KnightHawk75
Posts: 1450
Joined: 11/15/2018 Status: offline
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quote:
It would be great if optical sensors and lasers had an EMCON tab setting to enable better modelling of payload duty cycles, even if they're not really emitting anything. If not a button, maybe at least could be enabled\disabled in the sensor panel (similarly via lua) like other sensors when follows-EMCON is disabled, comes down to having a disabled (but not destroyed) state for the sensor. At the moment to 'disable' those types of units one must 'fake-destroy' them and keep track of the 'fake-destruction' vs real destruction in one's own state data. It's very doable (pm if needed) with some rare side effects like when a unit gets hit for real but not yet destroyed at the same time as 'faked-damage' is currently applied. In cases like that if it would have or did take real damage, it will be restored to operational when one's subsystem goes to turn it back on at it's next scheduled time for instance. quote:
Also, emission detection for satellites Sats who emit in 1147.37 are detectable from those emissions - so long as detector is in range, as mentioned in a different post it's actually the only way that sats are detectable atm, is if they emit. quote:
It seems that the auto-detect setting is working, that can be used for detection and targeting. First I don't want auto-detected, nor emitting when instructed not too, that was the point. And no, at the moment auto-detected makes little difference for targeting, as there is no weapon in database that will clear DLZ issues, that's been reported for a year. Try it. Without editing the database try to get any unit you can think of to actually launch on a sat in 1147.3X with db48X-491. If you can generate such a scene I'd be surprised (and want to see exactly how), but that's not what this post was about. quote:
.... If your scenario platforms have the ability to track the satellite now, then they would be long ago "auto-detectable" by now, anyway. --- Yeah...But they don't have that ability, (see other tech support thread about undetectable sats, which seems a bug), beyond emissions atm. You're also assuming I'm giving the opponent a means to detect them visually,radar etc (even if that gets fixed and worked) and I might be, but maybe I'm not, maybe they've been destroyed, maybe they were launched 24 hours ago, maybe they changed orbit. Maybe I'm trying to provide information to a side in a way that gets around other game-engine limitations that aren't always real, desired, or produce some other creative effect in a scene that doesn't deal in sats (yet does for the desired effect behind the scenes). quote:
Why model satellites differently than other units? Because for the purposes of what you are talking about, they are much more like large buildings than airplanes or submarines. Large buildings thankfully follow a users EMCON control instructions, as they should be expected too, as I think sats should too.
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