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RE: RHS Thread: Comprehensive Microupdate 6.4

 
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RE: RHS Thread: Comprehensive Microupdate 6.4 - 6/10/2021 6:00:27 PM   
btd64


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Sid has a problem with that carrier. Possibly the air units. PM him to look at this....GP

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(in reply to Weidi72)
Post #: 841
RE: RHS Thread: Comprehensive Microupdate 6.4 - 6/14/2021 12:56:22 AM   
el cid again

 

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RHS Comprehensive Microupdate 6.41

https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=qtTQLP

This is a significantly improved variant of 6.40, which included a quick and dirty rebuild of Scenario 129.
Aided by an old copy found by Mifune, 129 is now better than it was at any time. The old files premitted rebuilding
of the task forces and ships - the main difference between 125 (my Japan Enhanced Scenario, permitting better planning
only from the decision to mobilize in July, 1941) and 129 (Mifune's based on a rationalization of the AltWars version,
assuming what the Allies believed was true in 1941: That Japan had planned for a long time - ten years in this case -
not because that is a round number but for engineering reasons related to standard hull and engine designs.

One difference is that for the first time we have included de Zeven Provencien class battlecruiser. Art was long
done, as were specifications for the earliest form (the only one which might have been built in time for the war,
if begun soon enough - something we allow here because of a more obviously growing IJN). Partly this is a reacton
to the amazing construction of a 1/3 scale (that is. 33%) model of the ship in the Netherlands! No other RHS scenari
can rationalize this ship.

Another difference is detail review of difference between Full RHS scenarios (odd numbers) and Simplified RHS scenarios
(even numbers). In Full RHS there are now River Boom Task Forces (think The Sand Pebbles for an example) at start.
The boom barges do not exist in Simplified scenarios. [The existed before in both, but non started the game
as functioning barriers to river traffic]. We have three - one for RGC (the primary Japanese allied Chinese Navy),
one for ROC Navy - and one for the very tiny Red Navy (which is misleanding insofar as it didn't yet have a name,
but it best describes the ad hoc collection of vessels in Red service).

Many US bombers - for all three services operating such (USN, USAAF and USMC) - were reworked for sensors, production
rates, upgrades, etc.

(in reply to el cid again)
Post #: 842
RE: RHS Thread: Comprehensive Microupdate 6.42 - 6/21/2021 6:07:04 AM   
el cid again

 

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Joined: 10/10/2005
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RHS Comprehensive Microupdate 6.42

https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=FMWDGf

This important updated includes extensive changes to Scenario Files,
as well as RHS Documentation files and pwhexe.dat files.

Begun as a major effort to review most of the remaining Allied aircraft types
(to integrate new or changed sensors, improve upgrade paths, improve and
to the greatest extent possible automate production of aircraft, to recalculate
aircraft payload ratings, and to improve performance of code with respect to
drop tanks), major problems (dating from stock) related to the Canadian Air Force
forced a review of related aircraft types. These in turn caused significant
revisions in RHS documentation files. A few other issues were addressed,
including device, location, air group, task force, ship and class eratta.

It was found that the RCAF, which becomes the fourth larges air force in the world
by 1945, was poorly modeled. Due to a lack of slots and the fact the RCAF is
substantially integrated with the RAF, this was difficult to address. In particular,
a review of Lancaster and Lincoln aircraft was undertaken which resulted in
comprehensive changes. RAF, RAAF, RCAF & RNZAF were revised such that, late in
the war, they can all share the same Lancaster FE and Lincoln aircraft model.
One other case has the Lancaster X model shared with RAF and RCAF. Art issues
were also discovered: we had a brown color scheme (vice white) for Lincoln,
and several cases of Lancasters with the wrong color scheme and/or the wrong
turret art. These were integrated using the existing art. This was easier
because Lincoln is a renamed Lancaster variant. Indeed, counter-intuitively,
the many Lancaster names differ mainly in respect to the origins of the engines
or the subsystems (which can be British, Canadian or US), and sometimes with
respect to turrets. In the end we ended up with more free slots for aircraft,
with a much better modeling and upgrade route, still bounded by the nationality
of the aircraft (even when shared). This also is likely the very last time we
need to relocate industry (re airplane production) - so future updates won't
produce odd outcomes in ongoing games.

Drop tanks were invented by Matrix, but didn't work until RHS figured out how to
define them in data. There is no code to make intelligent decisions, however,
IF drop tanks are defined, and external bombs are defined, both will work even if
on the same hard point. Thus, a centerline drop tank and a centerline bomb can
co-exist, as far as code is concerned. The same for external drop tanks (meaning
non-centerline). We had to only allow both when both are possible (which is quite
rare). So some combinations cannot be defined in game. Nevertheless, full external
loads were determined. Thus - numerous later P-40 types (in many nations) still can
carry bombs on the wings in terms of maximum load rating even though we can't actually
show them with maximum load. [Due to how code works, most of the time we use what
should be called normal loads, not maximum loads]. Another effect of this review is
to give fighters more range at extended range because they are "clean" - without external
bombs.

A new table of pilots is attached in documentation, but Mifune must put it into code -
as my editors won't work with them. I will issue that as a microupdate when he completes
entering the data. Other future work will include a review of Tiger Force - because I
found a complete list of its squadrons. However, except for fixing minor eratta (which
I do when it is reported or found), and for issuing the new files related to those pilots,
I am suspending development for a while (so I can write a real report for a USAF think tank
on today's airplanes). I also found names of some in game pilots who are commanding
officers which at some point I will look at to see if they are in the database, and even
if they are, if they have the correct assignments.


(in reply to el cid again)
Post #: 843
RE: RHS Thread: Comprehensive Microupdate 6.421 - 6/24/2021 3:02:51 AM   
el cid again

 

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Joined: 10/10/2005
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RHS Comprehensive Microupdate 6.421

https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=TwZ0rd

This microupdate mainly includes revised pilot tables. These generally
affect non-start of game pilot pools and replacement rates for Allied nations,
except for (unplayable, incomplete) scenario 126, where start of game
pools are also affected.

The main purpose of this change is to better model the RCAF, which by 1945
is the 4th largest air force in the world. This is hard to model because
much of it was inside the RAF, but even so, more aircraft and pilots were needed
to model its independent squadrons. Along the way, some other issues were
detected and corrected. NZAF gained 3 group leaders (all wing commander rank),
and one transport squadron changed from 1941 start to June 1, 1943 start (in
strictly historical squadrons). CAF loses its Beechcraft models (transport
and improvised bomber/reconnaissance) in Scenario 126.

Otherwise, former locations of a Chinese aircraft manufacturing plant (which is
in Lio Wing by December 1941) gained a vehicle manufacturing plant (which is how
the game treats captured aircraft factories), damaged in one case, undamaged
in the other case. Some 1945 location stocks (fuel, oil, supplies, resources)
were recalculated for Scenario 126. A few Axis and Allied aircraft types were
checked and a few were modified for eratta, replacement rates, etc.

(in reply to el cid again)
Post #: 844
RE: RHS Thread: Comprehensive Microupdate 6.422 - 6/29/2021 3:22:47 AM   
el cid again

 

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Joined: 10/10/2005
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RHS Microupdate 6.422

https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=TDIrji

This microupdate only contains scenario and documentation files.

Almost the updated records are aircraft or related group files.

There is one newly device. This is the Ta Ke 11 aircraft ECM set of the JAAF.
Like most Japanese electronic devices, it is too late to matter, appearing late
in the war. Nevertheless, it is a rare case where IJA was actually ahead of
IJN and also achieved production for a new electronic system.

There is one redefined location: 1949 Luchakou (formerly Changchunmiao). This
was identified by a teleconference of historians (and intelligence analysts)
studying the Japanese atomic bomb program. This was the site of the IJA's
atom bomb test, which was different from the IJN's test off the coast of Korea.
Changchunmiao is two hexes farther South, the site of an IJA attack on the
Red Army in 1938 (better known by other names - so we won't use it any more).

Almost all the changes are technical. Correcting eratta, the most common being
aircraft bomb codes, or flight endurance data. Some devices which did not exist
when aircraft were defined were added in this review.

(in reply to el cid again)
Post #: 845
RE: RHS Thread: Microupdate 6.423 - 7/8/2021 7:34:31 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Microupdate 6.423

This update is almost purely related to aircraft and air groups.

For safety, in case of eratta, devices, classes, locations and ships were also updated.

[When errors are found or reported, they are always updated at source immediately. I can't
remember any, but if any happened, they are folded in.]

An unpleasant discovery is that aircraft loads often were not checked when defined. As devices
(e.g. torpedoes) got added or updated, the aircraft which carries them was not updated for its load.
So we are now adding checking for old aircraft with weapons, not just adding cases for drop tanks
or radar sets etc. Otherwise, when we do a plane, we insure its duration is correct, its upgrade
is correct, its production dates are correct, and its production data are correct.

(in reply to el cid again)
Post #: 846
RE: RHS Thread: Microupdate 6.423 - 7/8/2021 7:38:52 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Microupdate 6.423

https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=7gGae8RHS

This update is almost purely related to aircraft and air groups.

For safety, in case of eratta, devices, classes, locations and ships were also updated.

[When errors are found or reported, they are always updated at source immediately. I can't
remember any, but if any happened, they are folded in.]

An unpleasant discovery is that aircraft loads often were not checked when defined. As devices
(e.g. torpedoes) got added or updated, the aircraft which carries them was not updated for its load.
So we are now adding checking for old aircraft with weapons, not just adding cases for drop tanks
or radar sets etc. Otherwise, when we do a plane, we insure its duration is correct, its upgrade
is correct, its production dates are correct, and its production data are correct.

(in reply to el cid again)
Post #: 847
RE: RHS Thread: Microupdate 6.423 - 7/31/2021 11:08:54 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
RHS Microupdate 6.424

https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=4qLF4v

Note development is slow because I am working on Chinese air
forces for USAF in real life. I just completed PLAAF. I am
now starting Naval Aviation (formerly PLANAF).

This update is almost purely related to aircraft and air groups.

I-400 Class related records (class, ship, air group) were checked
and edited (because M6A1 aircraft were checked and updated). Now
the ships carry one more plane than the air groups have in them.
This is because each ship carried an entire aircraft in parts as
a spare (either to fix or replace one of the on board bombers).

Note there are two species of I-400 class submarine aircraft carriers.
JES Scenarios feature the ORIGINAL design, which completes sooner (not
needing conversion), and which are somewhat more maneuverable. These
carry only 2 bombers (plus a spare). Strictly historical Scenarios
(121-124 & 126) feature the version which saw service. These carry
3 bombers (plus a spare). There were originally to be 18 ships of the
smaller design. Strictly historical scenarios only complete ships that
were completed by August, 1945. JES Scenarios (125 & 129) complete
up to 13 from July 1944 to July 1945. The tanker option exists in
both forms, but JES tankers are based on the smaller hull and carry less.
Players should be able to add a plane to an air group if one is available,
but it will exceed the max size and probably won't fly until one of
the others is lost.

For safety, in case of eratta, devices, classes, locations and ships were also updated.

[When errors are found or reported, they are always updated at source immediately. I can't
remember any, but if any happened, they are folded in.]

An unpleasant discovery is that aircraft loads often were not checked when defined. As devices
(e.g. torpedoes) got added or updated, the aircraft which carries them was not updated for its load.
So we are now adding checking for old aircraft with weapons, not just adding cases for drop tanks
or radar sets etc. Otherwise, when we do a plane, we insure its duration is correct, its upgrade
is correct, its production dates are correct, and its production data are correct.

(in reply to el cid again)
Post #: 848
RE: RHS Thread: Microupdate 6.425 - 8/12/2021 7:53:24 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
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RHS Microupdate 6.425


https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=4qLF4v

Note development is slow because I am working on Chinese air
forces for USAF in real life. I just completed PLAAF. I am
now starting Naval Aviation (formerly PLANAF).

This update is purely related to aircraft and air groups.

This work mainly involves seeking and correcting errors in formulas
or the use of out of date formulas for range and performance, adding
or modifying bomb filter codes when appropriate, updating bomb load
so it includes drop tank weight and electronic equipment weight,
and insuring upgrade paths are correct and in sync with the dates
of the other aircraft type being upgraded to.

The biggest changes are that bomber loads often increase, and that
city bombing filter is being made identical to the ground support
bombing codes, for the same reason. The bomb loades associated with
this filter involve composite loads of 4 bombs. While nominally
assigned values, the values are not in fact used in this kind of attacks
(something to fix if we start modifying code). Instead of the normal
ground combat mechanism of a device is disabled, while a disabled device
that is hit is destroyed, code has every hit be a kill. This regardless
of the size of the ordnance used or its explosive power or its penetration.
Our compromise workaround is to divide the number of hits by four (hence
the device says "4 x 100 pound bombs" (or similar) but it is only one
hit. Since every hit is a kill, the effect is too lethal.

(in reply to el cid again)
Post #: 849
RE: RHS Level II Development Report - 9/19/2021 11:58:10 PM   
el cid again

 

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Joined: 10/10/2005
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RHS Microupdate 6.426

https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIADmOGILZhCKg?e=MSFVdd


This update includes pwhexe.dat files, new aircraft art filmstrips,
and scenario files (aircraft, devices, air groups and ships).


(in reply to el cid again)
Post #: 850
RE: RHS Level II Development Report - 12/12/2021 8:37:05 AM   
Lonelobo

 

Posts: 7
Joined: 3/10/2019
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A short feedback on some issues that I encountered during an AI game (Scen 122):

- The Jap AI is not really sending out Sub patrols or only into the waters around Japan and Australia.

- ASW combat is flawed, because in July 1942 not a single sub has been sunk except for the ones at Manila in the first turn and a few midget subs at PH. There were quite some ASW encounters with hits, but never a sunken sub (verified by looking at the Japanese side)

- TBD Devastators are set to Carrier Trained but not Carrier Capable, thus resulting in Carrier planes diverting to land bases after every mission

- A lot of allied devices are set to: "Can build - NO", although I am not sure if this has an impact (was pointed out by another player in the Opponents Wanted Forum)

- The map files for Monsoon 1942 seem to be broken because Aden is not reachable anymore if you load up this file (later files are working again).

Maybe this helps in polishing up the scenarios!

(in reply to el cid again)
Post #: 851
RE: RHS Level II Development Report - 12/12/2021 10:13:06 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Scen 122, RHS II

Yes, only support squads are being produced for the Allies.

Here is a screenshot focusing on Chinese squad devices, since the Chinese are involved in several battles on 8 Dec 1941 and need some replacements. On Dec 7 and Dec 8 nothing was produced.




(in reply to Lonelobo)
Post #: 852
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