ribbentrop Pact) just a myth ...
Also how about that Germany before the war received an oil from USSR?

< Message edited by Dreamslayer -- 12/1/2021 10:12:04 PM >

(in reply to DeletedUser44)
Post #: 59
RE: Axis fuel usage and production. - 12/1/2021 11:42:03 PM   
panzer51

 

Posts: 215
Joined: 9/16/2021
Status: offline

quote:

ORIGINAL: Dreamslayer

quote:

ORIGINAL: Sauron_II
In fact, one of the factors involved with going to war with the Soviet Union stemmed from Soviet aggression toward Romania (i.e. Bessarabia) and the need to secure oil supplies from Romania.

So the secret part of Soviet-German Treaty of Non-Aggression (aka Molotov–Ribbentrop Pact) just a myth ...
Also how about that Germany before the war received an oil from USSR?

1. The Soviet ultimatum to Romania actually caught Germans by surprise

2. USSR consumed most of the oil that it produced, so the amount of oil available for export was minimal. The amount of oil sent to Germany was 606,600 tons in 1940 and 267,500 tons in 1941. For example, prior to WW2 US alone sent about 1,200,000 tons of oil to Germany annually.

(in reply to Dreamslayer)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Axis fuel usage and production. Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.203