Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: Ian R quote:
ORIGINAL: Lokasenna To the point of this one: there is in fact a bug/workaround/exploit (whatever you want to call it) where you can avoid the days/week-long delay and experience loss by adding a pilot using the buttons instead of clicking on the pilot directly. To demonstrate that is not correct, I ran a test inside my current game, adding pilots by using the group buttons. It reproduced the result seen (by me, and I expect others) hundreds, and possibly thousands of times before. You might note I used a group in Palembang, about as far from San Fransisco as you can get, and overfilled it (which you can only do if some incoming pilots are delayed). I emptied the pilots out of a fighter group, and then filled it with fighter pilots from the fighter subsection of the reserve pool, sorted by air-air skill, and using the add 10 button to take them in groups. Here is the result- some arrive straight away, some are delayed by varying numbers of days. The Group: Pilot delays after emptying & refilling the group: Has it occurred to you fellows that if you just grab whatever the exe wants to give you via the buttons on the group screen (e.g. the 'any' button), or reserve pool screen, without any filtering, it gives you the ones most readily available, without sorting them other than (possibly) by experience? Looks WAD. Further, if you filter the reserve pool to only fighter pilots, and then put them into fighter class airframes, there is no experience loss (c.f. the posts from Alfred and WITPQS already linked in above posts). So that is also WAD. OK, so you're quibbling that sometimes, some pilots will be delayed by a few days if you use the mass release button method (I'm sure there's a method to this madness, i.e. a reason that occurs for those pilots, but I haven't sorted out why because it doesn't really matter). That's kinda missing the point/question of whether those that arrive with no delay (which is the vast majority of those pilots) is intended or not. Saying "oh that must just be WAD" is... Well, has it occurred to you that you're just ignoring or not comprehending what we're saying? Not to mention the experience penalty thing... I forgot to check whether that applied (read: I actually don't care because it wouldn't make a difference in my pilot choices, which are 100% ruthless in terms of "how can I best beat your pants off"). But oh hey I just went to test it to make sure my memory was correct, and whattaya know... Watch me add fighter pilots to a bomber unit using the "release pilots" button(s) without suffering any experience loss. Oh yeah, they also arrived with no delay (remember that delay 1 = just needs to be turned active)! Golly gee whiz. How do I know this? Because I often empty and re-fill attack bomber units specifically with fighter pilots with high strafe skill and do so with zero delay, teleporting high strafing pilots from a training unit in California to a front line unit in Port Darwin with no experience loss to boot. quote:
ORIGINAL: Ian R There is in fact no bug. There's either no bug(s), or the instruction/documentation is incorrect. Pick one. Literally mutually exclusive.
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< Message edited by Lokasenna -- 12/7/2021 7:17:15 PM >
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