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RE: Final Update for a while - 10/12/2021 1:39:06 PM   
Moltrey


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So Andy, while reloading WITP:AE this weekend, I noticed in my mod file storage all the older AndyMac AI files that were in .exe format.
My assumption is that I can delete all of them as you have included AI files with this thread's scenario stuff, is that correct?

Might be worth editing that thread with a note about them so new guys won't get confused.
Enjoying the new Scenario 7 so far, thanks again.

(in reply to clamel)
Post #: 271
RE: Final Update for a while - 10/21/2021 5:03:50 PM   
clamel

 

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Spotted another double ship for Allies
8428 Granville S. Hall
7383 Granville S Hall
a little dot made the issue.

If it make any difference ?

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Post #: 272
RE: Final Update for a while - 10/23/2021 8:08:49 PM   
OnWargaming


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Hello Andy,

I am going to play a PBEM game with your scenario 7, can we know if any modifications are going to be released in the near future? (3-4 weeks at most).

Thanks in advance

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Post #: 273
RE: Final Update for a while - 11/11/2021 7:12:38 AM   
Tanaka


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Hi Andy was this ever fixed in your scenarios?

https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxiaWdic3NoaXB5YXJkfGd4OjZhYWUxZTQ0YWI0MDc1NDE

4) Identified and fixed the problem with the Ohka series flying bombs being unavailable
(problem inherited from stock).



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Post #: 274
RE: Final Update for a while - 11/11/2021 8:01:16 AM   
Yaab


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Andy, please rename this thread to "Scen 1,2 and 7(scen1 with new bases)" or something. Right now scen7 is buried within the thread.

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Post #: 275
RE: Final Update for a while - 11/23/2021 6:31:34 AM   
Yaab


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Scen001v5

Andy, could you please change TF422 (18th Div Reinf to Singapore) in Editor to:

Destination: Colombo
Home Port: Colombo
Do not Unload

This TF starts off-map, thus I never change the TF settings in game not to mess its routing.

This TF starts with no escorts ships. In my current playthrough I missed TF's entrance onto the map and only noticed this TF when a Jap CV TF decimated this TF off Sumatra on December 29 1941.

Changing the settings to Colombo/Do not Unload gives Allied player a chance to add escort ships in Colombo or reroute the TF to Burma if so needed.

Many thanks.

< Message edited by Yaab -- 11/23/2021 8:08:59 AM >

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Post #: 276
RE: Final Update for a while - 11/23/2021 3:31:33 PM   
Andy Mac

 

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quote:

ORIGINAL: Yaab

Scen001v5

Andy, could you please change TF422 (18th Div Reinf to Singapore) in Editor to:

Destination: Colombo
Home Port: Colombo
Do not Unload

This TF starts off-map, thus I never change the TF settings in game not to mess its routing.

This TF starts with no escorts ships. In my current playthrough I missed TF's entrance onto the map and only noticed this TF when a Jap CV TF decimated this TF off Sumatra on December 29 1941.

Changing the settings to Colombo/Do not Unload gives Allied player a chance to add escort ships in Colombo or reroute the TF to Burma if so needed.

Many thanks.


No cant5 thats the historic convoy that took 18th Div to Malaya if i change it AI will get it wrong

Andy

(in reply to Yaab)
Post #: 277
RE: Final Update for a while - 11/23/2021 5:21:59 PM   
Yaab


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OK, thanks.

How does AI manage this TF though? If the TF sails without escorts to Singapore, it will get murdered by a human Jap CV TF.

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Post #: 278
RE: Final Update for a while - 11/23/2021 6:02:05 PM   
btd64


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I redirect that TF on my Dec 7th turn....GP

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(in reply to Yaab)
Post #: 279
RE: Final Update for a while - 11/24/2021 6:53:15 AM   
Yaab


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Silly me. I thought changing routing for off-map TFs results in routing errors.

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Post #: 280
RE: Final Update for a while - 11/24/2021 12:08:04 PM   
RangerJoe


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They used to but that got changed in an update . . .

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Post #: 281
RE: Final Update for a while - 11/24/2021 12:26:05 PM   
btd64


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News to me....GP

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Post #: 282
RE: Final Update for a while - 11/25/2021 10:53:51 PM   
BBfanboy


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quote:

ORIGINAL: Yaab

Silly me. I thought changing routing for off-map TFs results in routing errors.

It results in errors if the convoy is already in the holding box (i.e. has left the off-map port or gone from on-map to off-map). Instructions that change home port or destination will get messed up because the off-map movement is not hex by hex, but by a table that says when and where to put the TF on the map or at an off-map port. It does not know where the TF should be in its movment if you change the parameters during the time in the holding box. Things like speed and fueling instructions do not cause problems.

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(in reply to Yaab)
Post #: 283
RE: Final Update for a while - 11/26/2021 12:44:56 PM   
Yaab


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TF422 starts in the small holding box adjacent to the map. Is it safe to change its routing or not?






< Message edited by Yaab -- 11/26/2021 12:45:18 PM >

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Post #: 284
RE: Final Update for a while - 11/26/2021 1:36:25 PM   
btd64


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If you set historical first turn to off, you can change the destination while the TF is at Capetown. Otherwise no, you can't change the destination....GP

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(in reply to Yaab)
Post #: 285
RE: Final Update for a while - 11/26/2021 1:50:56 PM   
Yaab


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Thanks.

Damn, now I see why I have missed this TF. When you click on it, it seems the TF is routed to Singapore through the Strait of Malacca, while 100% of my manual TFs go through Merak to Singapore.

(in reply to btd64)
Post #: 286
RE: Final Update for a while - 12/3/2021 3:04:44 PM   
Treetop64


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quote:

ORIGINAL: RangerJoe

They used to but that got changed in an update . . .


...and I am just now learning of this fix. Thanks.

Still, I might continue avoiding changing routing of off-map TFs due to well-established paranoia. And their routing is still kinda weird-ish. For example, off-map supply TFs (manual or continuous) that are returning to the off-map base after dropping off an on-map load, still show the on-map location as the current destination, even though they're now returning from that location. Usually just manually reset the return trip anyway just to make sure nothing breaks.



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Post #: 287
RE: Final Update for a while - 12/3/2021 3:08:15 PM   
Treetop64


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Yaab

Silly me. I thought changing routing for off-map TFs results in routing errors.

It results in errors if the convoy is already in the holding box (i.e. has left the off-map port or gone from on-map to off-map). Instructions that change home port or destination will get messed up because the off-map movement is not hex by hex, but by a table that says when and where to put the TF on the map or at an off-map port. It does not know where the TF should be in its movment if you change the parameters during the time in the holding box. Things like speed and fueling instructions do not cause problems.


Thanks for the clarification.

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Post #: 288
RE: Final Update for a while - 12/3/2021 11:46:30 PM   
orabera


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Possible update for the next update. Minor change, the USCGC Tiger should be on ASW patrol around Oahu.

https://pearlharbor.org/us-coast-guard-cutter-tiger/

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Post #: 289
RE: Final Update for a while - 12/9/2021 5:44:54 PM   
Yaab


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Scen 001v5, Allies

Choybalsan has duplicate LI centers


(in reply to orabera)
Post #: 290
RE: Final Update for a while - 12/9/2021 6:00:48 PM   
Yaab


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Scen 001v5.

Played on Normal vs Jap AI until January 1, 1942. No suicide AI behaviour observed. No deep invasions, good fighter coverage of amphibious landings. Very enjoyable.


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Post #: 291
RE: Final Update for a while - 12/13/2021 3:03:28 PM   
Nomad


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Andy Mac, just wanted to tell you that one of the new bases in Burma causes an issue with Combat Reporter. The base Arakan Yoma (C) is the one that causes the problem It reads the (C) as the copywrite symbol.
Also excel does the same thing so making a Tracker region file is a problem. I have found workarounds, but it is a problem.

(in reply to Yaab)
Post #: 292
RE: Final Update for a while - 12/18/2021 10:37:29 AM   
Yaab


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Andy, I wanted to try your scen007, but whenever I copy the scen007 files into the WTIP:AE's SCEN folder I get an error message for the CMT file. I redownload your RAR file but still get the same error message.


Error 0x80070570 The file or folder is damaged and cannot be read






< Message edited by Yaab -- 12/18/2021 10:49:05 AM >

(in reply to Nomad)
Post #: 293
RE: Final Update for a while - 12/18/2021 5:07:27 PM   
Yaab


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Andy, I cannot comment on scen007, but in secn001v5 I noticed some things in Burma

In Burma there are now three kinds of bases:

-the original stock bases with supply caps between 250-1050 based on their development level
-your new fort-6 bases with supply cap of 250
-your new undeveloped bases with 0 forts and 0(1) airfield with supply cap of 1000(sic!).

I think the new bases needs to be aligned with the original bases in terms of their supply caps.

(in reply to Yaab)
Post #: 294
RE: Final Update for a while - 12/18/2021 11:01:45 PM   
Andy Mac

 

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Huh I will check that out that is not intended

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Post #: 295
RE: Final Update for a while - 12/18/2021 11:08:44 PM   
Andy Mac

 

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OK its fixed in 7 which is the scenario I am using as baseline - not sure how that happened in 1v5 but its definitly ok in 7

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RE: Final Update for a while - 12/19/2021 8:06:47 AM   
OnWargaming


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Any issue to update an ongoing game?

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Post #: 297
RE: Final Update for a while - 12/19/2021 9:34:11 AM   
Yaab


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I had to re-install Witp:AE. I was able to load the lastest version of scen007.

Andy, the problem is still there.

This is one of your fort 0, airfield 0(1) bases.

Daik-u has a supply cap of 1000. Stock base of Pegu with airfield 1(7) has 500 supply cap, while Toungoo with airfield 1(7) has 250 supply cap. All of your bases in Burma with airfield 0(1) have supply caps of 1000.

I vaguely remember this is so because the Editor automatically assigns 1000 supply cap when you set a base port/airfield to 0(1) value and forts to 0(9). Each potential fort/airfield/port level is worth 100 supply cap. I guess you have to manually decrease the 1000 supply cap to something like 100-200 in the Editor.
Once you set a base to 1(9) forts and 0(1) airfiled the supply cap is lowered to 150. This can be observed in your new bases in China - each constructed fort level ups the supply cap by 150 points, downgrading the automatic 1000 supply cap.






< Message edited by Yaab -- 12/19/2021 10:41:40 AM >

(in reply to OnWargaming)
Post #: 298
RE: Final Update for a while - 12/19/2021 10:53:42 AM   
Andy Mac

 

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Yeah thanks got it and fixed it ta

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Post #: 299
RE: Final Update for a while - 12/19/2021 1:43:29 PM   
Yaab


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Actually, for some bases in the Burma-India region the problem of 1000 supply cap has existed since 2009!

Burma:

Kalemyo
Warazup
Katha
Bhamo
Ramree Island

India:

Rangpur
Silchar
Tezpur

Australia:

Fenton


Those bases start with airfield 0, forts 0, but somehow have 1000 supply caps. Mind you, only Mandalay at start has a 1050 supply cap owing to its arfield 2, forts 1. It seems those bases need to have their supply caps downgraded both in scen001 and scen007 to 100-150 supply caps.

EDIT: Added Bhamo and Ramree Island.

EDIT2: Added Fenton in Australia.

Andy, it is working!

Here is an amended DBB-C scen028v15. I added forts 1 to Ramree Island in the Editor. This changed Ramree Island's supply cap from 1000 to 100 on map. I amended all eight bases that start with augmented supply caps. Now all eight are in 400-100 range.




< Message edited by Yaab -- 12/20/2021 6:38:35 AM >

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