Roby7979
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Joined: 2/20/2018 From: Italy,Rome Status: offline
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War In the East 2 Changes in v1.02.11 (all changes since v1.01.09). New Features and Rule Changes IMPORTANT NOTE: All save game and scenario files created with 1.02.06 or later versions may only be loaded with 1.02.06 or a later version. Versions prior to 1.02.06 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions. -New rule - A mission generated by a ground attack air directive that is performing an attack on a unit has a chance of having the mission converted to an interdiction attack. The chance of switching to interdiction increases with the number of movement points expended by the unit in the unit’s prior turn, and increases against units smaller than divisions. -Changes/Clarifications with flak Clarification – A ground element can be counted multiple times in a single battle report in the list of anti-aircraft elements. This is because the attack is broken up into ‘flights’, and each flight has the chance of being engaged by a ground element. So, a ground element could fire at 6 different flights and be counted 6 times. Non-flak elements were being added into the anti-aircraft count in cases when they should not have been. This was a display only issue as they weren’t actually adding to the anti-aircraft value firing at the aircraft. This has been fixed. Non-flak elements will never fire at aircraft flying into or through and adjacent hex. This was rare before, but has been removed entirely. Increased the importance of aircraft armor in mitigating damage from flak. Reduced op losses for day missions and ground support. Also, fixed the function that was supposed to credit some aircraft damaged by flak, that crashed during landing routine, as flak losses. This was incorrectly always counting them as op losses. -AFV losses in combat were tweaked down slightly. -Production of guns with build limits was limited when the amount in the pool exceeded 10x the build limit. This limit has been changed to 100x the build limit. -Increased op losses for night missions for pilots with experience less than 70 experience, with those under 60 experience experiencing roughly double the op losses previously experienced. -Reduced night bombing accuracy by air units that do not have navigational aids (currently only Allies in War in the West have them). -Until the Axis control a port on the Caspian Sea, every Caspian Sea hex will automatically receive 20 interdiction points at the end of each air execution phase (enough to make the hexes Soviet controlled). -Made changes to the layout of the right side of the campaign victory screen. -Editor - Set hex sea zone and weather zone values as fully generic. -Editor – Hooked up ability to set an event to activate in the air planning phase (actually executes at the end of the logistics phase). -This version includes the War in the West editor manual in the /Manuals folder. Although there are many differences between the WitW and WitE2 editors, the WitW editor manual is a useful guide to understanding the WitE2 editor. -Added new preference screen items: Show videos – Defaulted on, this allows you to turn off opening and end game videos. Export Battle Details (CSV) – Defaulted off, when on it will generate a report In the /logs folder inside the save directory for the game. The report will contain the high detail level messages from combat. Pre-logistics Auto Save – Defaulted off, when on a save will automatically be created just before the start of each player’s logistics phase. -Lowered the chance of intercepting transports missions that are flying behind friendly lines (further from the front the lower the chance of intercepts). -Rule Clarification – It is possible for vehicles to transport freight from one depot to another depot that is not connected to the rail grid. This is generally rare, but possible. -Added Living Manual v1.09.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.08. -For a unit on the map to disband or be sent to a theater box, it must now be more than 8 hexes from enemy units. To be able to send a unit to a TB, it must also be on a connected rail hex. Other limitations/restrictions re disbanding and transferring to a theater box remain unchanged. -Multiple changes to Assault HQ rules: The command point multipliers for HQs in Assault HQs are now: Date Axis Army Axis Corps // Soviet Front Soviet Army&Corps 1941 1.34 1.17 // no bonus no bonus 1942 1.34 1.17 // 1.10 1.10 1943 1.34 1.17 // 1.34 1.25 1944 1.34 1.17 // 1.67 1.34 1945 1.34 1.17 // 1.67 1.34 Limits on maximum number of Assault HQs are now: Date Axis Soviet 1941 4 2 1942 3 2 1943 3 3 1944 2 4 1945 2 4 -Changes made to ground combat. Increased the range at which the opening direct fire shots are fired, while increasing the amount of fire at these longer ranges. Increased the number of rounds of combat between opening range and 50 yard combat. Opening ranges will be longer for clear and less dense terrain. Net effect of combat changes increases overall losses slightly. First adjusted in 1.01.15 it was modified slightly in 1.02.08 to reduce the chance that HE fire by non-infantry type weapons will gain extra shots during direct fire phases. -When captured, airbases will have their ground element experience seeded at the level of the owning sides air national morale. -Now when a corps is created using 2 or 3 guards units, if an appropriate guards OB is not available, the newly formed corps will not be a guards unit. A data change in this version delays the first available Guards Tank Corps to December 1942, and the first available Guards Mechanized Corps to November 1942. So merging guards brigades before these dates will not result in a guards corps. -Top bar now responds to display scaling setting. -Blocked FBD/NKPS units from being able to be temporarily motorized. -Adjusted the way limited freight national supply sources are used in non-campaign scenarios. The net effect will be the NSS’s in non-campaign scenarios will be more easily accessed for freight shipments to depots. -Isolated forts with ‘Partisan’ in the name will not automatically become depleted when not stacked with a combat unit. -Rule Clarification – Air Superiority and Naval Patrol missions always fly first, irrespective of priority settings. -Rule Clarification – The intensity level setting in the AD creation right panel, actually represents the current air doctrine setting. Changing this for an AD, actually changes the air doctrine setting to match for the current air command, and changes all similar ADs. If the player wishes to change one AD only, they should change the strike num setting. -Reduced the chance of indirect fire disruption hits. Bug Fixes and AI Improvements Escorts are not flying in ground support air missions. Fixed. Vehicles in isolated depots are being returned to the pool in exchange for freight. If enough are sent back, this can make the pocket think it is in airhead supply. Isolated trucks should not be returning vehicles. Fixed. Soviet Romanian HQs are being disbanded automatically for the human player. Fixed. AI - Axis AI moves a unit into an enemy controlled hex without taking control of the hex, and is then destroyed. Fixed. Display of load outs - Air group loadouts listed in CR don't show the same as in the air unit detail screen CR screen was very slow to respond in certain coming expansion scenarios. Fixed. Heavy tank regiments are not built with guards designation. Fixed. Editor - Button to cancel withdrawals for units in the editor does not work. Fixed. Editor – Can’t change sea zone of some ports in scenarios. Fixed. Support units are not being committed to battle during the first turn of a scenario if the first player is played by the AI. Fixed. Dynamic hex sea zone value is not changed when changing sea zone in editor, so it keeps displaying old value. Fixed. Show AD targets rollover text is incorrect on the last button which should read Active Targets Only. Fixed. Metrics screen logistics phase losses are always showing 0 in Metrics. Fixed. Fixed several bugs with the campaign city bonus victory points. AI – During first turn AI script, support units are not getting included in combats. Fixed. Fighters that are not assigned to a non-ground support AD are no longer auto-intercepting enemy ground support . Fixed. Frozen units can be transferred to TBs. Fixed. There is a way to transfer aircraft without miles travelled being charged. Fixed. It was found that one of the functions that calculates the range between hexes could return invalid ranges. This was found when a unit at the corner of an air superiority box was not properly covered by the air superiority fighters. Fixed. The CR/Equipment/Aircraft compare window was not scaling. Fixed. Text in the Battle Report Detail/Air Combat tab is smaller than other text. Fixed. Under some circumstances, when the Astrakhan to Baku rail is cut, a large portion of the Soviet Caucasus became isolated when it shouldn’t. Fixed. When clicking on the show combat recon button, the show city recon graphics are shown at the top of the screen (instead of show combat rec on). Fixed. When pressing shift-t repeatedly, it only toggles between combat and city recon and does not turn off the show recon. Fixed. Air unit range circles are not correct. Fixed. Airbase receives 2.49 million tons of freight/supplies. Fixed. 4 81mm mortars cause 3k kills. Fixed. AI – Improved a move to routine used by attacking AI which will make it more likely to attack units in the way. AI – Improved filling gaps in the defensive line. Ai – Improved Axis AI line forming in first winter (41/42). Escorts not flying in ground support (usually when enemy has ground support turned off). Fixed. Cavalry units are being allowed to temporarily motorize. Fixed. Movement FOW turned on is preventing movement over a ferry hex into an enemy controlled hex with no enemy units. Fixed. Some units have their transfer flag set during a scripted withdrawal, and it is never turned off. This causes them to show incorrectly in the CR screen as still being in transfer. Fixed. Very weak units being displaced while isolated could shatter or rout out of a pocket instead of surrendering. Fixed. AFVs could sometimes return fire at a range greater than their weapon’s range. Fixed. Units lose lots of ammo and in some cases their ammo on hand goes negative. Fixed. Rollover text over Command Efficiency button is wrong. Fixed. Stacks with X for CV value have attacker CV value showing instead of MPs. Fixed. When creating new Soviet units in the reserve, they could get a name already used by an active unit. Fixed. AI controlled city forts are participating in attacks. Fixed. Soviet AI puts NKPS units in Rostov city fort. Fixed. Axis Ai attaches 2 German infantry regiments to Soviet 6th Army. Fixed. Axis AI changes human Batumi to export port. Fixed. Non-isolated support units in HQs are destroyed if they are in a hex where combat takes place and they lose the combat. Fixed. In some cases, units in isolated hexes that were able to trace to isolated Kronstadt were displacing out of the pocket, instead of surrendering. Fixed. There were cases where Assault HQs, or HQs under Assault HQs could be overloaded or outside of their command range, and the units would still receive bonuses of being under an Assault HQ. Fixed. Incorrect/phantom ground losses are reported during air transport of a units. Fixed. Temp motorized unit that rallies from rout has 32470 MPs. Fixed. Using x from city detail to send unit back to HQ causes it to be effectively destroyed. Fixed Clicking on airbase in AOG right panel list causes air unit detail display to be hidden under window. Fixed Game crashes during ground combat. Fixed. AI – AI warps units into an isolated pocket. Fixed. Data and Scenario Changes Ob.dat changes – Corrected issue with some tank corps OB tank numbers. Delayed 42 Guards Mechanized Corps OB to 11/42. Removed 42a Guards Tank Corps OB. Renamed 42b Guards Tank Corps OB to 42 Guards Tank Corps and delayed it to 12/42. Corrected issue with Soviet Motorized Brigades by creating their own OB chain number 935 (as it existed in v1.00.00). 42a Guards and non-Guards Tank Corps OBs have been revised for three tank brigades instead of two. Added 44 upgrade path for the Soviet Heavy Anti-Tank Regiment. Leader.dat changes: New Yugoslavian and Bulgarian leaders added for future expansion scenario. 72 - Ernst Hell last date extended to 8/44 134 – Ludwig Mueller last date extended to 8/44 Created 4 Croatian leaders: 481-484 with German nationality Created a new batch Soviet leaders from 3000 ascending (Romanian,,Bulgarian, Yugoslavian, and British).We now have some leaders in the list twice, and this allows these leaders to be added to the units that are considered Soviet nationality. Leader.dat change – renamed 874 Falakeev to Falaleyev Ac.dat changes: Bf 109F-4 has droptanks available 6/41 0049 Go 244 - maxload reduced to 2000kg 0377 TB-3 - maxload increased to 5000kg, changes to bombload options internal fuel and endurance reduced, add aux fuel tanks to gain back range for light loads 0378 TB-3G-2 - internal fuel and endurance reduced, add aux fuel tanks to gain back range for light loads 0383 Li-2 - internal fuel and endurance reduced, maxload reduced to 2000kg add aux fuel tanks to gain back range for light loads 0384 Li-2VV - internal fuel and endurance reduced/add aux fuel tanks to gain back range for light loads C-47/Dakota (multiple variants) - internal fuel and endurance reduced, maxload increased to 6500 lbs add aux fuel tanks to gain back range for light loads Ju 52/3m (multiple variants) - internal fuel, endurance and cruise speed reduced, maxload increased to 2200kg add larger aux fuel tanks to gain back range for light loads crew reduced to 3, armor increased to 1 (some crew armor present like armored seat) SM.75/81/82 (multiple variants) - internal fuel and endurance reduced/add aux fuel tanks to gain back range for light loads New - 0226 PZL 23B (RU) double production of Me 323 to include the heavily used Me 321 glider (100% production accounted for) quintuple production of Go 244 to include the heavily used DFS 230 and Go 242 gliders (50% production accounted for) He 111 recon versions camera change He 111H transports now import from older H-3 bombers Ju 86C transport remodeled after Ju 86E bomber LeO 451 T (2x variant) - maxload reduced to 1500kg Added new Fw 200C - Stalingrad special transport version Added new He 111H-6 T - transport version of older H-6 bombers, available 1943 4 new aircraft symbol art files, and the following new photos: Ground Elem: 511 37mm vz.37 AT Gun 538 122mm leFH388(r) Howitzer 539 122mm H/10-40 Howitzer 773 Reconnaissance Squad 41 833 122mm M1910 Howitzer 834 152mm M1909 Howitzer Aircraft: 068 Ju 86C -> Ju 86E-based transport 429 He 111H-6 T (transport version) 430 Fw 200C (transport version) 438 C.202CB (DE) 439 CR.42 (DE) 495 Do 17P (BU) 496 Do 17K-M (BU) 497 PZL.43 (BU) 498 Fi 156 (BU) 499 Bk-534 Dogan (BU) 500 Ju 87D-5 (BU) 504 B-534 Dogan (BU) 509 Fw 189A (BU) 510 KB-11 Fazan Bf 109E-7/F-2: drop tank option ends in June 1941 Data overhaul for French aircraft fuel-related data changes for D.520 some changes to Slovakian aircraft like slightly increased Bf 109 imports added several Bulgarian aircraft types data updates for Soviet I-15/-16 series 0511 Seaford - moved to 0530 0512 Hertfordshire - moved to 0537 Ground.dat changes: Increased the front armor of the Tiger from 105 to 107 and side armor from 73 to 80 as a result of research while developing a rule for implementing Schuerzen (the 73 was definitely an error) Decreased the Reliability of the King Tiger and Jagdtiger from 60 to 55 based on a video on the King Tiger from the British Tank Museum Standardized the MG ammo of the various T-34s (76mm) at 2898 rounds 45mm M37 AT Gun production increased from 250 to 320 per week and scrapping removed 45mm M42 AT Gun production decreased from 78 to 74 per week 57mm ZiS-2 AT Gun production decreased from 85 to 82 per week Fixed name in element 435 (stielgranate) (0111) 122mm leFH388(r) howitzer renamed to 122mm sFH396(r) howitzer, imports (captured) of this howitzer reduced from 500 to 100. (0160) 122mm H/38 howitzer imports (captured) reduced from 217 to 41. (0264) 122mm M-30 howitzer renamed to 122mm M1910 howitzer, device changed to 122mm M1910 howitzer. (0305) 122mm M-30 howitzer renamed to 122mm M1910 howitzer, device changed to 122mm M1910 howitzer. (0538) New 122mm leFH388(r) howitzer added (NEED PICTURE), uses device (0514) with 400 imports (captures). (0539) New 122mm H/10-40 howitzer added (NEED PICTURE), uses device (0514) with 176 pieces in 41 campaign pools. (0833) New 122mm M1910 howitzer added (NEED PICTURE) (0834) New 152mm M1909 howitzer added (NEED PICTURE) Ground/device/gtype updates: New ground element 442 - StuG L6 47/32 630(i) Added non-mechanized Soviet Reconnaissance Squad (0773) with no upgrade. Changed the Bicycle ground type to Light Infantry because of file limitations Mechanized reconnaissance squad renamed to Reconnaissance Squad 43 (0776). Made some minor changes to American-made tanks and upgraded the reliability of the Panzer Ib. Device.dat changes: Adjusted device #15 to reflect Polish aircraft guns were 7.92 caliber Fixed name in device 562 (stielgranate) Added the 152mm M1909 L/14 howitzer (0513) and 122mm M1910 L/13 howitzer (0514) Factory.dat changes: 0217 Coburg - Go 244 airframe factory added (Hartwig Sonneberg) 1834 Staritsa (217,122) - not on rail so Railyard removed 2002 Konstantinovsky n (229,105)- added 1x railyard + 10 fuel from Konstantinovsky (263,175) 2055 Konstantinovsky (263,175) - fuel factory moved to Konstantinovsky n (229,105) 2577 Makeevka (250,179) - Armament factory now relocates to proper Sverdlovsk in Urals 2851 Krasnovodsk (341,193) - oil factory removed, was already replaced by larger factory in Nebit-Dag (350,192) 3657 Bayonne (67,237) - size-1 port added 1834 Staritsa (217,122) - not on rail so Railyard removed 2002 Konstantinovsky n (229,105)- added 1x railyard + 10 fuel from Konstantinovsky (263,175) 2055 Konstantinovsky (263,175) - fuel factory moved to Konstantinovsky n (229,105) 2577 Makeevka (250,179) - Armament factory now relocates to proper Sverdlovsk in Urals 2851 Krasnovodsk (341,193) - oil factory removed, was already replaced by larger factory in Nebit-Dag (350,192) Production changes in ground.dat file: (0729) 107mm M38 mortar production increase from 10 to 15 per week (0786) 122mm M-30 howitzer production increased from 60 per week to 75 (0787) 37mm 61-K AA gun production decreased from 85 to 75 per week (0809) 152mm M-10 howitzer production period extended to 8/41 and increased from 25 to 55 per week Added icons for Bulgarian aircraft. Moved photos for Seaford & Hertfordshire aircraft. Added 33 ground element photos for ground elements 442, 505-536,1500. Added photos - 511 37mm vz.37 AT Gun, 0226 PZL 23B (RU) Hex.dat and hexart.dat changes – Added rail line Changes to map (city/maptext/factory/cityowner/hex files): 0501 Immola AF (173,104) -> renamed Nummela AF 1500 Mogilev (205,147) -> Armaments fac relocates to Barnaul in early July, 8 of 12 HI points relocate to Kuybyshev in early July 1558 Mogilev-Podolsky (205,192) -> Armaments fac improperly dated relocation removed 2926 Chaplynka (234,199) -> add Axis capture date September 12, 1941 2966 Siversky (194,108) -> add Axis capture date August 28 1941 2978 Brighton and Hove (81,181) -> remove invalid city owner change several stray city owner changes removed 436 Jesau -> removed trailing space 504 Utti -> removed trailing space 971 B taszj (166,219) -> corrupted name fixed, special characters did not work 975 -> corrupted name fixed, special characters did not work 977 -> corrupted name fixed, special characters did not work 1162 Milowitz -> remove trailing space repairs made to broken/invalid rail links in neutral countries Locations renamed: 343 Nordholtz 119,162-> Nordholz 0502 Kemijärvi 172,51 -> partially corrupted name fixed 1005 Sp. Nova Ves 171,195 -> Spisska Nova Ves 1166 Piestany 160,200 -> Piest'any 2022 Etil 250,146 -> Ertil 2052 Muchkap 254,144 -> Zherdevka (Muchkap is on rail line further east) 2057 Ostrozhsk 247,156 -> Ostrogozhsk 2077 Repenyevka 245,154 -> Repyovka 2406 Suvorovo 215,211 -> Sovorove 2439 Shumsk 186,147 -> Shumskas 2711 Novo Kalltva 253,160 -> Novaya Kalitva 2727 Burluk 242,165 -> Velykyi Burluk 2919 Karmaleva 180,146 -> Karmelava 2925 Bely Kolodes 239,165 -> Bilyi Kolodiaz 2968 Kikeritsy 190,106 -> Kiorstovo Locations renamed + data changed: 2428 Kretinga (old) 167,140 -> Rucava (-1 population/manpower for new Kretinga) 2966 Siversky (old) 194,108 -> Nizovskaya, airfield reduced to 1, capture dates modified Location data changed: 0497 Janisjarvi (FIN) 194,86 -> changed to Soviet, ad 1x pop/manp/raily from duplicate New locations added: 0514 Immola 187,93 - real location of Immola airfield, old one was Nummela 2667 Kretinga 167,141 - real location of Kretinga, 1x pop/manp/raily, occupation dates from Rucava 2965 Siversky 194,106 - real location of Siversky, with airbase size 2 Locations removed or slots cleared: 1790 Janisjarvi (SOV), duplicate of 0497 2784 Remontroe, misnamed duplicate of 2158 Remontnoe 2800 Biamak, duplicate of 2300 Baimak 2809 Troizk, misnamed duplicate of 2303 Troitsk 2819 Kungar, misnamed duplicate of 2243 Kungur 2893 Birsk, misplaced duplicate of 2295 Birsk Changes made to generic files control/mapregion/city/maptext/hex: CLIMATE (scenarios need to have separate adjustments): 282,281 set to Arid Steppes 363,208-209 set to Arid Desert 334,261 and 332,259 set to Temperate Dry 300-309:237, 300-310:238, 311:239, 311-312:240 set to Humid Warm 360-361:268 set to Arid Steppes 21,265 set to Temperate Humid 242,198;242,196;243,202;236,202 set to Temperate Humid REGI0N NAME: 0153 Chlakov - renamed to proper Chkalov NATION: 140,54 set to Norway Narvik (144,53) set to Norway 166,61 set to Finland 185,44 set to Soviet Union 62,199 set to France 113,172 set to Germany 63,301 set to Algeria 1,338 through 1,333 set to Morocco 316,233 set to Iran 225,196 set to Soviet Union 184,113 set to Soviet Union Kronstadt(192,102) set to Soviet Union 39,249 set to Spain 68,77 set to Britain 219,126 set to Soviet Union 216,217/218 set to Romania REGION: 328,154 attached to Kazakstan region 299,183 and 304,183 attached to Daghestan region 352,143 attached to Uzbekistan region 267,152 attached to Stalingrad region 131,162 added to Mecklenburg region 52,1/2/4 attached to Greenland region 324,273 attached to Mesopotamia region 143,35+36 attached to Troms region 233,94 added to Region Yaroslavl 161,279-280 added to Ionian Sea region 176,25 and 178,24 added to Barents Sea region 321,150 through 326,152 added to Caspian Sea region 219,126 set to Smolensk region 216,217/218 set to Dobrugea region 127,84 through 128,81 added to Atlantic Ocean region fixing a bunch of water hexes with wrong or missing sea region SEA ZONES changes need to be replicated for scenarios (scenarios need to have separate adjustments): 176,25 and 178,24 added to Barents Sea zone 321,150 through 326,152 added to Caspian Sea zone Bayonne (67,237) added to Atlantic sea zone Gabes (125,321) added to Med sea zone (was linked to Med but not shaded in green?) Chatham (83,177) added to North Sea sea zone (was linked to North Sea but not shaded in green?) Bristol (71,175) added to Atlantic sea zone (was linked to Atlantic but not shaded in green?) Kenmare (43,163) added to Atlantic sea zone (was linked to Atlantic but not shaded in green?) Copenhagen (134,147) added to Skakerrag-Kattegatt sea zone (was linked but not shaded in green?) 127,84 through 128,81 added to Atlantic Ocean zone fixing a bunch of water hexes with wrong or missing sea zone CONTROL (scenarios need to have separate adjustments): Damietta (257,317) set to Allied ctrl 348,278 through 350,278 set to allied ctrl Pantelleria + Lampedusa set to Axis ctrl 147-149,122 set to neutral 39,249 set to Neutral MAP TEXT: Malmo (136,147) fixed overlapping map text by slight relocation Zuider Zee renamed IJsselmeer LOCATION (some airbase units may end up with names different from their location): 1649 Msinskaja (194,109) -> Mshinskaya 1804 Soroka (197,61) -> Belomorsk 1849 Spass-Demensk (218,138) -> Spas-Demensk 1904 Sossnizy (192,107) -> Sosnitsy 2123 Novo-annenskaya (262,151) -> Novoanninskaya 2180 Kamennomostenaya (269,201) -> Kamennomostsky 2185 Goergievsk (285,194) -> Georgievsk 2187 Srednaya Achtuba (276,159) -> Srednyaya Akhtuba 2190 Mikoyan-Shakhtar (279,200) -> Mikoyan-Shahar 2523 Novojelnya (187,156)-> Novoyelnya 2532 Volochinsk (197,186)-> Volochysk 2582 Dybaltsevo (251,176) -> Debaltsevo 2600 Sosnogersk (252,37) -> Sosnogorsk 2660 Snigerevka (229,195) -> Snigirevka 2692 Tarabunary (217,209) -> Tatarbunary 2719 Korolevets (222,161) -> Krolevets 2769 Novgorod Seversky (220,157) -> Novgorod-Seversky 2793 Krasnokelesny (246,147) -> Krasnolesny 2796 Zolutkhino (233,152) -> Zolotukhino 2801 Rokitno (197,171) -> Rokitnoe 2834 Plessezk (219,68) -> Plesetsk 2844 Kandalakscha (185,43) -> Kandalaksha 2862 Ladozskaya (265,194) -> Ladozhskaya 2872 Dneprodsershinsk (235,181) -> Dniprodzerzhinsk 2879 Shpkov (207,189) -> Shpikov 2883 Akadyr (367,76) -> Agadyr Changes to all scenarios: set player for 3 new locations renamed several airbase units to get in sync with location name add airbases and airbase units to Siversky(new), Izmail, Luga and/or Krasnogvardeysk clear some deleted locations 287 Arab Bn now uses proper German Nebelwerfer 1941 Campaign III./JG 52 changed to Bf 109F-4 full III./JG 77 changed to Bf 109F-4 20+15 Stab/JG 1 changed to Bf 109F-4 full + remove from invalid airbase I./JG 1 changed to Bf 109F-4 11+15 41 Campaign scenario files:122mm M1910 howitzer replaces 122mm M-30 howitzer in most non-motorized units with pool of 122mm M-30 howitzers reduced to 251 from 2300 and new pool of 2041 122mm M1910 howitzers; 152mm M1909 howitzer replaces 152mm M-10 howitzer in all non-artillery units and a few artillery units as well with resultant pool of 108 152mm M-10 howitzers; 76mm M27 infantry gun pool reduced from 4300 guns to 300; 120mm M38 mortar pool reduced from 3140 to 1250; 45mm M37 AT gun pool reduced from 5000 to 4200; 50mm M40/41 mortar pool of 17000 eliminated; 85mm KS-12 AA gun pool increased from 0 to 1250 Control: 30,274;39,249; set to Neutral ctrl 348,278 through 350,278; 260.287 set to Allied ctrl 143,35-36 set to Axis ctrl Sea zone: added to Lake Ladoga zone Osinovets,Kobona,Syasstroy added to Baltic Sea zone Oranienbaum;Heiligenbeil;170,119;172,120;166+168,145; Onega added to White Sea zone added to Barents Sea zone: 176,25;178,24 added to Atlantic zone: several in Norway,Kenmare,Bristol;33,284; added to North Sea zone: several in Norway;118,38-39;Chatham added to Black Sea zone: Sulina,Kherson,Nikolaev,Yalta,Gelendzhik;236,202;254,202 added to Azov Sea zone: Temryuk, + some hexes around; 242,198;243,202;254,197+199; 252,201 added to Caspian Sea: Krasnovodsk,Guriev;321,150 through 326,152 Climate: 282,281;301,160;360-361:268 set to Arid Steppes 363,208-209 set to Arid Desert 334,261 and 332,259 set to Temperate Dry 300-309:237;300-310:238;311:239;311-312:240; set to Humid Warm 242,198;242,196;243,202;236,202;254,202;254,199;220,209 set to Temperate Humid airbases renamed to match new location name: 14036 Debaltsevo Corrected unit slot 394 (337th VG Division) so it will rename slot 2734 instead of slot 2735. Corrected unit slot 1546 (Army Group A rename) so it has an HQ type of 2 instead of 3. Events 140 and 142 now each yield 150 APs Events 141 and 143-146 now each yield 100 APs Stalingrad to Berlin changes: Roslavl Airbase spelling corrected. 1st SS Ital Inf Bde changed from an Italian unit to an Axis Generic unit so it will arrive in the IT TB after the Italian Surrender 24th SS Mountain Division changed from an Italian unit to an Axis Generic unit so it will arrive in the BA TB after the Italian Surrender Changed the wording of some events for capitalization and uniformity. i.e. US 9th Army was given credit for taking Bavaria not the US 7th Army. 943rd Rifle Division removed from the Campaign 948th Rifle Division Removed from the Campaign 1st Gds Tank Bde and 49th Tank Bde attached to 3rd Mech Corps 40th and 229th Tank Battalions changed to Tank Regiments 81st Guards Mortar Rgt reduced to 100% of TO&E 68th Gds, 69th Gds, 87th Gds, 98th Gds, and 99th Gds reduced to 100% of TO&E Removed the 25th, 31st, 93rd, and 145th Tank Bds from the Campaign and left the 8th Tank Corps in the Campaign 78th Rifle Division moved from 49th Army to 5th Army 5th Army Mortar/Rocket Rgts reduced to 100% of TO&E Velikie Luki made a Fort 5, 1/83rd Infantry Division increased to 100% of TO&E and the 505th Pioneer Bn of LIX Korps was added as an attachment. All three of the Regiments of the 3rd Mountain Division set to Reserve Status in the Velikie Luki area 468th, 501st, and 1189th AT Regiments removed from the game 5th Mech Corps TO&E changed to 42 LL Mech Corps 16th Tank Corps reduced to 120 AFVs with two tank regiments attached 4th Mech Corps and 13th Mech Corps reduced to 146 AFVs 3rd Mech Corps converts to 8th Gds Mech Corps (LL) 7tth Tank Corps converts to 3rd Gds Tank Corps (LL) Four Italian RSI divisions and five Italian ANR air units will arrive in late 43/45 fighting for the Axis (after Italian surrender). These units are Axis-Generic units. Changes made to fix map issues similar to changes in Campaign 1941. Event 145 now yields 100 APs. Vistula to Berlin changes Changed the wording of some events for capitalization and uniformity. Changes made to fix map issues similar to changes in Campaign 1941. RAR: added to Black Sea zone: Sulina,Kherson,Nikolaev,Yalta,Gelendzhik;236,202;254,202 added to Azov Sea zone: Temryuk + some hexes around; 242,198;243,202;254,197+199; 252,201 added to Caspian Sea: Guriev;321,150 through 326,152 242,198;242,196;243,202;236,202;254,202;254,199;220,209 set to Temperate Humid airbases renamed to match new location name: 13783 Debaltsevo, 13935 Novoanninskaya 51/52 GRD rename slot lacking Guards status fixed some improperly motorized airbases Destruction of SW Front: Added to Black Sea zone: Sulina,Kherson,Nikolaev,Yalta,Gelendzhik;236,202;254,202 added to Azov Sea zone: Temryuk + some hexes around; 242,198;243,202;254,197+199; 252,201 Climate set to Temperate Humid: 242,198;242,196;243,202;236,202;254,199;254,202;220,209 airbases renamed to match new location name: 13919 Debaltsevo fixed an improperly motorized airbase Internal mote: 2x dupe PVO AA RtL: added to Lake Ladoga zone: Osinovets,Kobona,Syasstroy added to Baltic Sea zone: Oranienbaum;Heiligenbeil;170,119;172,120;166+168,145; Operation Typhoon 45/62 RD HHQ set to STAVKA Internal note: some dupe PVO units in Moscow Axis -> Soviet ctrl 238,126 Road to Minsk fixed some improperly motorized airbases Velikie Luki fixed an improperly motorized airbase remove two improper ground elements from German/Soviet pool All 1941 short scenarios - The unit by unit changes made to the artillery in the 1941 campaign scenarios were carried over into the 41 short scenarios and pools adjusted where appropriate.
< Message edited by Roby7979 -- 12/9/2021 2:06:33 PM >
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