Ian R
Posts: 3420
Joined: 8/1/2000 From: Cammeraygal Country Status: offline
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quote:
ORIGINAL: Kull To help clear up the "Ledo Road" confusion, in WitP (the game prior to WitP-AE), there WAS a road from Ledo to China (via Myitkina). I no longer have the original game installed, but you can see the road in the attached WitP map development screenshot from 2004. And in that game, yes, it was an alternative means for keeping the Burma Road open. For whatever reason, the WitP-AE manual still referenced this old WitP feature, but it was never part of WitP-AE. quote:
ORIGINAL: Joel Billings Here's a screenshot of the latest artwork for the Burma area (including the Burma road to China). ,snip for space> Just to be sure I am understanding your post correctly, are you saying: (a) You have been reliably informed that in WITP:AE the code was changed, so that only a valid supply path by rail or road (main or secondary) from Rangoon to Tsuyung will open the Burma Road; or (b) (i) In WITP:AE stock maps, the secondary road between Ledo and Myitkina was removed, so you can no longer trace a a valid supply path by rail or road (main or secondary) from Ledo to Tsuyung which will open the Burma Road in accordance with the code, but the code is still the same under the hood and accordingly, (c) (ii) If someone makes a map mod and re-inserts the secondary road between Ledo and Myitkyina, it will still function as an alternate route for the Burma Road? The reason I'm asking is Blackhorse said it was [because] "there is no road from Ledo to China". quote:
"To Tsuyung from Rangoon -- if there is a clear road/rail path, Tsuyung gets an extra 500 supplies/day. Page 254 in the manual. The manual (wrongly) states that you can create a path between Ledo and Tsuyung. But there is no road from Ledo to China, so no 'free' supply." https://www.matrixgames.com/forums/tm.asp?m=2896243 I suppose if someone has made a map mod with the Ledo Road in it they could sandbox test it.
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"I am Alfred"
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