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Commander the Great War: POTZBLITZ MOD is now V14.0

 
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Commander the Great War: POTZBLITZ MOD is now V14.0 - 7/15/2017 7:39:10 PM   
Robotron


Posts: 48
Joined: 3/1/2013
Status: offline
New features:

- 180+ selectable events
- whole new diplomatic system, including influencing neutrals, spying on enemies and much more
- 50+ new commanders
- ambient sounds for seasons, places, units: new attack and movement sounds
- extended naval game including sea mines, retreating fleets, submarine ambushes etc.
- improved AI


more info here:
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884

< Message edited by Robotron -- 12/7/2021 9:44:14 PM >
Post #: 1
RE: Commander the Great War: POTZBLITZ MOD is now V4.8 - 7/19/2017 4:56:19 AM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
I'll one thing: You are one dedicated Son of a Gun who has struggled to get this MOD done.

(in reply to Robotron)
Post #: 2
RE: Commander the Great War: POTZBLITZ MOD V10.3 - 5/31/2020 7:50:03 PM   
Robotron


Posts: 48
Joined: 3/1/2013
Status: offline
Almost three years later, "PotzBlitz" mod has reached version number 10.3 and I think there's not much left to add or edit as it's already filled to the brim with new features.



So, if you are/were a fan of Commander the Great War and have not already tried out my mod, I'd suggest you give it a go. It's easy to install too and comes with a 120 page PDF manual.

Find it here at Slitherine forum:

http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884



< Message edited by Robotron -- 5/31/2020 7:51:56 PM >

(in reply to operating)
Post #: 3
RE: Commander the Great War: POTZBLITZ MOD V10.3 - 2/5/2021 3:11:28 AM   
Raptor341

 

Posts: 66
Joined: 6/17/2018
Status: offline
Awesome work! Just coming off SC WW1, eager to see your changes, plus with the added realism of oil and manpower, something the SC series has always strangely left out.

Cheers,

(in reply to Robotron)
Post #: 4
RE: Commander the Great War: POTZBLITZ MOD V10.3 - 12/7/2021 7:20:15 PM   
Robotron


Posts: 48
Joined: 3/1/2013
Status: offline
I've just uploaded the brand new update V14

https://drive.google.com/file/d/1ZJdSPOomeLOffYykN1l83pg8Buiwyzy9/view


Besides the usual plethora of bugfixes and tweaking here are some of the new changes(forgot to make a proper list so this is from memory but there is plenty more):

- raised submarine cost from 15 to 20 but to compensate also raised German submarine unit build limit from 2 to 3 times the number of researched submarine techs
- all other "modern" units (tanks, armored trains, fighters, bombers, zeppelins) build limit increased by +1
- raised artillery cost from 30 to 40
- new Russian fortress port of Libau in Latvia
- news events: Italian Speedboat Raid, Churchill goes to the Trenches, Italo-Austrian Border Tension
- Q-Ships are now a bit more scary for CP
- reduced attack bonus from researching "additional torpedo tubes" by 1, added that attack +1 bonus to the following "submarine cruisers" tech
- fixed a bug that may have lowered British Supply level twice when CP capture the Suez canal
- same for when CP capture Abadan or India revolts
- modified the "For the fatherland" event which was using up 1D6 German manpower per attack for +50% experience before, making it quite wasteful: reduced that to 0-2 manpower per attack for +20% experience
- "Bloodbath at Langemarck" now works as designed, was prevented from triggering correctly because of some internal value getting messed up
- reduced combat stats for German commander Herman von Francois a bit
- fixed a bug concerning British naval raids on German-occupied Franco-Belgian port cities
- fixed too early trigger for British AI's "British Pal's Battalions" event
- "Stockpile ammunition" event no longer unlocks next artillery tech, instead 2 ammo factories are added
- new generals: Charles Mangin (France), Otto von Below (Germany)
- major update of the PDF manual

So, if you own CTGW and are ready to give the game a new whirl, you are really missing out without this mod.
Enjoy!

< Message edited by Robotron -- 12/8/2021 10:08:50 AM >


_____________________________

Commander the Great War: Director's Cut
PotzBlitz Mod:
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884

(in reply to Raptor341)
Post #: 5
RE: Commander the Great War: POTZBLITZ MOD V10.3 - 12/7/2021 10:52:58 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Hello, thanks for the announcement. I have 12.4 installed, is there an update option or do i download the complete mod and install over the top?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Robotron)
Post #: 6
RE: Commander the Great War: POTZBLITZ MOD V10.3 - 12/8/2021 10:07:24 AM   
Robotron


Posts: 48
Joined: 3/1/2013
Status: offline
Download the complete mod and copy the "Data" folder over the already existing "Data" folder in the game's main directory.

_____________________________

Commander the Great War: Director's Cut
PotzBlitz Mod:
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884

(in reply to budd)
Post #: 7
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