Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Taking System Damage While Docked?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Taking System Damage While Docked? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Taking System Damage While Docked? - 12/15/2021 1:02:04 AM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
I had a transport taskforce run out of fuel, and they took a lot of system damage before I was able to get them into a port. The highest one has 93 system damage. I set them to unload, and when I played the next turn I had three of the transports with the highest system sink while docked. I thought system damage could only happen at sea and that it required 100 system damage to sink a ship, am I wrong? Why did my ships sink?
Post #: 1
RE: Taking System Damage While Docked? - 12/15/2021 1:45:38 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Macquarrie1999

I had a transport taskforce run out of fuel, and they took a lot of system damage before I was able to get them into a port. The highest one has 93 system damage. I set them to unload, and when I played the next turn I had three of the transports with the highest system sink while docked. I thought system damage could only happen at sea and that it required 100 system damage to sink a ship, am I wrong? Why did my ships sink?


Do you have a picture?

Maybe those ships had more damage. Next time this happens, send some ships to refuel them.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Macquarrie1999)
Post #: 2
RE: Taking System Damage While Docked? - 12/15/2021 2:03:43 AM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
Hi Macquarrie, welcome to the forum! Running out of fuel is a difficult situation and anyone who has had time at sea (other than on a sailboat) knows it might just not end well. The ability to move "one hex" a day is an abstract reflection of towing the ship by the game (it doesn't have ocean going tugs, although they certainly existed, just ask any Dutchman). That whole concept can be very hard on a ship and it's "systems".

As you may know, systems damage is an abstraction of what might happen to the internal ships support systems, such as damage control, communications, ventilation, fuel and other liquid transfers, fire fighting, etc. etc., in short LOTS of differing but interrelated "systems" that support the operation of the vessel (OR are NOT in operation due to having no fuel, such as pumps, etc.). Systems damage can be as a result of combat, or by collision, or even by overhaul (when you "upgrade" a ship you sometimes see "systems" damage accumulate, meaning the ship is having some of its internals reorganized). In your instance it was a result of running out of fuel. Due to "systems" interconnectedness there can be a "cascading" effect which might result in further damage. This is assessed during the turn at specific points. It's reassessed each turn (reflecting the damage control efforts of the crew coupled to the state of the various systems on the ship). If the crew skill level is low, such as in a merchant ship, you will most likely see the damage rise quickly. This can happen to warships no matter where they are as well. There are more assets while in port that the ship's crew can utilize BUT the ship could still suffer cascading impact if the damage is severe. Once the number reaches 100, it's basically saying the ships internal systems such as damage control are lost and that foretells of the ship going down. Systems damage is directly linked to other forms of damage and it's failure could immediately impact the survivability of the vessel (for example a key bulkhead gives way and the ship suffers uncontrollable flooding, or no electricity to run your pumps thus not controlling that flooding). I've tried to put this whole concept in "real world" not game terms to paint the picture that the abstraction of the game is trying to reflect. I hope this helps.

< Message edited by dr.hal -- 12/15/2021 2:05:14 AM >

(in reply to RangerJoe)
Post #: 3
RE: Taking System Damage While Docked? - 12/15/2021 2:49:07 AM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
Here is the ship with the most damage. This line in the manual is what has me confused,
"6.5.1 OPERATIONAL DAMAGE AND REPAIRS AT SEA
Whenever a ship is at sea (not docked), it has a chance of suffering system damage due to
wear and tear on the ship."




Attachment (1)

(in reply to RangerJoe)
Post #: 4
RE: Taking System Damage While Docked? - 12/15/2021 3:16:21 AM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
I see your point. I've had ships suffer systems damage in port, but they had other damage as well. Thus my comments about cascading. There might have been a change that nullifies the manual in this respect. But I'm not sure. Sorry.

(in reply to Macquarrie1999)
Post #: 5
RE: Taking System Damage While Docked? - 12/15/2021 3:17:30 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
There wasn't a Lieutenant aboard named "Christian", was there?

_____________________________



(in reply to Macquarrie1999)
Post #: 6
RE: Taking System Damage While Docked? - 12/15/2021 6:00:08 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
Run the turn again, but this time

(a) put any ship without troops on board out of TF and into port (and unload it later when it has fixed some damage). You can even put them pierside still loaded.

(b) Relieve Captain Neal H. and replace him with someone with decent numbers, particularly leadership and admin. I forget which one of those most affects repairs.

Edit - I checked, and found an old post about leader skills were a developer once said:

quote:

Admin, inspiration, leadership, work within sub, and sub/sub, routines that probably aren't of interest to you folks anyway, since they have little to no impact on detect, react, or combat, so I'll leave them alone.
https://www.matrixgames.com/forums/tm.asp?m=2350193

The bottom line, per Alfred's ship repair guide 101, is that ships in TF carrying out crew-only 'readiness repair' of system damage, is that number of repair points generated by the crew is limited by an equation. They get no help from the port unless they drop out of the TF. The equation does however, take into account crew experience. Therefore you want a leader who provokes experience increases, which in turn affect repairs.

< Message edited by Ian R -- 12/15/2021 6:43:03 AM >


_____________________________

"I am Alfred"

(in reply to geofflambert)
Post #: 7
RE: Taking System Damage While Docked? - 12/15/2021 6:30:54 AM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
Replacing the commanders didn't work. All three of my transports, one with system damage as low as 88, still sunk. I might just have to take the loss, although it stings.

I guess the manual is wrong, or there is something about system damage that I just don't understand.

(in reply to Ian R)
Post #: 8
RE: Taking System Damage While Docked? - 12/15/2021 7:16:02 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: Macquarrie1999

Replacing the commanders didn't work. All three of my transports, one with system damage as low as 88, still sunk. I might just have to take the loss, although it stings.

I guess the manual is wrong, or there is something about system damage that I just don't understand.


There are places where things have changed since the manual was printed (section 8.5 on Partisans came up a couple of days ago). A search of the patch notes doesn't reveal that to be the case here.

In the preamble to 6.5 it says this:

quote:

The amount of repairs made as well as the likelihood of additional damage is impacted by the
amount of current damage, the experience of the crew, and if the ship is in port, the size of
that port.


SS Mariposa had significant damage, I suspect has an inexperienced crew, and is not "in port" in the sense that the damage repair routines apply that phrase; I.E., because it is in TF it is not able to get help from the port.



_____________________________

"I am Alfred"

(in reply to Macquarrie1999)
Post #: 9
RE: Taking System Damage While Docked? - 12/15/2021 10:06:37 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
That has to be those events like "catastrophic failure" in repairs etc. I think they happen more when your ship is so heavily damaged. Sys 93 is very heavy damage, basically nothing in ship works...

It should say something in Operations Report if that is the case.

< Message edited by Sardaukar -- 12/15/2021 12:30:50 PM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Ian R)
Post #: 10
RE: Taking System Damage While Docked? - 12/15/2021 11:45:20 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Don't worry about the ships or supply. As the allies you have plenty of both. Both keep in mind that if it happens again, send out some long endurance ships to meet up with them and refuel. One other thing, pay attention to the ranges of the ships in the TF. If the numbers in the upper left area are all red then you need to have a refuel TF or a base along the way to refuel with....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Sardaukar)
Post #: 11
RE: Taking System Damage While Docked? - 12/15/2021 3:00:47 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
What's happening is the ships are "doing something", in this case unloading troops. They might be "in a port", but they aren't disbanded. As a test, you could try to leave them docked and inactive (no unloading) and see if the sys damage slowly begins to repair. If they were only carrying supply you could disband and save them, but the troop component won't allow that.

_____________________________


(in reply to btd64)
Post #: 12
RE: Taking System Damage While Docked? - 12/15/2021 3:24:02 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

quote:

ORIGINAL: Macquarrie1999

I had a transport taskforce run out of fuel, and they took a lot of system damage before I was able to get them into a port. The highest one has 93 system damage. I set them to unload, and when I played the next turn I had three of the transports with the highest system sink while docked. I thought system damage could only happen at sea and that it required 100 system damage to sink a ship, am I wrong? Why did my ships sink?

Yes, you are wrong.

Where did you get the idea that system damage has to be 100 for the ship to sink?
The question is what was the flotation damage?

Look at your manual in Section 6.5 (Page 132) about system damage.
System damage is a number between zero and 99. It never goes to 100.
System damage does not sink ships, water onboard can.

It is interesting to speculate on why it never goes to 100.
The manual says that 99 indicates that the ship’s systems are 99% damaged.
(effectively out of action) but not entirely out? 1% left?
Maybe because the devs still wanted the Radar to work?

Note: You can’t force the Editor to set the System Damage to 100.

Anyway…..93 system damage means that your pumps are not
working very well and the water may be winning the race.

It is when flotation damage goes to 100 that a ship sinks.
You have apparently taken enough flotation damage to sink.

The combination of system damage and flotation damage can be fatal.

Note that ships in pier-side repair can sink.

It is rare. What happens in the real world is that the pier has pumps that
can be used to pump out the water if you can hook them up soon enough.

You can check this out by using the Editor.

I went into the Editor and opened the Downfall Scenario. At Lihue there are some DE’s
The Dempsey is ship 4000 which I set at 93 for Sys and 99 for Flt and created a new scenario.
I started the scenario in Head to Head and put the Dempsey in pier-side repair to start.
I ran the turn and the Dempsey sank while in pier-side repair.

Here is a post on system damage:
http://www.matrixgames.com/forums/fb.asp?m=3354880
wdolson:
“If I remember right, there are random checks against the Sys damage for various things
and the higher the Sys damage, the more likely you are to fail the roll.”

So there is a check each turn. A Grigsby random or otherwise, probably on a graded scale.
In your case it may be that the System damage never got to 99 and your ships sank anyway.

The other thing you want to look at are repair points.
Manual Section 14.2.3 is one place where they are described.
You can also look at Alfred’s guide for a description.

Alfred uses his own term “Repair Workers (RW)
The game uses the term “Port Assist Operations”

The bottom line is that there may be a limited number of
repair points available per 24 hour period.

So it may be that you brought in a bunch of damaged ships and
the port just could not get around to repairs on all of them in one day.
There was just not enough time to make a difference.


(in reply to Macquarrie1999)
Post #: 13
RE: Taking System Damage While Docked? - 12/15/2021 3:52:55 PM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
All of the ships had zero flotation damage before the turn, and during the turn I didn't get a message that the ships were flooding or anything like that, which is what made we think that system damage had sunk the ship.

(in reply to Trugrit)
Post #: 14
RE: Taking System Damage While Docked? - 12/15/2021 4:06:11 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Check the Operations report and Combat Events.

Possible explanation should be there. E.g. there has been explosions when repairing etc.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Macquarrie1999)
Post #: 15
RE: Taking System Damage While Docked? - 12/15/2021 4:13:05 PM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
Having the ships not unloading made it so they didn't sink. I guess I will be leaving them there for awhile until they can repair their system damage.

Thanks.

(in reply to Kull)
Post #: 16
RE: Taking System Damage While Docked? - 12/15/2021 4:15:03 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

Yep,

Somethings not right. Ships can explode, even standard cargo ships
that are unloading can explode.

But 3 of them at the same time? Not likely.

We are going to need a lot more information.

Lets go all the way back. which version of the game are you running?
What mod?


(in reply to Sardaukar)
Post #: 17
RE: Taking System Damage While Docked? - 12/15/2021 4:31:44 PM   
pnzrgnral

 

Posts: 145
Joined: 2/16/2004
From: El Paso, AR
Status: offline

quote:

ORIGINAL: Ian R

Run the turn again, but this time

(a) put any ship without troops on board out of TF and into port (and unload it later when it has fixed some damage). You can even put them pierside still loaded.

(b) Relieve Captain Neal H. and replace him with someone with decent numbers, particularly leadership and admin. I forget which one of those most affects repairs.

Edit - I checked, and found an old post about leader skills were a developer once said:

quote:

Admin, inspiration, leadership, work within sub, and sub/sub, routines that probably aren't of interest to you folks anyway, since they have little to no impact on detect, react, or combat, so I'll leave them alone.
https://www.matrixgames.com/forums/tm.asp?m=2350193

The bottom line, per Alfred's ship repair guide 101, is that ships in TF carrying out crew-only 'readiness repair' of system damage, is that number of repair points generated by the crew is limited by an equation. They get no help from the port unless they drop out of the TF. The equation does however, take into account crew experience. Therefore you want a leader who provokes experience increases, which in turn affect repairs.


In addition to Ian R's post: Set the task force speed to cruise. Having higher speed settings (cruise and full) increases system damage especially while moving. Higher speed settings also increase flooding, but that's not your issue here.

_____________________________

Rangers Lead The Way!
Sua Sponte

(in reply to Ian R)
Post #: 18
RE: Taking System Damage While Docked? - 12/15/2021 4:33:47 PM   
pnzrgnral

 

Posts: 145
Joined: 2/16/2004
From: El Paso, AR
Status: offline
deleted

< Message edited by pnzrgnral -- 12/15/2021 4:34:50 PM >


_____________________________

Rangers Lead The Way!
Sua Sponte

(in reply to Ian R)
Post #: 19
RE: Taking System Damage While Docked? - 12/15/2021 4:41:07 PM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
I am running the latest unofficial beta, no mods, Scenario 1

The game says it is version 1.8.11.26b

Here are the ships in question.



Attachment (1)

< Message edited by Macquarrie1999 -- 12/15/2021 4:47:22 PM >

(in reply to Trugrit)
Post #: 20
RE: Taking System Damage While Docked? - 12/15/2021 5:02:30 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

I think you are fine.

I went back an checked it in sandbox.

It is the game that is removing your ships.

I ran a destroyer out of fuel and kept going.
When it got around to system damage 99 the game took it out
and listed it as sunk with an unknown cause.

I think it is hard coded.

K

(in reply to Macquarrie1999)
Post #: 21
RE: Taking System Damage While Docked? - 12/15/2021 7:06:36 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
After weeks at sea the troops aboard must have been pretty unhappy not to say p*ssed off and more than eager to leave. Maybe the ships capsized when everybody rushed the gangways. Or the troops were rioting and sinking the ships in a vulgar display of vengeance.

_____________________________


(in reply to Trugrit)
Post #: 22
RE: Taking System Damage While Docked? - 12/15/2021 7:26:15 PM   
Macquarrie1999


Posts: 57
Joined: 4/29/2021
From: California
Status: offline
As punishment they aren't going to be let off those ships of months. They better start pitching in on the repairs.

< Message edited by Macquarrie1999 -- 12/16/2021 6:36:18 AM >

(in reply to LargeSlowTarget)
Post #: 23
RE: Taking System Damage While Docked? - 12/15/2021 7:59:33 PM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
Local shore leave can be granted, with a strict daily curfew that all troops must be back on board before the damage checks and repair routines run.

_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to Macquarrie1999)
Post #: 24
RE: Taking System Damage While Docked? - 12/16/2021 5:01:34 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
You might want to consider that ships have penetrations in their hull - like the intakes for the ship's condensers that maintain the water feed to the boilers and ... the toilets. Getting high system damage could mean failure of the valves that keep the water where it is wanted. In short - the toilets failed and the ship flooded!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jdsrae)
Post #: 25
RE: Taking System Damage While Docked? - 12/16/2021 9:24:21 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Macquarrie1999
Having the ships not unloading made it so they didn't sink. I guess I will be leaving them there for awhile until they can repair their system damage.
Thanks.

Yeah, that looks a bit extreme of a dilemma in the code - have a 90/0/0 transport sink while unloading, or repair while docked while troops remain on board. Looks like unloading is coded in as a rather stressful process, in fact more stressful than being at sea given that all transports sink on the same day they dock. Also, unloading should make ship lighter and hence less prone to sink.

Anyway, ingame fix means you need to keep them docked for some time w/o unloading

(in reply to Macquarrie1999)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Taking System Damage While Docked? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.641