Zovs
Posts: 6668
Joined: 2/23/2009 From: United States Status: offline
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quote:
ORIGINAL: vicberg I played WITE and WITP, for a while. I realized that WITP requires hours and days to make work because of a pretty bad UI that really doesn't manage bulk at all. Way too time consuming. I'm hoping at some point, the WITP UI is improved. I'd buy that game again. I find WITP-AE to be very awesome and the UI is not bad at all, in fact its quite intuitive. On the plus side Matrix is updating the beta .26 beta patch to a standard 26 exe and doing some minor improvements to address a few bugs and data issues. I think time consuming is in the eyes of the beholder. One persons idea of 'wasting time' is another persons splendor of micro managing the game system to thoroughly enjoy the emersion factor. So its just a perception thing, you perceive it one way and I (and a lot of folks) another way. Just look at all the traffic in the WITP-AE threads. quote:
ORIGINAL: vicberg WITE1 was fun. Air war was too abstracted, but otherwise fun and relatively fast. I read through exciting AARs from players. Solid game. It was fun when it first came out but I am so glad that the air system was thrown away, talk about a click fest, no thanks. quote:
ORIGINAL: vicberg I feel WITE2 is overly complex. It's for the 10% of the power gamers who post constantly on this site. The supply depot system is insane to manage directly, the UI also doesn't make it easy. The air war also way too complicated, too many clicks. Transferring Air Units should be as simple as drag and drop onto an airfield, but that's not the case. I'm guessing that's too easy. Depot management should NOT be based on priority basis, that has to be constantly adjusted, but a more simple drag and drop approach, where you set you supply lines every certain number of hexes. Want to prioritize, sure...set a depot to priority, but get rid of this 1-4 priority approach. Silly level of complexity. Or provide a decent UI to manage it. I disagree, its only as complex as you want it to be. I also disagree its for '10% of the power gamers on this site' that is just nonsense. Its for any true war gaming affection-ado that loves detailed monster war gamers. The supply system is very easy to manage manually and the UI is very intuitive and elegant. The air war is not too complicated and has way less clicks then WITE, you just setup your AD and let them fly each turn easy peasy. Transferring air units to other bases is very simple, I use the right click method and poof your done. Depot management and Supply Priority have to be understood in context and its very easy to understand and grasp and use and the UI for it is just fine. Again just more perceptions and misunderstandings. quote:
ORIGINAL: vicberg All of this feels like the new version has to be more complex in order to be the new version, much like Paradox Interactive, fetishizing complexity for their core base. You've missed the 90% of the people out there who might play it (and give you money) for the 10% who want this insane, time consuming, very complex logistics game. Not a solid business choice. Not true and I don't agree with your assumption. I have no experience with nor interest in Paradox. Again, this is just your opinion and we all have opinions. quote:
ORIGINAL: vicberg I have liked Matrix Games for a long time and bought many. But if the direction continues to be on the few people who post here all the time and the AI "Assists" don't really do the job, again a nod to those who want to spend days on their turns, then these games aren't for me. The AI assist's work just fine. It does not take 'days' to do a turn. For turn 1 as the Axis I spend about 45 minutes to an hour to setup my AD and then about 3-5 hours to do my first Axis turn, from then on its about 2-4 hours per turn. Great fun and a great way to spend my time.
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Beta Tester for: Flashpoint Campaigns: Sudden Storm War in the East 1 & 2 WarPlan & WarPlan Pacific Valor & Victory DG CWIE 2 SPWW2 & SPMBT scenario creator
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