Cassini
Posts: 26
Joined: 11/30/2021 Status: offline
|
I get decent results in the recruit junior card. Levels II-IV (occasional I and V), young age - NO skills. I toss them into either a governor or OHQ position (depending on their War and Int skills) and assign an advisor to them. This keeps the new character from completely messing things up (there is an advisor as backup). If I have the card available, I'll play recruit military or civilian - as the position needs. I don't bother with mercenaries, just costs to damn much PP for what it brings. I'll play the card that costs in the 40 PP range (if I have the PP available), to try to get some additional experience points to everyone (cabinet, governors and OHQ). Get your capital command structure built up as fast as you can!!! If you capture a foreign spy and have the option of the 10-11 PP to return the spy - TAKE IT. You need the PP more than you need the relations boost with a major (other opportunities will arise to boost relations). If I do have a really good III or IV with skills developed in the lower positions (gov and OHQ), I'll move them into an open advisor slot and start using them to 'advise' their replacement. Don't be afraid to play the 10PP card of 'cabinet meeting' (or whatever), that will give all members of the cabinet an experience boost. Then use the Medal of Merit card on your advisors and cabinet members which have skill sets in the Charisma category (yellow color skills). Also use the Propaganda Assistant and there is a artifact card that also boosts charisma skill as well. Using all three of these can boost the charisma skill by 40 points. Early in the game, you have no choice but to put I and II into cabinet positions - you just have to grit your teeth and do it. If you have the ability to remove these characters later on (it will cost you PP to get them out and replaced) - do so. Otherwise attach a qualified advisor to these positions whenever critical decisions need to be made - and attach shadow diplomats and spies as needed. Once a cabinet position opens up, and I have a qualified advisor, I move that advisor into the cabinet position, then select the most qualified governor or OHQ to replace the advisor. This all costs PP to shuffle around, so plan your expenditures accordingly. It is VITAL that you don't remove someone from a position until you have the vacancy already existing - if you remove them without immediately getting them into a higher level position in the same round, it will cost you 'dissatisfaction' with your selectee (you broke your word). The cards you get for scrapping excess cards, produce practically useless leaders. I only use them for the points boost to profiles (democracy, fist, enforcement, etc.) to satisfy demands to make sure I don't 'break my word'.
|