Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Airbase runway damage and operation question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Airbase runway damage and operation question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Airbase runway damage and operation question - 12/13/2021 8:28:54 PM   
nogravity

 

Posts: 51
Joined: 6/15/2012
Status: offline
I am running a test to crate runway and notice that no matter how much damage is done on the runway, planes can still takeoff from it. Is there a way to limit the air-ops when the runway is damage beyond say, 75%?
Post #: 1
RE: Airbase runway damage and operation question - 12/13/2021 9:22:05 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
B-52s still take off from a 99% damaged runway?

_____________________________


(in reply to nogravity)
Post #: 2
RE: Airbase runway damage and operation question - 12/13/2021 9:39:20 PM   
hrfepo1

 

Posts: 108
Joined: 9/19/2017
Status: offline
I have a question. It seems that runways, ammo depot, and fuel storage are indestructible.

_____________________________


(in reply to Dimitris)
Post #: 3
RE: Airbase runway damage and operation question - 12/13/2021 11:26:22 PM   
nogravity

 

Posts: 51
Joined: 6/15/2012
Status: offline
Not sure about B-52 but fighter planes planes are taking off with burning 99% damaged runways. Those planes must be piloted by clones from Anakin Skywalker; able to dodge craters and fires. Nothing can stop from reaching the sky.

(in reply to Dimitris)
Post #: 4
RE: Airbase runway damage and operation question - 12/14/2021 12:12:01 AM   
bladesinger79


Posts: 117
Joined: 1/14/2016
Status: offline
I found that it takes an entire air command to destroy airfields enough to render them inoperable. I think the key is not so much the runways, but destroying the access points does the trick. This is not always the case though. It is quite a pleasure in blowing up fuel tanks, ammo bunkers, hangars, and control towers. But try destroying the access points. That way, planes can't get onto the runway.

_____________________________

"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.

(in reply to nogravity)
Post #: 5
RE: Airbase runway damage and operation question - 12/14/2021 12:13:21 AM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
We model warheads and armor, so a bunch of small bombs will not do much to a runway. You need big munitions which will leave large craters, or specialized anti runway munitions.
Even near misses with nukes will not completely destroy runways.

_____________________________

Command Dev Team
Technical Lead

(in reply to hrfepo1)
Post #: 6
RE: Airbase runway damage and operation question - 12/14/2021 1:18:09 AM   
bladesinger79


Posts: 117
Joined: 1/14/2016
Status: offline
So, if that's the case, then destroying everything else will render an airfield inoperable? Or is this just the realistic fact that runways are truly that well engineered?

_____________________________

"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.

(in reply to RoryAndersonCDT)
Post #: 7
RE: Airbase runway damage and operation question - 12/14/2021 4:29:11 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: nogravity

Not sure about B-52 but fighter planes planes are taking off with burning 99% damaged runways. Those planes must be piloted by clones from Anakin Skywalker; able to dodge craters and fires. Nothing can stop from reaching the sky.


Post a save and we'll take a look.

Small enough aircraft (plus STOVL ones) can indeed take off from damaged large runways. This is consistent with real life.

< Message edited by Dimitris -- 12/14/2021 4:34:50 AM >


_____________________________


(in reply to nogravity)
Post #: 8
RE: Airbase runway damage and operation question - 12/14/2021 4:31:57 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: bladesinger79
So, if that's the case, then destroying everything else will render an airfield inoperable? Or is this just the realistic fact that runways are truly that well engineered?


Runways can be damaged, and the damage affects how big an aircraft can use them, but the only way to physically *DESTROY* them (ie. completely remove them from existence) is to nuke them, and with a precise nuclear detonation at that. This is reflected in Command.

_____________________________


(in reply to bladesinger79)
Post #: 9
RE: Airbase runway damage and operation question - 12/14/2021 4:33:04 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: hrfepo1
I have a question. It seems that runways, ammo depot, and fuel storage are indestructible.


Please follow the tech Support guidelines : https://www.matrixgames.com/forums/tm.asp?m=3585262 . They exist for a reason.

< Message edited by Dimitris -- 12/14/2021 5:05:50 AM >


_____________________________


(in reply to hrfepo1)
Post #: 10
RE: Airbase runway damage and operation question - 12/14/2021 5:14:20 PM   
nogravity

 

Posts: 51
Joined: 6/15/2012
Status: offline
Here is the save file. Thanks for looking up.

Attachment (1)

(in reply to Dimitris)
Post #: 11
RE: Airbase runway damage and operation question - 12/14/2021 11:38:04 PM   
tylerblakebrandon

 

Posts: 173
Joined: 5/11/2020
Status: offline
Just to chime in. I recently sent 12 Mirage 5M's in a little sandbox scenario I made to try out different units against Cuba airbase in Holguin (from the import file) 6 each at the runway and the runway-grade taxiway. Each Mirage was packing 4 MK83 1000lb bombs. The last 2 Mirage of each aborted due to BDA observed from a UAV. The Mig-23's I placed at the airbase could not take off. They got struck at the access points which I hit with Mk82s later.

(in reply to nogravity)
Post #: 12
RE: Airbase runway damage and operation question - 12/15/2021 12:48:27 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
If you delete the runway-grade taxiways, no aircraft can take off with the runway at 99.9% damage.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to tylerblakebrandon)
Post #: 13
RE: Airbase runway damage and operation question - 12/21/2021 8:09:02 AM   
jannas34

 

Posts: 76
Joined: 1/9/2020
Status: offline
lol don't expect this to get fixed

(in reply to thewood1)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Airbase runway damage and operation question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141