Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Custom Maps

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Scenario Design and Modding >> Custom Maps Page: [1]
Login
Message << Older Topic   Newer Topic >>
Custom Maps - 12/9/2021 5:46:45 PM   
nikdav


Posts: 895
Joined: 3/9/2008
From: Italy
Status: offline
This is the promised " Market Garden " map 53x110 hexes !
Hope you like and made good use !

Davide



Attachment (1)

< Message edited by nikdav -- 12/9/2021 5:47:55 PM >
Post #: 1
RE: Custom Maps - 12/9/2021 5:51:40 PM   
Jagger2002

 

Posts: 674
Joined: 5/20/2002
Status: offline
Wow! Good job and downloading now.

(in reply to nikdav)
Post #: 2
RE: Custom Maps - 12/9/2021 5:57:28 PM   
nikdav


Posts: 895
Joined: 3/9/2008
From: Italy
Status: offline
Here Market_Garden v.1 map file, just change .txt in .zip and unzip in .\ardennesscenarios\maps folder

Any feedback welcomed as the map need fine tuning !




Attachment (1)

< Message edited by nikdav -- 12/9/2021 6:01:30 PM >

(in reply to nikdav)
Post #: 3
RE: Custom Maps - 12/9/2021 6:08:26 PM   
Jagger2002

 

Posts: 674
Joined: 5/20/2002
Status: offline
Loaded it up in map editor and everything works!

(in reply to nikdav)
Post #: 4
RE: Custom Maps - 12/9/2021 6:57:55 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: nikdav

Here Market_Garden v.1 map file, just change .txt in .zip and unzip in .\ardennesscenarios\maps folder

Any feedback welcomed as the map need fine tuning !




Excellent job, Davide!

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to nikdav)
Post #: 5
RE: Custom Maps - 12/9/2021 6:58:33 PM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Thank you 'nikdav'.

(in reply to Jagger2002)
Post #: 6
RE: Custom Maps - 12/9/2021 8:59:50 PM   
Jagger2002

 

Posts: 674
Joined: 5/20/2002
Status: offline
That map also covers much of the Battle for the Reichswald. I may look at cutting out the section just east of Nijmegan and extend it further east to cover Goch, Calcar, Weeze and Udem if that is doable. Might be an interesting Canadian Army battle.

(in reply to eddieballgame)
Post #: 7
RE: Custom Maps - 12/11/2021 1:57:59 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Jagger2002

That map also covers much of the Battle for the Reichswald. I may look at cutting out the section just east of Nijmegan and extend it further east to cover Goch, Calcar, Weeze and Udem if that is doable. Might be an interesting Canadian Army battle.

I'd see more marshes, flooded polder land, like it was back then. That ensures (like it did in 1944), that 30th Corps had to use just one major road (Hell's Highway) for their advance.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Jagger2002)
Post #: 8
RE: Custom Maps - 12/11/2021 4:49:51 PM   
Jagger2002

 

Posts: 674
Joined: 5/20/2002
Status: offline
I have been looking at the Battle of the Reichswald. I am not convinced it would make a good scenario. It was an overwhelming attack on very narrow frontage in horrific terrain against small but heavily fortified troops. The terrain was a major obstacle. On day one, only Churchills were able to traverse the deep mud. I have one book on it which I am skimming. I think there may be some armored action at the end. It might make an interesting game from the Canadian side but I don't think a German player would find it interesting. Also one Canadian div was doing amphibious ops which are not modeled in the game. Also there are different levels of fortifications including extensive anti-tank and infantry trenches-covering entire front. Smoke, hours long sustained preparatory artillery bombardment and heavy bombers were factors. I think the game would need additional features to cover this type of action well.

(in reply to Oberst_Klink)
Post #: 9
RE: Custom Maps - 12/12/2021 2:45:02 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
You are probably right, Jagger. I have some familiarity with it only due to John Tiller's PzC "Scheldt '44" game. It was interesting primarily due to the work JT and WDS put into the product. But if you change your mind, the game "Notes" and some other documentation I believe are freely downloadable from the new Wargame Design Studio's site. Best wishes!

Oh, and forgive me for forgetting: Thank you, Davide, for this new map for real scenario designers to use, and for me just to play with.

< Message edited by Rosseau -- 12/12/2021 2:48:29 AM >

(in reply to Jagger2002)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Scenario Design and Modding >> Custom Maps Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953