Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Map Editor - Landscape Painting Desert

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Scenario Design and Modding >> Map Editor - Landscape Painting Desert Page: [1]
Login
Message << Older Topic   Newer Topic >>
Map Editor - Landscape Painting Desert - 12/2/2021 7:36:32 AM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
I notice that desert sprites are unavailable in the Landscape section of the Map Editor, even though the game has them in the graphics folder.
What am I missing, thank you.

Also, I notice the max per height level is 3, even though one can select up to a 9.

< Message edited by eddieballgame -- 12/2/2021 7:52:06 AM >
Post #: 1
RE: Map Editor - Landscape Painting Desert - 12/2/2021 8:22:37 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Its something I might want to add later on to provide more diversity for the scenario designers.

Height level DIFFERENCE between 2 neighbouring hexes is maximum 3. Maximum height level is 9. So you cannot do hexes [0][9] but you can do hex heights: [0][3][6][9].

best,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to eddieballgame)
Post #: 2
RE: Map Editor - Landscape Painting Desert - 12/2/2021 4:37:14 PM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
quote:

ORIGINAL: Vic

Its something I might want to add later on to provide more diversity for the scenario designers.

Height level DIFFERENCE between 2 neighboring hexes is maximum 3. Maximum height level is 9. So you cannot do hexes [0][9] but you can do hex heights: [0][3][6][9].

best,
Vic


Thank you, Vic.
I agree on adding this option...a shame for all these other (available) tiles to go to waste.


< Message edited by eddieballgame -- 12/2/2021 11:57:33 PM >

(in reply to Vic)
Post #: 3
RE: Map Editor - Landscape Painting Desert - 12/21/2021 6:11:36 AM   
Profender


Posts: 63
Joined: 10/26/2016
Status: offline
Ohhh interesting what battle are you hoping to create Eddie?

_____________________________


(in reply to eddieballgame)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Ardennes Offensive >> Scenario Design and Modding >> Map Editor - Landscape Painting Desert Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.375