DWReese
Posts: 1824
Joined: 3/21/2014 From: Miami, Florida Status: offline
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What you say about the data being there is true, but as Al and Mike said, it's way more complicated to get to, and it takes way too much time. It should be somewhat automated. Check out this idea: The AI creates a flight path for each of the strikes. We already know this. If you leave that alone, then the strike will work. We already know that, too. So, from that, we know that the AI has already calculated how much fuel is needed for the mission based on the various speeds and altitudes being flown on each leg of the mission. It's already been done. Now, where I have an issue is this: If you alter the mission (i.e. stretch leg 3 or leg 4, for example) then those obviously now require more fuel than before. Since the program knew how much was needed before, then it should be able to calculate the new "stretched" distance as it already know what the fuel consumption was going to be BEFORE it took off. By stretching it, the program should also know when you have stretched it too far, and made the mission impossible to handle because of the new distance. Currently, you don't know that YOUR altered AI course was now too long until the plane suddenly and unexpectedly, veers off course, or RTBs, because it is no longer has enough fuel because of your changes. If you had spent time planning this, and you altered the AI's original course, then the game should know that you have stretched it too far before you while you are altering your course. It should be able to warn you. If it did, then you could immediately make these course changes, or even see that you going to need tankers, if necessary. What I am saying is the game already KNOWS the fuel consumption is valid when it made the original flight plan. It planned for it. It knows that its plan will work. So, the game should also know that if changes are made to the path and the distance is now too far, then the path is no longer going to work. At that point, it should be able to inform you that your changes (like leg 3 being increased 150 miles) is now too far, and it won't work. A warning box notice would really help at this point. As I said, this would be like a "poor man's mission planner" until something better comes along. The AI already knows how to do this. It already calculates whether tankers are needed, and how much fuel is needed. I'm just proposing that it be able to evaluate our changes, aren't valid and won't work BEFORE the planes travel 5/6ths of the way there and then have to turn around. I don't believe that this would be very difficult to do, since it's essentially already being done, and it would help immensely.
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