RFalvo69
Posts: 1380
Joined: 7/11/2013 From: Lamezia Terme (Italy) Status: offline
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quote:
ORIGINAL: jmlima quote:
ORIGINAL: RFalvo69 I'll give a practical example of the TOAW problem which, I believe, is in topic - because it is about how NOT to use modern computer power. Well, at least IMHO. Just look at the scenario "Sicily to Brenner Pass 43-45" in TOAW IV. ... Community efforts are what they are. Some, for example, have zero testing, some are just bad ideas, some are full of misunderstandings, some are quite good. Point is, quality is highly variable. The author is Trey Marshall - hardly the stray designer. Anyway, we saw the example of CM2. When people didn't like continuous time they reintroduced the option to play WE-GO. I never saw a reason for TOAW to have the option of playing using normal turns - the way GG's WitE and WitW are played. The engine works up to a certain point, but simple workarounds would make bigger and more complex scenarios manageable. But, no. As I said, the turn-burn feature apparently is holy - it doesn't matter that since TOAW's inception it has been a constant struggle to tweak it.
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"Yes darling, I served in the Navy for eight years. I was a cook..." "Oh dad... so you were a God-damned cook?" (My 10 years old daughter after watching "The Hunt for Red October")
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