JacquesDeLalaing
Posts: 88
Joined: 10/7/2016 Status: offline
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Yes, the 6 values displayed in the tooltip refer to the adjacent hexes N, NE, SE, S, SW, NW I've posted an explanation in a different topic: quote:
ORIGINAL: JacquesDeLalaing DETAILED EXPLANATION: You can check the status of road links between hexes in the detailed hex information tooltip. In the lower part of the tooltip, you will find two lines of values, labeled: "traffic points" and "max traffic points". The first indicates how many traffic points have already been used. The latter indicates how many traffic points the link can take (depending on the type of road). The values that follow correspond to the links to the neighbouring hexes like this: north, north east, south east, south, south west, north west. A unit that is moved along a road link generates traffic points (unit weight *5). Supply that is moved along a road link generates traffic points (0.1 per supply point, 0.3 per fuel point). (Air strikes also generate traffic points) As soon as the traffic points exceed the road capacity, a yellow truck symbol will show up. The positive effect of the road on movement speed (AP expenditure) is now reduced(both for troops and supply). Once traffic points exceed the road limit times four, the effect of the road is negated completely (which means units and supply use the ordinary movement costs of the target hex). As supply can only travel 100 AP from a supply source before the first malus sets in, clogged roads are a problem for supply. At the start of each turn, traffic points in all road links are cut into half (thus a big traffic jam might take some time to resolve).
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