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RE: WITE Situational Map Generator

 
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RE: WITE Situational Map Generator - 3/5/2020 8:35:09 AM   
Niedowidek_slith

 

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Abbe,

I checked again: downloaded generator (jar) from the link I gave you, downloaded your CSV report again - and it just works OK.

Maybe you could try https://www.dropbox.com/s/9jzxbzn53d1r888/WiteStaffMap-0.1.2.5-SNAPSHOT.jar?dl=0
It has no fixes, only some changes to logging. Then you can send your logs so I can analyze it.

Artur

(in reply to abb3faria)
Post #: 91
RE: WITE Situational Map Generator - 8/29/2020 11:03:16 PM   
fritzfarlig


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does it work with the lastest betaversion from may I tried your lastest update without luck



Attachment (1)

< Message edited by fritzfarlig -- 8/29/2020 11:16:26 PM >


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Post #: 92
RE: WITE Situational Map Generator - 8/30/2020 7:55:24 AM   
Niedowidek_slith

 

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It seems that program can't find a folder with stats files. Could you send me your conf.properties file if it exists in a folder with WiteStaffMap.jar?

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Post #: 93
RE: WITE Situational Map Generator - 8/30/2020 8:44:03 AM   
fritzfarlig


Posts: 422
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yes I can my email is

rasmusseno@ymail.com


I tried yesterday email you without luck mail came back

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RE: WITE Situational Map Generator - 9/1/2020 11:10:54 PM   
fulcrum28


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great too, but i am using 0.12.4 and i cant get both sides(Germans and Soviets) plotted in the same graph?any hint? maybe 0.1.2.4 was further updated?

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RE: WITE Situational Map Generator - 9/1/2020 11:12:13 PM   
fulcrum28


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if you play Germany(human) against AI(Soviet), the only way to get the Soviet data, is logging as Soviet each turn too, and export data?

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RE: WITE Situational Map Generator - 9/2/2020 5:32:31 AM   
Niedowidek_slith

 

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Hi Fulcrum,
Please send me your stats file (CSV). I'll check it out and fix the program if needed.
Artur

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Post #: 97
RE: WITE Situational Map Generator - 9/3/2020 8:27:15 AM   
fulcrum28


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thanks for your reply.Now I use 0.1.2.2 instead of 0.1.2.4 and it does not only print both sides but also the icons are smaller and they do not overlap. Honestly, I dont know what was the improvement for 0.1.2.4, thanks again for your support and for making this tool available.

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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

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Post #: 98
RE: WITE Situational Map Generator - 9/3/2020 8:29:17 AM   
fulcrum28


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you cant make something like that for the HQ units of TOAW IV game?

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RE: WITE Situational Map Generator - 9/3/2020 8:54:53 AM   
Niedowidek_slith

 

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Thanks for reporting the problem with 0.1.2.4
Improvements should be:
- Enemy HQs shown on map (ver. 1.2.3)
- Enemy combat units shown on map (ver. 1.2.4)
but it's possible that I mixed up something. I will take a look at this.

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Post #: 100
RE: WITE Situational Map Generator - 9/3/2020 8:57:13 AM   
Niedowidek_slith

 

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I'm not sure about TOAW IV. I've got the game but I never analyzed its savegames. Also I thought it has a much better tool for replays that doesn't need any improvements. Maybe I'll check it out if I have a moment to spare.

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Post #: 101
RE: WITE Situational Map Generator - 9/4/2020 5:09:51 PM   
fulcrum28


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thanks for considering this. yes TOAW has good replays, but what I aim is simply to have the HQ names of Armies printed on the map (the one what is zoomed out with small blue/red dots is fine) as a static image. The TOAW replays are ok, but we lose the bigger picture of where the armies/corps (main HQ) are. This was addressed by your nice tool in WITE.

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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

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Post #: 102
RE: WITE Situational Map Generator - 9/7/2020 2:40:24 PM   
fulcrum28


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just something like this for the armies names (of course arrows can be added manually :)

https://www.matrixgames.com/forums/tm.asp?m=4882006&mpage=1&key=�

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RE: WITE Situational Map Generator - 11/30/2020 7:41:59 PM   
88mmshock

 

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Niedowidek_slith-Nice and helpful map output sir.
I installed the latest version (from page 1 in this thread) and I get a map output but no commanders' names.

Edit: I see the version on the first page is 0.1.0. I installed 0.1.25 from this page and I get the commanders' names.

< Message edited by 88mmshock -- 11/30/2020 7:57:18 PM >

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Post #: 104
RE: WITE Situational Map Generator - 11/30/2020 8:30:26 PM   
Niedowidek_slith

 

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88mmshock, thanks for the info.

I updated the link in the first post.

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Post #: 105
RE: WITE Situational Map Generator - 6/19/2021 10:44:48 AM   
fulcrum28


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is there a way to have this working for WITE2?

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Post #: 106
RE: WITE Situational Map Generator - 6/27/2021 9:23:41 AM   
nYn


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Nice tool,thx.

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Post #: 107
RE: WITE Situational Map Generator - 12/3/2021 6:47:57 AM   
Niedowidek_slith

 

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nYn, thank you :) Always nice to see that it's helpful to someone.

fulcrum28, we talked about it in PMs. Today I took a look at WITE2 Commander's Report and I didn't find units' locations there, so right now it seems impossible to implement map generator for WITE2.
I dropped a post in WITE2 forum. I hope some developer will see it and will add this information to CR (morvael already did something similar for WITE1 reports so we could have visible enemy units on a generated map).

Maybe it will help if you respond in thread supporting this idea:
https://www.matrixgames.com/forums/tm.asp?m=5110250&mpage=1&key=�

(in reply to nYn)
Post #: 108
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