Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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there is an addendum on pilot training in pdf in one of the folders that is good reading...plus some good threads about it if you search the forum....let me see what I can find really quickly: Here you go: (A). Patch 2 introduced two essential documents. both are found in the "Manuals" sub folder. One of these is the Pilot Management Addendum (the "PMA"). Section 7 of the PMA says the following: 7. Training Skill and experience training has been changed slightly. They both increase incrementally. Points are accumulated for each skill/experience and once a certain level is reached, a point is added to the actual skill/experience level. The cutover level is based on the current skill/experience level with some randomness thrown in. So as the skill/experience level increases, it takes more accumulated points to reach the next level. Combat gains points faster than straight training, and combat is generally required to reach 70+ skill/experience levels. Experience levels behave like skill levels with the one exception. If the Experience level is higher than the best skill by more than 5, then a skill, based on the group’s mission, might gains the accumulated points instead. Groups can fly normal Training missions (with a training percent) which occur in the AM and PM air phases. These gain both skill and experience points. Groups will also gain skill and experience (after passing a training check against the training percent of the group) at the end of each day: 1. if the pilot’s experience is less 50 (plus pilot’s missions and kills) and less than the overall group experience level 2. if the pilot’s experience is less 50 (plus pilot’s missions and kills) and less than the leader’s skill 3. if pilot is in a dedicated Training group with some Instructors (adds higher increments to accumulators) 4. if pilot is in a dedicated Training group without Instructors (higher success and slightly higher increments than a normal group) 5. if pilot is in a group with some training percent (number of veteran pilots (experience of 80+) increases chance of successful training) Most of the above remains totally relevant. The references to dedicated Training Group can now be disregarded as the original dedicated Training Group concept has been abandoned. (B). For those of you who instead prefer to read only patch notes, note #10 of the Patch #2 readme provides similar information to that provided in the PMA. (C). In simple layman terms, what this all means is that to efficiently train pilots, they should be set to train 100% on a single skill. Naturally there is a bit more to it than just that and the additionally complexity is well covered in many threads. Look for the usual suspects to get the good oil. (D). Where this idea of a secondary training skill found in the OP emanates from, currently eludes me. A pilot can have a 70+ level in a certain skill set (say A2A) which might be referred to as his primary skill, and say a 60+ level in another skill set (say straffing) which might be referred to as his secondary skill but the training curriculum to achieve that outcome efficiently is concentrating on learning one skill set and then concentrating on the other. (E). Combat provides a rather realistic class setting so that it is possible that a pilot who was not training will improve his skill/experience just from combat. Pilots on training missions will sometimes get jumped by the enemy, but this is infrequent. --------------- A note on searching....I search by using a poster name, in this case Alfred....and you will find the information you are looking for rather quickly and also find many other hidden gems that you didn't know you didn't know. search: pilot training poster: alfred you can also search using some of the developers, and many others.
< Message edited by Lowpe -- 12/23/2021 9:58:40 PM >
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