TempestII
Matrix Recruit

Posts: 42
Joined: 10/10/2020 Status: offline
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quote:
ORIGINAL: Selchu Mine has gone mad with the first launch. Gonna let it run out later. But I am genuinely curious as to how you managed to make the EB-1 and EB-2 I used this LUA Script to add datalinks to the EB-1s & EB-2s local u = SE_GetUnit({guid='H6IC7C-0HM7EL27N5SG0'}) --## Tomahawk Command Datalink 1600 160ch needed for re-attack\post launch control of lrsm etc ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='134'}); --## AIM 120 Command Datalink [two-way offboard] 8 ch? [act like e2-d remote control if unit also cec comms] ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='317'}); --## Standard version of AIM 120 Command Datalink [two-way] --ScenEdit_UpdateUnit({guid=tostring(myunit.guid),mode='add_comms',dbid='294'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='43'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='168'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='42'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='41'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='126'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='230'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='149'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='140'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='66'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='188'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='141'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='185'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='174'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='44'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='53'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='181'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='215'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='294'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='295'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='307'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='308'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='352'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='353'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='365'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='369'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='4'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='74'}); ScenEdit_UpdateUnit({guid=u.guid,mode='add_comms',dbid='75'}); Then I added weapons and sensors manually. I tend to use the Gripen's Active Countermeasure mount as a base to then add weapons to the jets. The Vampire Is are B-1Bs while the Vampire IIs are B-1Rs.
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